Forum Replies Created

Viewing 30 posts - 1 through 30 (of 46 total)
    • Red Dog Participant
      May 17, 2026 at 11:48 #5786

      If you are familiar with writing .wac scripts, there is a script that you can adjust the accuracy of the AI

    • Red Dog Participant
      May 17, 2026 at 11:44 #5785

      I took a .wac file from a previous map, deleted the content, and renamed it to the new map and the editor opened it.

    • Red Dog Participant
      December 25, 2025 at 23:35 #5736

      I remembered that I use to have 5 different static IP’s for hosting servers, don’t know if that matters. As for trying to run 2 servers, Windows 7 was the last I tried hosting multiple servers. Don’t know if things will work with Windows 11. Currently I have only 1 box with Windows 7

    • Red Dog Participant
      December 4, 2025 at 22:16 #5666

      That’s all I got…..Sorry I couldn’t help

      Good Luck!

    • Red Dog Participant
      December 4, 2025 at 22:16 #5665

      That’s all I got…..Sorry I couldn’t help

      Good Luck!

    • Red Dog Participant
      December 4, 2025 at 20:34 #5663

      After I open a port in the router, I need to assign the name of the PC that will be using that specific port

    • Red Dog Participant
      December 3, 2025 at 22:51 #5658

      Did you change the 5 spots in the game config too?

    • Red Dog Participant
      December 3, 2025 at 20:54 #5656

      Hey Wad,
      I have had several computers setup as servers to host different JO mods, IC, ICE, SNA, AW2 and what I did was open port 32768, 32769, 32770, 32771 in each game config and router.

    • Red Dog Participant
      August 12, 2025 at 15:30 #5540

      You can assign each player that joins the game a SSN allowing a trigger to be activated over and over again. This is a great way to teleport a player one at a time when the player steps in a area/trigger. It takes a few things to make this happen. For every slot that is setup in the server you have to make that many events (if the server has 16 slots, you need 17 events, 10000 – 10016), you need to edit the .mis file and manually add the SS numbers to the event, and you need to reset the events. This will work in the MED editor, not sure how to do it in NILE.

      You just need to use (player) in your WAC script for area triggers and ssnride.

    • Red Dog Participant
      June 26, 2025 at 17:58 #5484

      What causes system dumps is a good question. Its possible a bad WAC script could cause a dump or maybe memory leaks or to much going on in the map. There is a program that can check the WAC script for errors. As for the bin, it will not display the messages correctly or if the wrong template is used, the goals will not display correctly but I do not think it would cause a dump. Which map editor do you use?

    • Red Dog Participant
      May 8, 2025 at 13:29 #5262

      I do make maps for the JO-IC4 mod and I host a server, I have reservations with the AWmod and editor.

    • Red Dog Participant
      May 3, 2025 at 15:22 #5259

      The Wac script is correct.

      Every time the first player enters the game, he is assigned automatically the SSN number 10000 by the Nova Gods. When the second player enters the game he will be assigned the SSN number 10001 and so on until all the allocated slots are used.

    • Red Dog Participant
      May 3, 2025 at 07:02 #5257

      I found that certain terrains with certain buildings will cause that issue, if certain buildings are too close to each other, and/or you are at the Vertex Data limit.

    • Red Dog Participant
      May 3, 2025 at 06:48 #5256

      Mybad…its been awhile since I made a map. This script will allow every player and every AI to be able to jump of the tallest building and not die.

      The script only needs to be:

      fallmps=100

      No need for the if never, which means it never happened yet or the endif, which ends the script from happening again.

      Every player that enters the game gets assigned a SSN number starting with 10000. If you have 16 slots setup, the SSN numbers start at 10000 to 10016. If you use the 10000 SSN number in a script it only will work in single player mode.

      If you had a script that sets off a trigger like:

      if ssnarea(player,12) and never() then

      wave(BVSV002.wav,400) endif

      the first player (10000 – 10016) that reaches the area trigger will start the script, its a one time deal and will never happen again.

      Now, if you wanted to have a trigger set off by each individual player like teleporting each player one at a time in stead of the whole group, you would have to set up an Event and open the mission file in notepad and assign each allocated slot an SSN number (10000 – 10016) this will allow any player to trigger the Event and the Event will reset.

       

       

       

    • Red Dog Participant
      May 1, 2025 at 17:09 #5254

      Yes players and AI will be will be able to fall from heights and live when using the fallmps script. You can set the value from 1-100

      if never() then fallmps=100
      endif

    • Red Dog Participant
      May 1, 2025 at 17:05 #5252

      Here is a counter script for destroying 10 crates. It lets you know how many crates need to be destroyed using variables.

      if never() then
      set(V3,10)
      endif

      if never() and ssndead(365) then
      dec(V3)
      endif

      if never() and ssndead(366) then
      dec(V3)
      endif

      if never() and ssndead(367) then
      dec(V3)
      endif

      if never() and ssndead(368) then
      dec(V3)
      endif

      if never() and ssndead(369) then
      dec(V3)
      endif

      if never() and ssndead(370) then
      dec(V3)
      endif

      if never() and ssndead(371) then
      dec(V3)
      endif

      if never() and ssndead(372) then
      dec(V3)
      endif

      if never() and ssndead(373) then
      dec(V3)
      endif

      if never() and ssndead(374) then
      dec(V3)
      endif
      //———————————-//Crate Counter
      if never() and eq(V3,9) then
      consol(“9 More Weapon Crates To Destroy”)
      wave(alarm9.wav)
      endif

      if never() and eq(V3,8) then
      consol(“8 More Weapon Crates To Destroy”)
      wave(alarm9.wav,400)
      endifif never() and eq(V3,7) then
      consol(“7 More Weapon Crates To Destroy”)
      wave(alarm9.wav,400)
      endif

      if never() and eq(V3,6) then
      consol(“6 More Weapon Crates To Destroy”)
      wave(alarm9.wav,400)
      endif

      if never() and eq(V3,5) then
      consol(“5 More Weapon Crates To Destroy”)
      wave(alarm9.wav,400)
      endif

      if never() and eq(V3,4) then
      consol(“4 More Weapon Crates To Destroy”)
      wave(alarm9.wav,400)
      endif

      if never() and eq(V3,3) then
      consol(“3 More Weapon Crates To Destroy”)
      wave(alarm9.wav,400)
      endif

      if never() and eq(V3,2) then
      consol(“2 More Weapon Crates To Destroy”)
      wave(alarm9.wav,400)
      endif

      if never() and eq(V3,1) then
      consol(“1 More Weapon Crate To Destroy”)
      wave(alarm9.wav,400)
      endif

       

    • Red Dog Participant
      April 16, 2024 at 17:24 #4488

      I miss DFX2, no idea why they shut her down. I sometimes use LFP’s then change them to a PSP. This way you still get a arrow pointing direction indicator on the HUD.

       

      Thanks for the reply FloydFreak, Shine on you crazy diamond!

    • Red Dog Participant
      May 10, 2023 at 12:35 #4303

      unfortunately I am nor familiar with Nile and can give you no insight, I use XMed but the WAC scripts are then same. Try making a test map with only 1 AI in it and try this script.

      if never() and ssndead(1) then

      win(1)

      endif

    • Red Dog Participant
      May 8, 2023 at 17:06 #4301

      Which map editor are you using?

    • Red Dog Participant
      April 25, 2023 at 18:26 #4299

      I would try removing the ontick(5) and use  ssndead() or  groupdead() or  event()

      if never and groupdead(5) then

      win(1)

      endif

    • Red Dog Participant
      March 13, 2023 at 12:28 #4293

      Whats not working?

    • Red Dog Participant
      March 10, 2023 at 18:46 #4291

      If using the Med Editor, place a satchel trigger (found in Objects) by the object you want destroyed and paint it Red (spin map color override), after the object is destroyed, varporise the satchel trigger trough Events.

    • Red Dog Participant
      September 15, 2022 at 12:47 #4036

      Nova is down, DFX2 was been down for months. Does not look good.

    • Red Dog Participant
      April 13, 2022 at 18:44 #3884

      You can place Power Up Med Packs through out the map or use the ssnhp script in the WAC file and have it triggered by a area trigger or automatically have it add health points.

    • Red Dog Participant
      January 10, 2022 at 14:05 #3755

      Hey Chromey, how you been? Happy New Year!

    • Red Dog Participant
      January 6, 2022 at 18:57 #3745

      The game does work, the lobby is just jacked-up. You just have to wait awhile, go get a beer, twist up a fatty, have a quickie……and it will act normal again.

    • Red Dog Participant
      January 6, 2022 at 17:43 #3744

      That has always been a problem when converting BMS to MIS. Also no events will be named but the IF and Then triggers will show up

    • Red Dog Participant
      December 6, 2021 at 16:37 #3663

      Are you using Nile or the MED Editor?

    • Red Dog Participant
      December 6, 2021 at 16:24 #3662

      Simply use the Breath Time WAC script

      if never() then

      breathtime = 70 // (Set 1-100 with 100 being the longest time)

      endif

Viewing 30 posts - 1 through 30 (of 46 total)