If you are familiar with writing .wac scripts, there is a script that you can adjust the accuracy of the AI
Forum Replies Created
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May 17, 2026 at 11:44 #5785
I took a .wac file from a previous map, deleted the content, and renamed it to the new map and the editor opened it.
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December 25, 2025 at 23:35 #5736
I remembered that I use to have 5 different static IP’s for hosting servers, don’t know if that matters. As for trying to run 2 servers, Windows 7 was the last I tried hosting multiple servers. Don’t know if things will work with Windows 11. Currently I have only 1 box with Windows 7
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December 4, 2025 at 20:34 #5663
After I open a port in the router, I need to assign the name of the PC that will be using that specific port
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December 3, 2025 at 20:54 #5656
Hey Wad,
I have had several computers setup as servers to host different JO mods, IC, ICE, SNA, AW2 and what I did was open port 32768, 32769, 32770, 32771 in each game config and router.
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August 12, 2025 at 15:30 #5540
You can assign each player that joins the game a SSN allowing a trigger to be activated over and over again. This is a great way to teleport a player one at a time when the player steps in a area/trigger. It takes a few things to make this happen. For every slot that is setup in the server you have to make that many events (if the server has 16 slots, you need 17 events, 10000 – 10016), you need to edit the .mis file and manually add the SS numbers to the event, and you need to reset the events. This will work in the MED editor, not sure how to do it in NILE.
You just need to use (player) in your WAC script for area triggers and ssnride.
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June 26, 2025 at 17:58 #5484
What causes system dumps is a good question. Its possible a bad WAC script could cause a dump or maybe memory leaks or to much going on in the map. There is a program that can check the WAC script for errors. As for the bin, it will not display the messages correctly or if the wrong template is used, the goals will not display correctly but I do not think it would cause a dump. Which map editor do you use?
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May 8, 2025 at 13:29 #5262
I do make maps for the JO-IC4 mod and I host a server, I have reservations with the AWmod and editor.
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May 3, 2025 at 15:22 #5259
The Wac script is correct.
Every time the first player enters the game, he is assigned automatically the SSN number 10000 by the Nova Gods. When the second player enters the game he will be assigned the SSN number 10001 and so on until all the allocated slots are used.
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May 3, 2025 at 07:02 #5257
I found that certain terrains with certain buildings will cause that issue, if certain buildings are too close to each other, and/or you are at the Vertex Data limit.
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May 3, 2025 at 06:48 #5256
Mybad…its been awhile since I made a map. This script will allow every player and every AI to be able to jump of the tallest building and not die.
The script only needs to be:
fallmps=100
No need for the if never, which means it never happened yet or the endif, which ends the script from happening again.
Every player that enters the game gets assigned a SSN number starting with 10000. If you have 16 slots setup, the SSN numbers start at 10000 to 10016. If you use the 10000 SSN number in a script it only will work in single player mode.
If you had a script that sets off a trigger like:
if ssnarea(player,12) and never() then
wave(BVSV002.wav,400) endif
the first player (10000 – 10016) that reaches the area trigger will start the script, its a one time deal and will never happen again.
Now, if you wanted to have a trigger set off by each individual player like teleporting each player one at a time in stead of the whole group, you would have to set up an Event and open the mission file in notepad and assign each allocated slot an SSN number (10000 – 10016) this will allow any player to trigger the Event and the Event will reset.
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May 1, 2025 at 17:09 #5254
Yes players and AI will be will be able to fall from heights and live when using the fallmps script. You can set the value from 1-100
if never() then fallmps=100
endif
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May 1, 2025 at 17:05 #5252
Here is a counter script for destroying 10 crates. It lets you know how many crates need to be destroyed using variables.
if never() then
set(V3,10)
endifif never() and ssndead(365) then
dec(V3)
endifif never() and ssndead(366) then
dec(V3)
endifif never() and ssndead(367) then
dec(V3)
endifif never() and ssndead(368) then
dec(V3)
endifif never() and ssndead(369) then
dec(V3)
endifif never() and ssndead(370) then
dec(V3)
endifif never() and ssndead(371) then
dec(V3)
endifif never() and ssndead(372) then
dec(V3)
endifif never() and ssndead(373) then
dec(V3)
endifif never() and ssndead(374) then
dec(V3)
endif
//———————————-//Crate Counter
if never() and eq(V3,9) then
consol(“9 More Weapon Crates To Destroy”)
wave(alarm9.wav)
endifif never() and eq(V3,8) then
consol(“8 More Weapon Crates To Destroy”)
wave(alarm9.wav,400)
endifif never() and eq(V3,7) then
consol(“7 More Weapon Crates To Destroy”)
wave(alarm9.wav,400)
endifif never() and eq(V3,6) then
consol(“6 More Weapon Crates To Destroy”)
wave(alarm9.wav,400)
endifif never() and eq(V3,5) then
consol(“5 More Weapon Crates To Destroy”)
wave(alarm9.wav,400)
endifif never() and eq(V3,4) then
consol(“4 More Weapon Crates To Destroy”)
wave(alarm9.wav,400)
endifif never() and eq(V3,3) then
consol(“3 More Weapon Crates To Destroy”)
wave(alarm9.wav,400)
endifif never() and eq(V3,2) then
consol(“2 More Weapon Crates To Destroy”)
wave(alarm9.wav,400)
endifif never() and eq(V3,1) then
consol(“1 More Weapon Crate To Destroy”)
wave(alarm9.wav,400)
endif
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April 16, 2024 at 17:24 #4488
I miss DFX2, no idea why they shut her down. I sometimes use LFP’s then change them to a PSP. This way you still get a arrow pointing direction indicator on the HUD.
Thanks for the reply FloydFreak, Shine on you crazy diamond!
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May 10, 2023 at 12:35 #4303
unfortunately I am nor familiar with Nile and can give you no insight, I use XMed but the WAC scripts are then same. Try making a test map with only 1 AI in it and try this script.
if never() and ssndead(1) then
win(1)
endif
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April 25, 2023 at 18:26 #4299
I would try removing the ontick(5) and use ssndead() or groupdead() or event()
if never and groupdead(5) then
win(1)
endif
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March 10, 2023 at 18:46 #4291
If using the Med Editor, place a satchel trigger (found in Objects) by the object you want destroyed and paint it Red (spin map color override), after the object is destroyed, varporise the satchel trigger trough Events.
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April 13, 2022 at 18:44 #3884
You can place Power Up Med Packs through out the map or use the ssnhp script in the WAC file and have it triggered by a area trigger or automatically have it add health points.
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January 6, 2022 at 18:57 #3745
The game does work, the lobby is just jacked-up. You just have to wait awhile, go get a beer, twist up a fatty, have a quickie……and it will act normal again.
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January 6, 2022 at 17:43 #3744
That has always been a problem when converting BMS to MIS. Also no events will be named but the IF and Then triggers will show up
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December 6, 2021 at 16:24 #3662
Simply use the Breath Time WAC script
if never() then
breathtime = 70 // (Set 1-100 with 100 being the longest time)
endif