This topic has 11 replies, 4 voices, and was last updated 7 months ago by Red Dog.
Viewing 12 posts - 1 through 12 (of 12 total)
    • Ennio PG Participant
      October 23, 2023 at 15:26 #4313

      Hi there,
      somebody knows the Original Value of “fallmps” and “breathtime”? In some Maps i’ve played (for example Hardmaps) was a Value of 30 for “fallmps” and that was too high for my taste. Enemies were jumping from really high Mountains/Hills without dying. In the old Bearforce Mod for DFX was a Value 25 in the game.wac for “fallmps”. I think, the Original Value could be 10 or 12. Any suggestions where i might find these Value? PFF? Same goes for “Breathtime”.

    • Captain Keymaster
      October 28, 2023 at 20:08 #4315

      [quote quote=4313]Hi there, somebody knows the Original Value of “fallmps” and “breathtime”? In some Maps i’ve played (for example Hardmaps) was a Value of 30 for “fallmps” and that was too high for my taste. Enemies were jumping from really high Mountains/Hills without dying. In the old Bearforce Mod for DFX was a Value 25 in the game.wac for “fallmps”. I think, the Original Value could be 10 or 12. Any suggestions where i might find these Value? PFF? Same goes for “Breathtime”. [/quote]

      If you already found the original value as 10 or 12, try to go ahead with that.
      But im not sure why you would want to change it. If you are playing a map where the map author has set it to something different for his map, then that is how he imagined it to be to make it harder. Why change his work? 🙂

    • Ennio PG Participant
      October 29, 2023 at 15:16 #4316

      Hi Captain,

      thank you for your thoughts. The Value of 10 or 12 is just a thought, i still don’t know the Original Value but it must be somewhere inside of one these .pfff (maybe?). It’s not just about these AI’s but also that Players can jump with fallmps 30 without Parachute from (very) high Altitude without dying or injuring. Problem is, i want something between Original and 30/31 …. because for some Maps you need a little higher Value than Original but not as High as 30 or 31.

      
      
              			            
    • Just George Participant
      March 5, 2025 at 19:32 #5013

      I would like to ask two questions please:

      -whether this ‘fallmps’ can be used for human players as well. For example: when simulating human players fastroping onto a target (using wired tower burried in the ground to ‘create fastropes’ next to helicopter), but without letting human players get hurt when ‘sliding down the rope’, and as an alternative for relying on a healing station at the helicopter’s last waypoint that public players might abuse to target badguys from the helicopter, instead roping down immediately. I would assume that if fallmps applies to any ssn, then subsequently it would work with ssn(player) as well?

      -what does the command line look like to be used in the wac file?

      Please and thank you for your help everybody

    • Red Dog Participant
      May 1, 2025 at 17:09 #5254

      Yes players and AI will be will be able to fall from heights and live when using the fallmps script. You can set the value from 1-100

      if never() then fallmps=100
      endif

    • Just George Participant
      May 2, 2025 at 00:13 #5255

      Thank you so much for your comment and help.

      The way you phrased the command however is slightly different from how I know WAC, in the sense that the subject (ssn10000/human player) is not mentioned.

       

      if never() then

      fallmps(10000,100)

      endif

       

      Like this? Or leave the 10000 out? I ask because I thought the game needs to know what ssn it involves, or is that not necessary with fallmps?

      Please and thank you

    • Red Dog Participant
      May 3, 2025 at 06:48 #5256

      Mybad…its been awhile since I made a map. This script will allow every player and every AI to be able to jump of the tallest building and not die.

      The script only needs to be:

      fallmps=100

      No need for the if never, which means it never happened yet or the endif, which ends the script from happening again.

      Every player that enters the game gets assigned a SSN number starting with 10000. If you have 16 slots setup, the SSN numbers start at 10000 to 10016. If you use the 10000 SSN number in a script it only will work in single player mode.

      If you had a script that sets off a trigger like:

      if ssnarea(player,12) and never() then

      wave(BVSV002.wav,400) endif

      the first player (10000 – 10016) that reaches the area trigger will start the script, its a one time deal and will never happen again.

      Now, if you wanted to have a trigger set off by each individual player like teleporting each player one at a time in stead of the whole group, you would have to set up an Event and open the mission file in notepad and assign each allocated slot an SSN number (10000 – 10016) this will allow any player to trigger the Event and the Event will reset.

       

       

       

    • Just George Participant
      May 3, 2025 at 14:08 #5258

      Thank you for clarifying. So if I understand correctly, I merely put fallmps=100 in the WAC file spaced out with one line between everything else?:

      ———————————————

      if never() and past(10) then

      wave(“x.wav”)

      consol(“x”)

      endif

      (one line separating commands)

      fallmps=100
      (One line separating commands)

      if never() and event(x) then

      wave(“x”)

      endif

      ——————————

      Like that?

      And an additional question would be whether the ssn10000 issue is also a one-time-one-person-deal-only when mentioned or programmed in the MED? Or only in the WAC file?

      Please and thank you

    • Red Dog Participant
      May 3, 2025 at 15:22 #5259

      The Wac script is correct.

      Every time the first player enters the game, he is assigned automatically the SSN number 10000 by the Nova Gods. When the second player enters the game he will be assigned the SSN number 10001 and so on until all the allocated slots are used.

    • Just George Participant
      May 4, 2025 at 01:20 #5260

      Awesome news ~ thank you !

      Please consider making maps again when you have time

    • Red Dog Participant
      May 8, 2025 at 13:29 #5262

      I do make maps for the JO-IC4 mod and I host a server, I have reservations with the AWmod and editor.

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