Frontpage Forums MAPPING HANGOUT MAPPING QUESTIONS Re Spawning enemy in a different location
This topic has 4 replies, 3 voices, and was last updated 4 years, 4 months ago by Anonymous.
Viewing 5 posts - 1 through 5 (of 5 total)
    • The Mist Participant
      September 22, 2017 at 06:32 #2129

      Can anyone remember the correct syntax to get enemies to respawn at a truck for eg once they get killed? The code i have worked in IC years ago but doesn’t work in aw2. Can anyone help?

    • Captain Keymaster
      September 28, 2017 at 11:45 #2132

      You basically need to teleport them to the vehicle using ssn2ssn with ssnuse inside a loop.

      I can find the code on my stationary computer but it wont be up before a 1-2 weeks. Can you wait that long? 🙂

      - Website Administrator

    • The Mist Participant
      October 6, 2017 at 07:16 #2135

      Ok here is the coding i used in IC tried it but it doesn’t work in AW2.


      if never() and ssndead(1711) then

      if never() and ssnalive(1711) and eq(v5,1) then

      if chain(3) then

    • Inactive
      January 3, 2018 at 13:59 #2371

      It would be very helpful if you could let us know what DOES happen when ssn(1711) dies…


      if eq(v5,0) and ssndead(1711) enter


      text(“TEST: Kill”)



      if eq(v5,1) and ssnalive(1711) and ssnalive(67203) and never then //***CORRECTION!!!!



      text(“TEST: Teleport”)



      if chain(3) then



      text(“TEST: Release”)



      ***ssnalive(67203)     //If you move AI to vehicles that are dead, the bots will decide to commit suicide!! Not cool.

      I am not even going to ask why you teleport single AI to a truck(!). Seems like a total waste of limited resources.

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