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Captain replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 2 days, 4 hours ago
It’s because your wac code says “Exactly after 5 seconds when the game has started, make team 1 win”.
However the way that the game works is that you get points for amount of people/objects that are dead.
So naturally after 5 seconds, you haven’t killed anyone yet, and therefore the game will say “draw”.If you go ahead and change it, like some…[Read more]
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Captain replied to the topic Map Making tutorial using MED in the forum MAPPING TUTORIALS 2 days, 4 hours ago
Hi guys,
A tip here, I use NILE for tunnel maps as it is much easier to align in 3D.
I made one map that is included in AW2 from the Explosive Chase map series – Part 2. It’s all tunnels and works beautifully.But I have also played a lot of maps that had tunnels when they worked quite nicely too. But it really has to do with the map maker, how…[Read more]
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Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 3 weeks, 4 days ago
unfortunately I am nor familiar with Nile and can give you no insight, I use XMed but the WAC scripts are then same. Try making a test map with only 1 AI in it and try this script.
if never() and ssndead(1) then
win(1)
endif
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drcxz2 replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 3 weeks, 5 days ago
Nile 1.6
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Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 3 weeks, 5 days ago
Which map editor are you using?
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drcxz2 replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 1 month ago
Thank you for getting back to me.
I tried several different lines of code using ssndead, ssnride and eq(V1,1) but all of them still result in the game being a draw. -
Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 1 month, 1 week ago
I would try removing the ontick(5) and use ssndead() or groupdead() or event()
if never and groupdead(5) then
win(1)
endif
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drcxz2 started the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 1 month, 2 weeks ago
It doesn’t matter if I code it through Nile, NLH or by hand, every game ends in a draw.
if never() and (OnTick(5)) then
win(1)
endifIf I edit someone else’s working WAC file, the game will also end in a draw but their map will work correctly again when I remove the edited code. I know this is something simple, but I cant figure it out.
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Disco_Pete replied to the topic AW2 servers in the forum TALK ABOUT ANYTHING 2 months, 1 week ago
Hi,
I think they are doing maintenance. This seems to happen about once a year or so. If I recall correctly it can be up to two weeks.
The novapinger app shows the server is connecting but no one is home.
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MonkTuk started the topic AW2 servers in the forum TALK ABOUT ANYTHING 2 months, 1 week ago
Hello
My mane is MonkTuk. I have not been able to log-in on the Novaworld servers for two days now.
Could someone tell me if the servers are up and running, or down foir maintainence
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Red Dog replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 2 months, 3 weeks ago
Whats not working?
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Coopwarriors replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 2 months, 3 weeks ago
i have it work i do on my site tomorrow you can do it yourself the other way around. if you break something. the other object to appear
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Red Dog replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 2 months, 3 weeks ago
Place a satchel trigger (found in Objects) by the object you want destroyed and paint it Red (spin map color override), after the object is destroyed, varporise the satchel trigger trough Events.
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Walker*|* replied to the topic Map Making tutorial using MED in the forum MAPPING TUTORIALS 2 months, 3 weeks ago
Depending on what terrains you pick In Nova World game BHD which was the lead off for this game but I digress the maps we made in BHD had a problem with some of the terrains once you got used to the ones you knew were hard to line up your pieces unless you got good using the 3d hotwire you could make them work on the bad terrains.
So I would…[Read more]
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Coopwarriors replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 2 months, 3 weeks ago
i will make it easy. you will see a link for download ok i will make it tomorrow
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IndioBlack replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 3 months ago
That would be nice.
I suppose it is complicated then. I thought it was maybe just a simple tick-box that I hadn’t noticed.
I was thinking of getting round it by placing the “Invisible object for targets” on top of the explosive box. This seems to highlight the box on the map, which is what I wanted.
Then I would add an event that said when the…[Read more]
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Coopwarriors replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 3 months ago
i can make a sample map for you how to do it
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IndioBlack started the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 3 months ago
Title says it all.
So I put an explosive crate into a mission map, and it doesn’t show on the map.
How do I make it show as a red dot on the map so you know where to look for it. And when you’ve blown it up (it is destroyable), how do you make the red dot vanish so you know what’s left to destroy?
Seems a pretty fundametal concept, but I can’t…[Read more]
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-ToF-Oldie replied to the topic Maps in the forum TALK ABOUT ANYTHING 3 months, 1 week ago
no its impossible
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