This topic has 9 replies, 2 voices, and was last updated 5 days, 1 hour ago by Just George.
Viewing 10 posts - 1 through 10 (of 10 total)
    • Just George Participant
      October 30, 2024 at 15:09 #4916

      Could somebody please shine a light on certain WAC commands and how to use them?

      I’m having issues with some of them, both in single player and coop tests:

      1).Playerfired(#) ; this doesn’t seem to work in both map types, and yet it is mentioned in the list of available commands. Does anyone have any positive experiences/results they would like to share/clarify?
      2).SsnSeesSsn; tried both in single player and coop, and could not get it work, both through WAC and Med.

      3).SsnTargetSsn;

      4).Brief question about mortars: in previous Delta Force games, the mortars could only be used in single player, or only be heard/seen by hosts. Was that problem solved in AW2 or does it still work that way?

      Thank you all for your help.

    • Just George Participant
      November 4, 2024 at 18:57 #4921

      Thanks Captain, but many of those commands in that thread do not specify whether they work in single player or coop. Some didn’t work at all as I tried them in both map types, such as playerfired(#), ssnSeesSsn, ssnTargetSsn to name a few.

      For example: when it comes to mortars and their (audio)visibility for players (other than for hosts), I’m not chancing it anymore. Instead, I put a badguy and a mk-9 grenade launcher on an invisible wall up about 200m in the sky above the player, simulating a mortar attack as it fires, rather than risking hearing players complain they can’t hear/see the mortars but they are flung through the air as they die.

      Same with ssnSeesSsn: instead when group reaches status red alert, it would be similar to seeing the enemy I guess. In many cases there are ways around the problem; I just don’t understand the availability of some WAC commands while they don’t even work. It’s confusing and disappointing for mapmakers…

    • Captain Keymaster
      November 7, 2024 at 13:54 #4922

      Thanks Captain, but many of those commands in that thread do not specify whether they work in single player or coop. Some didn’t work at all as I tried them in both map types, such as playerfired(#), ssnSeesSsn, ssnTargetSsn to name a few.

      For example: when it comes to mortars and their (audio)visibility for players (other than for hosts), I’m not chancing it anymore. Instead, I put a badguy and a mk-9 grenade launcher on an invisible wall up about 200m in the sky above the player, simulating a mortar attack as it fires, rather than risking hearing players complain they can’t hear/see the mortars but they are flung through the air as they die.

      Same with ssnSeesSsn: instead when group reaches status red alert, it would be similar to seeing the enemy I guess. In many cases there are ways around the problem; I just don’t understand the availability of some WAC commands while they don’t even work. It’s confusing and disappointing for mapmakers…

      Yes that’s Novalogic for you.
      That’s cool workaround 🙂

    • Just George Participant
      November 7, 2024 at 14:04 #4923

      No matter; I will find a way around these issues.
      Thanks again for your help and patience, Captain. That goes for testing and re-uploading revised maps too…

    • Just George Participant
      November 13, 2024 at 00:47 #4928

      A question about waves if I may:
      -I would like to add war ambience sounds to a WAC file;

      -they are meant to play every so-many seconds (probably uneven number of seconds to prevent predictability);

      -they are meant to alternate/play in a shuffled manner;

      -each sound is meant to play once, then silence, then the next one in line, etc.

      *I tried simply omitting “if never()”, but that merely caused the wav to repeat itself over and over again, until the next one started after a period of seconds, and then thát sound played over and over again.

      *I am guessing it has something to do with variables, but since I am a novice, I am reaching out for help on this one.

      Please & thank you for any help, everybody

    • Captain Keymaster
      November 18, 2024 at 18:16 #4929

      A question about waves if I may:
      -I would like to add war ambience sounds to a WAC file;

      -they are meant to play every so-many seconds (probably uneven number of seconds to prevent predictability);

      -they are meant to alternate/play in a shuffled manner;

      -each sound is meant to play once, then silence, then the next one in line, etc.

      *I tried simply omitting “if never()”, but that merely caused the wav to repeat itself over and over again, until the next one started after a period of seconds, and then thát sound played over and over again.

      *I am guessing it has something to do with variables, but since I am a novice, I am reaching out for help on this one.

      Please & thank you for any help, everybody

      Check out Brad G’s JO Utility in our Downloads section. It can create wac commands to create sound that loops once in a while.
      Simply replace the weather sounds created in the script with the war ambiance sounds you want to use.
      There is a lot of war ambiance sounds in AW2 at your disposal. You can listen and find any sound in AW2 using the “Mapbuilding Kit” from our downloads section.
      Done deal! 🙂

    • Just George Participant
      November 19, 2024 at 01:37 #4932

      That is so cool !

      Thanks again, Captain !

    • Just George Participant
      April 10, 2025 at 00:35 #5224

      Could someone please phrase an example for me using the ‘variables’ command in the WAC file?
      I am still trying to wrap my head around correctly formulating and using it.

      I know it works like a slot to store a certain sidetrack under, but that’s as far as my knowledge goes.

      My gratitude in advance for any help with clarifying.

    • Just George Participant
      April 17, 2025 at 06:06 #5236

      Anyone has an example for me please?

      Please & thank you

Viewing 10 posts - 1 through 10 (of 10 total)
You must be logged in to reply to this topic.

Latest 10 Maps

AW2 – Operation Last Stand

AW2 – BHD Diplomatic Immunity

AW2 – TFD Khalid Bin Waleed

AW2 – TFD Operation Bear (Updated)

AW2 – TFD Operation Lion

AW2 – Hellgate 4 (Revised Aug 2024)

AW2 – Whistling Whistler Gal

AW2 – Whistler Gal Rescue

AW2 – Liberation (The Mist)

AW2 – Zeek + Destroy

Log In

Username:

Password:


Lost password?