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Coopwarriors replied to the topic disable drivable vehicle in the forum MAPPING QUESTIONS 11 months, 1 week ago
also for coöperatieve maps
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Nova Cipher replied to the topic Looking for a tool that can open/edit .SBF files in the forum TALK ABOUT ANYTHING 11 months, 1 week ago
Thanks for the reply,
Yeah, I’m already familiar with converting custom .wav files for Joint Ops so that they can be played in game. I even made a single-player map about a month ago that I haven’t released to the public yet, which used music and dialogue from BHD. The thing is, the .sbf files are totally different from the usual .pff files, whi…[Read more]
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Nova Cipher started the topic Looking for a tool that can open/edit .SBF files in the forum TALK ABOUT ANYTHING 11 months, 1 week ago
Hey guys,
I’m trying to extract some of the music from Delta Force Black Hawk Down from the .sbf file so I can use a few tracks for some map projects I’m currently working on. Some of the tracks in the game have different versions or variations that I haven’t been able to find anywhere online, and I’m hoping I might even stumble on a few unuse…[Read more]
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Captain replied to the topic Requirements for JO video upload in the forum GAME 'NICE-TO-KNOWS' 11 months, 2 weeks ago
[quote quote=5285]May I ask what the requirements are for having a fan-/self-made JO video/trailer to the video section of this website? Is there a similar checklist like there is for submitting a map for approval and upload? Thank you so much for clarifying. [/quote]
Hi George
It’s the first time someone has asked us that. No we don’t have any…[Read more]
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Coopwarriors replied to the topic full screen 4k how ? in the forum TALK ABOUT ANYTHING 12 months ago
yes that is possible it was set to 14 Hz and it had to be 60 Hz for the screen
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Coopwarriors replied to the topic full screen 4k how ? in the forum TALK ABOUT ANYTHING 12 months ago
ok i have fix it
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 12 months ago
I do make maps for the JO-IC4 mod and I host a server, I have reservations with the AWmod and editor.
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Coopwarriors started the topic full screen 4k how ? in the forum TALK ABOUT ANYTHING 1 year ago
hi everyone i have a problem that i can’t get full screen with BHD and Dagger and Landwarriors Does anyone have an idea i play with a 4k screen
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year ago
The Wac script is correct.
Every time the first player enters the game, he is assigned automatically the SSN number 10000 by the Nova Gods. When the second player enters the game he will be assigned the SSN number 10001 and so on until all the allocated slots are used.
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Red Dog replied to the topic You all know when buildings visual disappear from the map in the forum GAME 'NICE-TO-KNOWS' 1 year ago
I found that certain terrains with certain buildings will cause that issue, if certain buildings are too close to each other, and/or you are at the Vertex Data limit.
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year ago
Mybad…its been awhile since I made a map. This script will allow every player and every AI to be able to jump of the tallest building and not die.
The script only needs to be:
fallmps=100
No need for the if never, which means it never happened yet or the endif, which ends the script from happening again.
Every player that enters the game…[Read more]
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year ago
Yes players and AI will be will be able to fall from heights and live when using the fallmps script.
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Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 1 year ago
Here is a counter script for destroying 10 crates. It lets you know how many crates need to be destroyed using variables.
if never() then
set(V3,10)
endifif never() and ssndead(365) then
dec(V3)
endifif never() and ssndead(366) then
dec(V3)
endifif never() and ssndead(367) then
dec(V3)
endifif never() and ssndead(368)…[Read more]
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Nova Cipher replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS 1 year, 1 month ago
I know how to play wav files using wac commands, and I’ve even learned how to create custom ones. I also know that it’s possible to play multiple sounds simultaneously because as I said previously, but the only way to do this is by using sound sets defined in the .lwf files of the game. Alternatively, sounds can be played in Med using the ‘Pl…[Read more]
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Captain replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS 1 year, 1 month ago
[quote quote=5017]Hey everyone, I need some help understanding how to play two sound files at the same time in Joint Ops, if it’s even possible. I’m working on a single-player map and want to have both music and other sound effects playing simultaneously. The problem is that when using raw .wav files, one won’t start until the other finis…[Read more]
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BlueSky replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS 1 year, 1 month ago
Hey Cipher,
Great question. Please understand that the following is based on your request for “any help would…”.
If you are setting your map to single player, try changing it to coop and test. Also, you can host your make through NovaWorld and play it through a server. Sometimes the differing game engines treat code differently and I have seen…[Read more]
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Nova Cipher started the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS 1 year, 1 month ago
Hey everyone, I need some help understanding how to play two sound files at the same time in Joint Ops, if it’s even possible. I’m working on a single-player map and want to have both music and other sound effects playing simultaneously. The problem is that when using raw .wav files, one won’t start until the other finishes. So far, I’ve tried cre…[Read more]
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Captain replied to the topic A.I. Facial expressions through WAC in the forum MAPPING QUESTIONS 1 year, 1 month ago
[quote quote=5014]I have been playing with this also and I can not get it to work with AW. ssnguard works well, just not the facial expressions. Guard works differently with different Bots. Have fun testing! It is useful for a detailed map.
- If never then
- ssnguard(1010,1) //(ssn,1) 1 for true [On], 0 for false [Off].
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