<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ADVANCED WARFARE 2 | Site-Wide Activity</title>
	<link>https://awmod.com/activity/</link>
	<atom:link href="https://awmod.com/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for the entire site.</description>
	<lastBuildDate>Tue, 28 Apr 2026 11:21:43 +0100</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">f6eadabfbb2d601c2dd3183a31bd73e6</guid>
				<title>Red Dog started the topic Creating a WAC File in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/creating-a-wac-file/</link>
				<pubDate>Sun, 26 Apr 2026 17:46:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>I got a new computer with Windows 11 and the DFXEditor will not create a new WAC file. Does anyone know how to? I am sure its got to do with permissions</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">6ca1aa62ccc43c1790f98d551edd7034</guid>
				<title>NV Marv replied to the topic WOLFRAT MAP ISSUES in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/wolfrat-map-issues/#post-5775</link>
				<pubDate>Sat, 07 Feb 2026 18:41:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>ok..i tried to use woldrat but it rejects me..any help?..i can host other games and use wolfrat but not aw2..odd</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">d3a8f7cbb7341346fb3e13e29693ebb2</guid>
				<title>Kat_V replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/nice-coop-maps-for-singleplayer/#post-5774</link>
				<pubDate>Sat, 07 Feb 2026 03:40:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi.<br />
Yes! I like those maps like them a lot. That difficulty is just right.<br />
I didn&#8217;t know that there is the 7th map of them ever.</p>
<p>Thank you so much again!</p>
<p>Respectfully,</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">99aacd7683b0fb76786c3a553a796ad8</guid>
				<title>Captain replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/nice-coop-maps-for-singleplayer/#post-5771</link>
				<pubDate>Fri, 06 Feb 2026 09:33:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>You are welcome. </p>
<p>What about the Rainbow Six series that are included as COOP maps in AW2? </p>
<p>There are 6 episodes included and the 7th is available as download on the site here:</p>
<div class="responsive-embed responsive-embed-16x9">
<blockquote class="wp-embedded-content" data-secret="GDoxC1ef1q"><p><a href="https://awmod.com/aw2-rainbow-in-vegas-7/" rel="nofollow ugc">AW2 &#8211; RAINBOW IN VEGAS 7</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="&#8220;AW2 &#8211; RAINBOW IN VEGAS 7&#8221; &#8212; ADVANCED WARFARE 2" src="https://awmod.com/aw2-rainbow-in-vegas-7/embed/#?secret=slNlR2biQO#?secret=GDoxC1ef1q" data-secret="GDoxC1ef1q" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">b72203352b86c4e46e135fcfa91b6684</guid>
				<title>Kat_V replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/nice-coop-maps-for-singleplayer/#post-5768</link>
				<pubDate>Thu, 05 Feb 2026 00:32:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hello! Dear Captain.<br />
Actually i have tried them already, however Thank you for the advice!</p>
<p>Have a nice day!</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">35c944357655bb92f269ba02905ac550</guid>
				<title>Captain replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/nice-coop-maps-for-singleplayer/#post-5741</link>
				<pubDate>Wed, 04 Feb 2026 21:35:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>If you haven&#8217;t tried them yet, I can recommend the Halflife series. </p>
<p>You can find them in our downloads here: </p>
<p><a href="https://awmod.com/?s=half+life" rel="nofollow ugc">https://awmod.com/?s=half+life</a></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">760142fe984e3cd4ccff277ab24cffdb</guid>
				<title>Kat_V started the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/nice-coop-maps-for-singleplayer/</link>
				<pubDate>Sun, 25 Jan 2026 04:15:23 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hello my friends.<br />
I&#8217;m Kat. I&#8217;m glad to see you.<br />
Usually i play AW2 as Singleplayer with Coop maps, however some maps are too hard to me.<br />
I&#8217;m wondering if would you happen to know the recommended good maps for lone wolf?</p>
<p>Sincerely,</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">0a31d8bc5565d2f5c313205e0ac5e721</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5736</link>
				<pubDate>Thu, 25 Dec 2025 22:35:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>I remembered that I use to have 5 different static IP&#8217;s for hosting servers, don&#8217;t know if that matters. As for trying to run 2 servers, Windows 7 was the last I tried hosting multiple servers. Don&#8217;t know if things will work with Windows 11. Currently I have only 1 box with Windows 7 </p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">156fec58dae0c07c1f1691da2197fa8d</guid>
				<title>CmdrKaBoom replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/page/2/#post-5702</link>
				<pubDate>Thu, 18 Dec 2025 01:56:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>George, </p>
<p>Totally understand and hopefully you&#8217;ll be back soon! Keep up the map making ! </p>
<p>Happy Holidays!<br />
-Cmdr.KaBoom</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">9d0ff3dece6f1b4c70ade786ea1882b0</guid>
				<title>TheWad replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/page/2/#post-5672</link>
				<pubDate>Sun, 07 Dec 2025 21:04:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you very much for the compliment. We always like to play new maps and to make sure the Joint Ops Community is having a good time as well!</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">81d06a321ed41a5f6ac62180bb1f4107</guid>
				<title>CmdrKaBoom replied to the topic Screen Blur when player gets wounded in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/screen-blur-when-player-gets-wounded/#post-5668</link>
				<pubDate>Sat, 06 Dec 2025 16:37:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>We did test it last weekend before Novaworld went down and the injured &#8220;blurr&#8221; didn&#8217;t appear for the player. So it must be just when playing on my lan server. Thanks for your thoughts &amp; help guys/gals!</p>
<p>-CmdrKaBoom</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">70c1b82841d5db95dcd09335142781e9</guid>
				<title>TheWad replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5667</link>
				<pubDate>Thu, 04 Dec 2025 21:21:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>I ask that you try to run two if you have time and then you can put them up and tell me how you did it. Behind the same router. </p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">94e2f7bcaba0129983853d001caf0fea</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5666</link>
				<pubDate>Thu, 04 Dec 2025 21:16:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s all I got&#8230;..Sorry I couldn&#8217;t help</p>
<p>Good Luck!</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">7f6620259a8b68c6a48f98fcb9967670</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5665</link>
				<pubDate>Thu, 04 Dec 2025 21:16:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s all I got&#8230;..Sorry I couldn&#8217;t help</p>
<p>Good Luck!</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">1e1ce5ccc57ced20e4cfe3e82a5004c2</guid>
				<title>TheWad replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5664</link>
				<pubDate>Thu, 04 Dec 2025 19:53:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>I have 12 servers going right now with AW2 BHD and IC . Never had any problems but I never tried to host to IC servers at the same time. Another person I know has tried to do this as well, but he failed. </p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">d0eeff17e435b31ec2cc3de118d87d20</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5663</link>
				<pubDate>Thu, 04 Dec 2025 19:34:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>After I open a port in the router, I need to assign the name of the PC that will be using that specific  port</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">661f2cacf39cf35a1e36ca4a8b52d258</guid>
				<title>TheWad replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5662</link>
				<pubDate>Thu, 04 Dec 2025 15:06:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes I do . </p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">d156c494d0320ac3cfece10dc8036c41</guid>
				<title>Captain replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5661</link>
				<pubDate>Thu, 04 Dec 2025 09:07:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>Do you have it installed with different CD keys for each server?</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">7e999786c26b874043ad0e43e6df83fd</guid>
				<title>TheWad replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5660</link>
				<pubDate>Wed, 03 Dec 2025 21:59:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>I don&#8217;t know if NW changed something, but will you try it again for me and someone else to see if you can host two IC servers behind the same router? We both tried and failed.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">9d9fa47898ab1956c6c17e7ebf90a7fc</guid>
				<title>TheWad replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5659</link>
				<pubDate>Wed, 03 Dec 2025 21:54:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes I did that as well. </p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">bc62daa3fbcfe9bb444dbe35457fb14f</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5658</link>
				<pubDate>Wed, 03 Dec 2025 21:51:23 +0100</pubDate>

									<content:encoded><![CDATA[<p>Did you change the 5 spots in the game config too?</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">7bff9b65f0ab52e4433f4cdd7fc158b6</guid>
				<title>TheWad replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5657</link>
				<pubDate>Wed, 03 Dec 2025 21:02:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the info !</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">a3840c8032308292a816f8094f39b800</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5656</link>
				<pubDate>Wed, 03 Dec 2025 19:54:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey Wad,<br />
I have had several computers setup as servers to host different JO mods, IC, ICE, SNA, AW2 and what I did was open port 32768, 32769, 32770, 32771 in each game config and router.  </p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">d71a9947bed55115efff0ea68f13f0af</guid>
				<title>CmdrKaBoom replied to the topic Screen Blur when player gets wounded in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/screen-blur-when-player-gets-wounded/#post-5651</link>
				<pubDate>Tue, 25 Nov 2025 00:14:01 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://awmod.com/members/thewad/' rel="nofollow ugc">@TheWad</a> &#8211; we usually (Capt Hook &amp; I) play on your server and we will test it out on Thanksgiving evening and see if he gets the blur on your server.</p>
<p>@Just George &#8211; Nah&#8230; I think it&#8217;s only happening when playing on my LAN server.  </p>
<p>So we shall see this week if it&#8217;s only on my lan server or it&#8217;s on Novaworld&#8217;s servers.</p>
<p>Thanks guys!<br />
-Cmdr.KaBoom</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">d874f202b7b8b7c97e27fd36d4c98628</guid>
				<title>TheWad replied to the topic Screen Blur when player gets wounded in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/screen-blur-when-player-gets-wounded/#post-5649</link>
				<pubDate>Mon, 24 Nov 2025 23:24:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>Never seen that before, is there another server you could test this on to see if it happens with it? </p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">43d8537a7094a8cf30d4d6010f30681e</guid>
				<title>CmdrKaBoom replied to the topic Screen Blur when player gets wounded in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/screen-blur-when-player-gets-wounded/#post-5648</link>
				<pubDate>Thu, 20 Nov 2025 21:08:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>This is happening with the AW2 and I am hosting on LAN.  Does it happen on your server to anyone?</p>
<p>Thanks,<br />
CmdrKaBoom</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">0585c0894c3687e2d015651ce6324832</guid>
				<title>TheWad started the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/</link>
				<pubDate>Thu, 20 Nov 2025 19:59:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>I am aware this is an AW2 forum but I want to see if anyone can remember &#8230; I cannot get two IC servers to connect behind my router. No matter what port I set in my router, it will only let players into the one with 32768 set in game.cfg. Enumerating session is what they get. I have changed routers, servers ,port forwarding with dedicated ip&hellip;<span class="activity-read-more" id="activity-read-more-1430"><a href="https://awmod.com/forums/topic/international-conflict-servers/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">730dd579ec1da660ae3a0f4ea30624db</guid>
				<title>TheWad replied to the topic Screen Blur when player gets wounded in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/screen-blur-when-player-gets-wounded/#post-5646</link>
				<pubDate>Thu, 20 Nov 2025 19:53:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think you would get a quicker reply at the novaworld community forum if this is about another mod besides AW2.   <a href="http://www.novaworld2.com/index.php?do=/public/forums/" rel="nofollow ugc">http://www.novaworld2.com/index.php?do=/public/forums/</a>     You need to state what mod you are playing and if you are hosting a dedicated server or serve and play.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">e844a694b1f1b9c280c485a117d8620c</guid>
				<title>CmdrKaBoom started the topic Screen Blur when player gets wounded in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/screen-blur-when-player-gets-wounded/</link>
				<pubDate>Sat, 15 Nov 2025 16:42:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>My friends that I play with state that when they are shot and only wounded &#8211; their screen goes blurry and their actions (walk, shoot, etc) are in slow motion.  It doesn&#8217;t happen to me.  Is there a setting to turn that off?</p>
<p>Thanks!<br />
CmdrKaBoom</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">4d7f5cb66f9bfd799fb5811e4c594f0a</guid>
				<title>Kat_V&#039;s profile was updated</title>
				<link>https://awmod.com/activity/p/1422/</link>
				<pubDate>Wed, 15 Oct 2025 10:51:30 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">e5c32d4988d5d4f8f55e6689b7ce9751</guid>
				<title>Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/page/2/#post-5638</link>
				<pubDate>Tue, 14 Oct 2025 21:25:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>You are welcome 🙂</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">8b676061aae646058a34ff466483edcd</guid>
				<title>Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/page/2/#post-5636</link>
				<pubDate>Mon, 22 Sep 2025 15:16:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>If players are confined in a certain area, I think a time limit would be a good idea for the amount of respawners.<br />
Just so they don&#8217;t feel stuck or it becomes too repetitive. It&#8217;s important that they do feel like progress is being made to keep them engaged.<br />
So if you keep that on top of mind, I think players will be happy.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">9da18110749eca89929e616d2bd00ddd</guid>
				<title>Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5562</link>
				<pubDate>Fri, 05 Sep 2025 10:48:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>Good idea with the vehicles. As long as you stick to the same vehicles and not 10 different ones, you will keep a relatively low memory. Once 1 vehicle is inserted, the texture memory of that vehicle will be reused for the 2nd one you insert, so in that way it will limit the texture memory.<br />
Does that mean you can insert 100 vehicles or more &#8211; no,&hellip;<span class="activity-read-more" id="activity-read-more-1414"><a href="https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5562" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">95cbc3cb6802082f4d4e87577eb10ce4</guid>
				<title>Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5560</link>
				<pubDate>Wed, 03 Sep 2025 09:33:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi George</p>
<p>The way I see it, you can do it in 2 easy ways.<br />
1) You can place the vehicle next to the spawnpoint and maybe use walls around it to hide or make the vehicle unavailable until the players have taken over the spawnpoint.</p>
<p>2) You can place the vehicles by the spawnpoint and simply use the wac command &#8220;disablessn(xxxx)&#8221; to disable the&hellip;<span class="activity-read-more" id="activity-read-more-1412"><a href="https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5560" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">bf0cad01a6b74387321cc5ba9982b602</guid>
				<title>Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5558</link>
				<pubDate>Tue, 02 Sep 2025 14:38:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>done it works fine for me . wher to send it. or.send me a test mail <a href="mailto:coopwarriors@ziggo.nl" rel="nofollow ugc">coopwarriors@ziggo.nl</a>.  then i can send it to</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">11c129627746a3ab6fe49fa4564c3521</guid>
				<title>Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5556</link>
				<pubDate>Mon, 01 Sep 2025 16:41:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think I&#8217;m almost done. Please be patient.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">780156ecb4206a9904cf02e4a32fd6fa</guid>
				<title>TheWad and Captain are now friends</title>
				<link>https://awmod.com/activity/p/1406/</link>
				<pubDate>Sun, 31 Aug 2025 09:22:49 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">538a6f4cc394d4edf343d5c67fbf52b2</guid>
				<title>Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5553</link>
				<pubDate>Thu, 28 Aug 2025 17:49:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>i still work on it it tack longer then than expected</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">a5b8c583fbf50c000f2698935ac016fd</guid>
				<title>Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5550</link>
				<pubDate>Tue, 26 Aug 2025 19:32:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>I know it but I am not at home at the moment. I&#8217;ll get back to you Thursday afternoon. I&#8217;ll make an example and email it to you if you give it to me in a DM.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">ff262c4a725bfe236a40a92a60928330</guid>
				<title>Red Dog replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5540</link>
				<pubDate>Tue, 12 Aug 2025 14:30:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>You can assign each player that joins the game a SSN allowing a trigger to be activated over and over again. This is a great way to teleport a player one at a time when the player steps in a area/trigger. It takes a few things to make this happen. For every slot that is setup in the server you have to make that many events (if the server has 16&hellip;<span class="activity-read-more" id="activity-read-more-1398"><a href="https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5540" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">2d4adc8c3ecf8af7129914783b061e19</guid>
				<title>Pvt.Herman changed their profile picture</title>
				<link>https://awmod.com/activity/p/1397/</link>
				<pubDate>Tue, 29 Jul 2025 22:49:38 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">84eb4c55371ef787eed806baf57abef5</guid>
				<title>Captain replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5527</link>
				<pubDate>Mon, 28 Jul 2025 11:44:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi George</p>
<p>No you have misunderstood the use of this wac command.</p>
<p>First rule when making a coop map: Never use player ssn &#8220;10000&#8221; because it only refers to the first player entering the game &#8211; usually the host.<br />
Then the rest of the players would not be able to trigger it. </p>
<p>When you use ssnride in your wac, you only have to refer to the object&hellip;<span class="activity-read-more" id="activity-read-more-1395"><a href="https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5527" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">b6d732f4e0fd769c045191cb61370377</guid>
				<title>Nova Cipher replied to the topic Bot names in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/bot-names/#post-5514</link>
				<pubDate>Mon, 14 Jul 2025 21:24:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>There are two ways to name bots in the game, and both require editing the .bin file.</p>
<p>The first and most commonly used method is through the MED Editor. Just go to the AI Attributes section and enter a number in the empty box next to &#8220;Name.&#8221; This number can be anything you want. Now, if you have the Bin Editor, it’s even easier. Click Add u&hellip;<span class="activity-read-more" id="activity-read-more-1384"><a href="https://awmod.com/forums/topic/bot-names/#post-5514" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">fd10187bae760fd0f094fc27062c2b08</guid>
				<title>Coopwarriors replied to the topic Setting helicopters to ‘passive’ state in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/setting-helicopters-to-passive-state/#post-5513</link>
				<pubDate>Mon, 14 Jul 2025 20:53:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>you dont need a text bin  file ore a wac file for it</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">fd10187bae760fd0f094fc27062c2b08</guid>
				<title>Coopwarriors replied to the topic Setting helicopters to ‘passive’ state in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/setting-helicopters-to-passive-state/#post-5512</link>
				<pubDate>Mon, 14 Jul 2025 20:53:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>you dont need a text bin  file ore a wac file for it</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">65807f5f2fea9df700bddc9a26ed23bb</guid>
				<title>Coopwarriors replied to the topic Setting helicopters to ‘passive’ state in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/setting-helicopters-to-passive-state/#post-5507</link>
				<pubDate>Mon, 14 Jul 2025 12:25:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>Press the helo key, then Edit item attributes. There&#8217;s also the Al text file. Change that to ignore enemies.</p>
<p>If you can&#8217;t figure it out, I&#8217;ll make a demo  map .</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">41758b058f3d41d5db24f9dcb469fc59</guid>
				<title>CmdrKaBoom replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/#post-5504</link>
				<pubDate>Sun, 06 Jul 2025 20:38:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>That is funny! The map idea sounds great &#8211; looking forward to it!</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">f192258bc19fb694d7b5ab8a22954798</guid>
				<title>CmdrKaBoom replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/#post-5502</link>
				<pubDate>Sat, 05 Jul 2025 20:31:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks Just George! Again, I truly appreciate all your efforts.  On to the trenches!!!</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">0c4c6825e998bf9fbd1498338c49585a</guid>
				<title>Nova Cipher changed their profile picture</title>
				<link>https://awmod.com/activity/p/1371/</link>
				<pubDate>Wed, 02 Jul 2025 16:29:36 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">9eb6667f12076691319401a740bfe405</guid>
				<title>Nova Cipher changed their profile picture</title>
				<link>https://awmod.com/activity/p/1370/</link>
				<pubDate>Tue, 01 Jul 2025 23:33:09 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
		
	</channel>
</rss>