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July 17, 2025 at 16:31 #5518
Could someone please explain whether there is a difference between ‘Player attached to/standing on’ and ‘SSN riding on / attached to’ in the ‘if’ section in MED events?
Does ‘player’ indeed stand for any player on the server, or just the host?
And what about using ‘ssn’ triggers to indicate the player for triggers? Or is that just the host indicator as well?I am trying to figure out how to best circumvent host-triggers to make maps dedicated-server-friendly.
Please and thank you for any help and clarity
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July 27, 2025 at 00:11 #5526
Okay, so once again kudos to you, @captain , for your time and help.
It would seem that SSNRIDE wac command does not distinguish host from guest and is the appropriate solution here:if never() and ssnride(player which is 10000,vehicle #) then
wave(“”)
consol(“”)
endidGlad to have received this suggestion
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July 28, 2025 at 12:44 #5527
Hi George
No you have misunderstood the use of this wac command.
First rule when making a coop map: Never use player ssn “10000” because it only refers to the first player entering the game – usually the host.
Then the rest of the players would not be able to trigger it.When you use ssnride in your wac, you only have to refer to the object that players step on – not the player.
This is why it works for anyone.So in the example I sent to you on mail, I used the example of any player stepping on a concrete slab in the ground.
if never and ssnride( ID of concrete slab ) then
text(“Stepped on it”)
endifNow if you want to adjust your example, then simply input the vehicle id instead.
I hope it makes sense?
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July 29, 2025 at 00:00 #5528
Ah yes, I understand it now: ssn object # replaces ssn player #.
Thank you for clarifying !
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August 12, 2025 at 15:30 #5540
You can assign each player that joins the game a SSN allowing a trigger to be activated over and over again. This is a great way to teleport a player one at a time when the player steps in a area/trigger. It takes a few things to make this happen. For every slot that is setup in the server you have to make that many events (if the server has 16 slots, you need 17 events, 10000 – 10016), you need to edit the .mis file and manually add the SS numbers to the event, and you need to reset the events. This will work in the MED editor, not sure how to do it in NILE.
You just need to use (player) in your WAC script for area triggers and ssnride.
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