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October 23, 2023 at 15:26 #4313
Hi there,
somebody knows the Original Value of “fallmps” and “breathtime”? In some Maps i’ve played (for example Hardmaps) was a Value of 30 for “fallmps” and that was too high for my taste. Enemies were jumping from really high Mountains/Hills without dying. In the old Bearforce Mod for DFX was a Value 25 in the game.wac for “fallmps”. I think, the Original Value could be 10 or 12. Any suggestions where i might find these Value? PFF? Same goes for “Breathtime”.https://www.backstagepro.de/drak
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October 28, 2023 at 20:08 #4315
Hi there, somebody knows the Original Value of “fallmps” and “breathtime”? In some Maps i’ve played (for example Hardmaps) was a Value of 30 for “fallmps” and that was too high for my taste. Enemies were jumping from really high Mountains/Hills without dying. In the old Bearforce Mod for DFX was a Value 25 in the game.wac for “fallmps”. I think, the Original Value could be 10 or 12. Any suggestions where i might find these Value? PFF? Same goes for “Breathtime”.
If you already found the original value as 10 or 12, try to go ahead with that.
But im not sure why you would want to change it. If you are playing a map where the map author has set it to something different for his map, then that is how he imagined it to be to make it harder. Why change his work? 🙂
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October 29, 2023 at 15:16 #4316
Hi Captain,
thank you for your thoughts. The Value of 10 or 12 is just a thought, i still don’t know the Original Value but it must be somewhere inside of one these .pfff (maybe?). It’s not just about these AI’s but also that Players can jump with fallmps 30 without Parachute from (very) high Altitude without dying or injuring. Problem is, i want something between Original and 30/31 …. because for some Maps you need a little higher Value than Original but not as High as 30 or 31.
https://www.backstagepro.de/drak
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March 5, 2025 at 19:32 #5013
I would like to ask two questions please:
-whether this ‘fallmps’ can be used for human players as well. For example: when simulating human players fastroping onto a target (using wired tower burried in the ground to ‘create fastropes’ next to helicopter), but without letting human players get hurt when ‘sliding down the rope’, and as an alternative for relying on a healing station at the helicopter’s last waypoint that public players might abuse to target badguys from the helicopter, instead roping down immediately. I would assume that if fallmps applies to any ssn, then subsequently it would work with ssn(player) as well?
-what does the command line look like to be used in the wac file?
Please and thank you for your help everybody
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