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CmdrKaBoom replied to the topic Happy to be here in the forum INTRODUCE YOURSELF 12 months ago
Just George, thank you for taking your time to make these maps and updates. I wonder if the “-remove host triggered events so maps can be played on dedicated servers” was the problem with the map that I kept getting the sysdump. Still waiting to see if another player gets the sysdump as well.
We truly appreciate having new maps and I know it’s…[Read more]
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CmdrKaBoom replied to the topic Happy to be here in the forum INTRODUCE YOURSELF 12 months ago
Hi Just George – I’ve sent the map to another AW2 player and he will see if he gets the sysdump with that map.
-Cmdr KaBoom
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CmdrKaBoom replied to the topic Happy to be here in the forum INTRODUCE YOURSELF 12 months ago
We will have to retry the map, BHD-Diplomatic Immunity, we did get to the end and the convoy arrived so we’ll need to retry and make sure all the bgs are taken out and see if it ends. Regarding the recent maps, night vision concept is good but us “seniors” have a tough time with the darkness and using the nvgs. It is frustrating to get almost t…[Read more]
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Coopwarriors replied to the topic disable drivable vehicle in the forum MAPPING QUESTIONS 1 year ago
also for coöperatieve maps
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Nova Cipher replied to the topic Looking for a tool that can open/edit .SBF files in the forum TALK ABOUT ANYTHING 1 year ago
Thanks for the reply,
Yeah, I’m already familiar with converting custom .wav files for Joint Ops so that they can be played in game. I even made a single-player map about a month ago that I haven’t released to the public yet, which used music and dialogue from BHD. The thing is, the .sbf files are totally different from the usual .pff files, whi…[Read more]
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Nova Cipher started the topic Looking for a tool that can open/edit .SBF files in the forum TALK ABOUT ANYTHING 1 year ago
Hey guys,
I’m trying to extract some of the music from Delta Force Black Hawk Down from the .sbf file so I can use a few tracks for some map projects I’m currently working on. Some of the tracks in the game have different versions or variations that I haven’t been able to find anywhere online, and I’m hoping I might even stumble on a few unuse…[Read more]
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Captain replied to the topic Requirements for JO video upload in the forum GAME 'NICE-TO-KNOWS' 1 year ago
[quote quote=5285]May I ask what the requirements are for having a fan-/self-made JO video/trailer to the video section of this website? Is there a similar checklist like there is for submitting a map for approval and upload? Thank you so much for clarifying. [/quote]
Hi George
It’s the first time someone has asked us that. No we don’t have any…[Read more]
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Coopwarriors replied to the topic full screen 4k how ? in the forum TALK ABOUT ANYTHING 1 year, 1 month ago
yes that is possible it was set to 14 Hz and it had to be 60 Hz for the screen
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Coopwarriors replied to the topic full screen 4k how ? in the forum TALK ABOUT ANYTHING 1 year, 1 month ago
ok i have fix it
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year, 1 month ago
I do make maps for the JO-IC4 mod and I host a server, I have reservations with the AWmod and editor.
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Coopwarriors started the topic full screen 4k how ? in the forum TALK ABOUT ANYTHING 1 year, 1 month ago
hi everyone i have a problem that i can’t get full screen with BHD and Dagger and Landwarriors Does anyone have an idea i play with a 4k screen
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year, 1 month ago
The Wac script is correct.
Every time the first player enters the game, he is assigned automatically the SSN number 10000 by the Nova Gods. When the second player enters the game he will be assigned the SSN number 10001 and so on until all the allocated slots are used.
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Red Dog replied to the topic You all know when buildings visual disappear from the map in the forum GAME 'NICE-TO-KNOWS' 1 year, 1 month ago
I found that certain terrains with certain buildings will cause that issue, if certain buildings are too close to each other, and/or you are at the Vertex Data limit.
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year, 1 month ago
Mybad…its been awhile since I made a map. This script will allow every player and every AI to be able to jump of the tallest building and not die.
The script only needs to be:
fallmps=100
No need for the if never, which means it never happened yet or the endif, which ends the script from happening again.
Every player that enters the game…[Read more]
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Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year, 1 month ago
Yes players and AI will be will be able to fall from heights and live when using the fallmps script.
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Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 1 year, 1 month ago
Here is a counter script for destroying 10 crates. It lets you know how many crates need to be destroyed using variables.
if never() then
set(V3,10)
endifif never() and ssndead(365) then
dec(V3)
endifif never() and ssndead(366) then
dec(V3)
endifif never() and ssndead(367) then
dec(V3)
endifif never() and ssndead(368)…[Read more]
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Nova Cipher replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS 1 year, 2 months ago
I know how to play wav files using wac commands, and I’ve even learned how to create custom ones. I also know that it’s possible to play multiple sounds simultaneously because as I said previously, but the only way to do this is by using sound sets defined in the .lwf files of the game. Alternatively, sounds can be played in Med using the ‘Pl…[Read more]
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Captain replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS 1 year, 2 months ago
[quote quote=5017]Hey everyone, I need some help understanding how to play two sound files at the same time in Joint Ops, if it’s even possible. I’m working on a single-player map and want to have both music and other sound effects playing simultaneously. The problem is that when using raw .wav files, one won’t start until the other finis…[Read more]
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BlueSky replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS 1 year, 2 months ago
Hey Cipher,
Great question. Please understand that the following is based on your request for “any help would…”.
If you are setting your map to single player, try changing it to coop and test. Also, you can host your make through NovaWorld and play it through a server. Sometimes the differing game engines treat code differently and I have seen…[Read more]
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