-
Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 3 months ago
I remembered that I use to have 5 different static IP’s for hosting servers, don’t know if that matters. As for trying to run 2 servers, Windows 7 was the last I tried hosting multiple servers. Don’t know if things will work with Windows 11. Currently I have only 1 box with Windows 7
-
Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 3 months, 3 weeks ago
That’s all I got…..Sorry I couldn’t help
Good Luck!
-
Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 3 months, 3 weeks ago
That’s all I got…..Sorry I couldn’t help
Good Luck!
-
Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 3 months, 3 weeks ago
After I open a port in the router, I need to assign the name of the PC that will be using that specific port
-
Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 3 months, 4 weeks ago
Did you change the 5 spots in the game config too?
-
Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 3 months, 4 weeks ago
Hey Wad,
I have had several computers setup as servers to host different JO mods, IC, ICE, SNA, AW2 and what I did was open port 32768, 32769, 32770, 32771 in each game config and router. -
Red Dog replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS 7 months, 3 weeks ago
You can assign each player that joins the game a SSN allowing a trigger to be activated over and over again. This is a great way to teleport a player one at a time when the player steps in a area/trigger. It takes a few things to make this happen. For every slot that is setup in the server you have to make that many events (if the server has 16…[Read more]
-
Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 9 months, 1 week ago
What causes system dumps is a good question. Its possible a bad WAC script could cause a dump or maybe memory leaks or to much going on in the map. There is a program that can check the WAC script for errors. As for the bin, it will not display the messages correctly or if the wrong template is used, the goals will not display correctly but I do…[Read more]
-
Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 10 months, 3 weeks ago
I do make maps for the JO-IC4 mod and I host a server, I have reservations with the AWmod and editor.
-
Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 11 months ago
The Wac script is correct.
Every time the first player enters the game, he is assigned automatically the SSN number 10000 by the Nova Gods. When the second player enters the game he will be assigned the SSN number 10001 and so on until all the allocated slots are used.
-
Red Dog replied to the topic You all know when buildings visual disappear from the map in the forum GAME 'NICE-TO-KNOWS' 11 months ago
I found that certain terrains with certain buildings will cause that issue, if certain buildings are too close to each other, and/or you are at the Vertex Data limit.
-
Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 11 months ago
Mybad…its been awhile since I made a map. This script will allow every player and every AI to be able to jump of the tallest building and not die.
The script only needs to be:
fallmps=100
No need for the if never, which means it never happened yet or the endif, which ends the script from happening again.
Every player that enters the game…[Read more]
-
Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 11 months ago
Yes players and AI will be will be able to fall from heights and live when using the fallmps script.
-
Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 11 months ago
Here is a counter script for destroying 10 crates. It lets you know how many crates need to be destroyed using variables.
if never() then
set(V3,10)
endifif never() and ssndead(365) then
dec(V3)
endifif never() and ssndead(366) then
dec(V3)
endifif never() and ssndead(367) then
dec(V3)
endifif never() and ssndead(368)…[Read more]
-
-
Red Dog replied to the topic LFP Tower in the forum MAPPING QUESTIONS 1 year, 11 months ago
I miss DFX2, no idea why they shut her down. I sometimes use LFP’s then change them to a PSP. This way you still get a arrow pointing direction indicator on the HUD.
Thanks for the reply FloydFreak, Shine on you crazy diamond!
-
Red Dog started the topic LFP Tower in the forum MAPPING QUESTIONS 2 years, 7 months ago
Does anyone know how to speed up the time it takes to take an LFP Tower? I played a map and it took only 2 seconds to take the LFP instead of the usual time. I know you can set the LFP takeover time to fast on the hosting screen but that still takes a long time. I tried to change the settings in the game configuration but no joy.
-
Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 2 years, 10 months ago
unfortunately I am nor familiar with Nile and can give you no insight, I use XMed but the WAC scripts are then same. Try making a test map with only 1 AI in it and try this script.
if never() and ssndead(1) then
win(1)
endif
-
Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 2 years, 10 months ago
Which map editor are you using?
-
Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 2 years, 11 months ago
I would try removing the ontick(5) and use ssndead() or groupdead() or event()
if never and groupdead(5) then
win(1)
endif