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Red Dog replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS 2 months ago
You can assign each player that joins the game a SSN allowing a trigger to be activated over and over again. This is a great way to teleport a player one at a time when the player steps in a area/trigger. It takes a few things to make this happen. For every slot that is setup in the server you have to make that many events (if the server has 16…[Read more]
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Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 3 months, 3 weeks ago
What causes system dumps is a good question. Its possible a bad WAC script could cause a dump or maybe memory leaks or to much going on in the map. There is a program that can check the WAC script for errors. As for the bin, it will not display the messages correctly or if the wrong template is used, the goals will not display correctly but I do…[Read more]
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 5 months, 1 week ago
I do make maps for the JO-IC4 mod and I host a server, I have reservations with the AWmod and editor.
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 5 months, 2 weeks ago
The Wac script is correct.
Every time the first player enters the game, he is assigned automatically the SSN number 10000 by the Nova Gods. When the second player enters the game he will be assigned the SSN number 10001 and so on until all the allocated slots are used.
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Red Dog replied to the topic You all know when buildings visual disappear from the map in the forum GAME 'NICE-TO-KNOWS' 5 months, 2 weeks ago
I found that certain terrains with certain buildings will cause that issue, if certain buildings are too close to each other, and/or you are at the Vertex Data limit.
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 5 months, 2 weeks ago
Mybad…its been awhile since I made a map. This script will allow every player and every AI to be able to jump of the tallest building and not die.
The script only needs to be:
fallmps=100
No need for the if never, which means it never happened yet or the endif, which ends the script from happening again.
Every player that enters the game…[Read more]
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 5 months, 2 weeks ago
Yes players and AI will be will be able to fall from heights and live when using the fallmps script.
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Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 5 months, 2 weeks ago
Here is a counter script for destroying 10 crates. It lets you know how many crates need to be destroyed using variables.
if never() then
set(V3,10)
endifif never() and ssndead(365) then
dec(V3)
endifif never() and ssndead(366) then
dec(V3)
endifif never() and ssndead(367) then
dec(V3)
endifif never() and ssndead(368)…[Read more]
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Red Dog replied to the topic LFP Tower in the forum MAPPING QUESTIONS 1 year, 6 months ago
I miss DFX2, no idea why they shut her down. I sometimes use LFP’s then change them to a PSP. This way you still get a arrow pointing direction indicator on the HUD.
Thanks for the reply FloydFreak, Shine on you crazy diamond!
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Red Dog started the topic LFP Tower in the forum MAPPING QUESTIONS 2 years, 1 month ago
Does anyone know how to speed up the time it takes to take an LFP Tower? I played a map and it took only 2 seconds to take the LFP instead of the usual time. I know you can set the LFP takeover time to fast on the hosting screen but that still takes a long time. I tried to change the settings in the game configuration but no joy.
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Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 2 years, 5 months ago
unfortunately I am nor familiar with Nile and can give you no insight, I use XMed but the WAC scripts are then same. Try making a test map with only 1 AI in it and try this script.
if never() and ssndead(1) then
win(1)
endif
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Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 2 years, 5 months ago
Which map editor are you using?
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Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 2 years, 5 months ago
I would try removing the ontick(5) and use ssndead() or groupdead() or event()
if never and groupdead(5) then
win(1)
endif
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Red Dog replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 2 years, 7 months ago
Whats not working?
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Red Dog replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 2 years, 7 months ago
Place a satchel trigger (found in Objects) by the object you want destroyed and paint it Red (spin map color override), after the object is destroyed, varporise the satchel trigger trough Events.
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Red Dog replied to the topic play at novaworld in the forum TALK ABOUT ANYTHING 3 years, 1 month ago
Nova is down, DFX2 was been down for months. Does not look good.
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Red Dog replied to the topic AW2 Self-Healing Option in the forum GENERAL AW2 DISCUSSION 3 years, 6 months ago
You can place Power Up Med Packs through out the map or use the ssnhp script in the WAC file and have it triggered by a area trigger or automatically have it add health points.
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Red Dog replied to the topic Novaworld problem in the forum TALK ABOUT ANYTHING 3 years, 9 months ago
Hey Chromey, how you been? Happy New Year!
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Red Dog replied to the topic Novaworld problem in the forum TALK ABOUT ANYTHING 3 years, 9 months ago
The game does work, the lobby is just jacked-up. You just have to wait awhile, go get a beer, twist up a fatty, have a quickie……and it will act normal again.