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August 30, 2024 at 01:54 #4779
Hi Mod team,
a bit early in my stay here, but here goes anyway.
Like I said in the introduction section: I’m hooked on this awesome mod, but I couldn’t help but wonder whether there will be future patches/updates brought out? Or is AW2 the final release?
I am asking about it because I would love to learn to mod/reskin, but as of yet lack the right direction/tools, and therefore rely on the already skilled mod teams.
Surely suggestions left and right must have been mentioned about new items that could be added in future releases, but what’s on a mapper’s mind is not necessarily on a modder’s mind.
So I would like to ask the mod team what their take is on this question: are future updates/patches even remotely considered?
And as a follow-up question whether you could/would consider steering me (and possibly other enthusiasts) in the right direction regarding modding/reskinning.
Please and thank you for your comments and patience.
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September 4, 2024 at 19:06 #4796
Hi Just George,
Thanks for your question.
It took about 3 years to arrive to the release of AW2.
In the 1st year we released AW1.
All what we learned (good and bad) from the previous release, we rebooted, rewrote and respawned into the release of AW2, that is one of the most optimized and extensive releases ever made.In terms of capacity, AW2 is completely filled up to the limit of what the engine is capable of in terms how many assets that you can put in the game – while still being compatible with maps from Joint Operations:Typhoon Rising, Escalation and DFX.
If you put more assets into the game, you will start to see that some JO, JOE and DFX maps will simply not load due to memory overloading issues.
You will also start to see flickering of objects, falling through objects and weird behavious of AI.
This is because if a map is filled with objects, AI, foliage, vehicles etc. then all that, increases the memory limit of what the game engine can handle when it is loading a map.
Overpassing that will cause it to fail.
This is a limitation of the original engine that you can’t change, which dates back to 2004, with the original release of Joint Operations Typhoon Rising.
So as a mod team we were very careful not to overpass that threadhold so we would ensure compatability with as many type of maps as possible.
Therefore is no planned further development of AW2.
AW2 exists as it is, and it’s up to the creative mind of the mappers to use all the assets available in creating what’s on their mind.
I’ve seen some incredible use of existing assets that turned a map into a completely different universe.
All the tools are there – it’s just a matter of using them in the best way possible.
As a mapper, you have many tools available outside the DFX med – like for example the Mapbuilding Kit too (can be found in the download section) to assist you in finding the right assets for your map creation.I hope that answers you question 🙂
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September 5, 2024 at 12:55 #4799
Absolutely. I knew you had mentioned this memory limit already in an earlier post I saw on the forum even before I registered. Perhaps I should have been more specific with my question.
It is my understanding that patches overwrite/replace, so I thought, just like JO:E patch 1.7.5.2 is a choice to people who play/host but not a requirement, that for AW2 also an optional patch could be made that didn’t have to be installed, but would overwrite certain stuff with new skins for badguys or what have you, to accommodate a smaller group (of mapmakers) that would appreciate such a patch while respecting the game’s limits.
I hope I’m phrasing it right this time: an optional patch/update that overwrites and in doing so adds a few new things/skins for a specific group of mappers that doesn’t know how to reskin or mod.
Thank you again for your time and reply
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