This topic has 2 replies, 3 voices, and was last updated 2 years, 9 months ago by Coopwarriors.
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    • Inactive
      January 3, 2018 at 15:21 #2374

      A) If you teleport AI to a vehicle and the vehicle is dead, you will get sysdumped!!!

       

      How to prevent such:

      Add ssnalive to create a conditional trigger that includes both the target vehicle and the AI:

       

      if {trigger} AND ssnalive(xxxx) AND ssnalive(yyyyy) enter //one trigger, e.g. a variable, with two conditions

      ssn2ssn(xxxx,yyyyy)

      ssnuse(xxxx)

      endif

       

      B) If you move AI to a vehicle and the vehicle is destroyed when your AI is heading there, your AI will commit suicide!

       

      You need to include ssnalive(yyyyy) and ELSE combined with hold/unhold actions to resolve:

       

      if {condition} AND ssnalive(xxxx) AND ssnalive(yyyyy) enter

      unholdssn(xxxx)

      ssn2ssn(xxxx,yyyyy)

      else

      holdssn(xxxx)

      endif

       

      Good luck!

       

      PS: If the AI dies when you do not include ssnalive conditions your dead AI will start twitching if the teleport command fires! You can use this glitch as an effect combined with random trigger!

    • Captain Keymaster
      January 6, 2018 at 13:21 #2383

      Hi Shemihazah

      Thanks for sharing your mapping tips 🙂

      ________________________
      Captain
      - Website Administrator

    • Coopwarriors Participant
      June 29, 2021 at 20:05 #3333

      do you have a sample map for me .i try  but no luck and for me now a little confusing

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