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June 15, 2021 at 19:25 #3320
I know this has been done before as I have seen it in a few maps……
How do you make BGs follow a waypoint that has ladders (i.e. air control tower or a ladder placed on a wall). I am trying this via WAC commands with no luck. I tried differnet combinations of WAC commands too, no luck.
Here are the commands from my WAC file:
BGs are 3565 & 3566
Ladders are 134653 & 134654
ploop
if never() and SSNnearSSN(player,133915,150) then // Goto Ladder
ssn2ssn(3565,134653)
ssnuse(3565)
ssn2ssn(3566,134654)
ssnuse(3566)
endif
endploop
if never() and SSNnearSSN(player,134611,120) then // BGs to WPList5 at Submarine 1SSNtoWP(3565,5)
SSNtoWP(3566,5)
consol(“You have been Spotted by the Sub Crew!”)
consol(“You Gonna Die Soldiers!”)
wave(“alarm22a.wav”)
endif
endThank you!
SWarrior
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June 16, 2021 at 08:47 #3322
i hope is ok Captain i put the link here
scroll down to the bottom then you’ll find it
AW2 sample map ladder
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June 17, 2021 at 01:04 #3323
Thank you! I will try it now and let you know if I can make BGs climb up a ladder.
SWarrior
SWarrior
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June 18, 2021 at 00:16 #3325
Question:
What does the ssn2ssn(6,27) do? I do not know what the 6,27 is referring to. Same with ssnuse(2)?
ssn2ssn(6,27)
ssnuse(2)Full string:
ploop
if never() and SSNnearSSN(player,133915,150) then // Goto Ladder
ssn2ssn(6,27)
ssnuse(2)
ssn2ssn(3566,134654)
ssnuse(3566)
endif
endSWarrior
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June 18, 2021 at 10:12 #3327
ssn2ssn(6,27) this is teleport . if you like to know how it works i make a sample
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June 19, 2021 at 05:34 #3328
Yes. Please make a sample of teleport for me. I may use it in my next new map.
Thank you.
SWarrior
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July 5, 2021 at 03:47 #3338
Now have 2 bugs with map…..maybe someone has had same with their map. Issues as follows:
- BGs will not man vehicles’ guns. They will man the gunboat or a helo but never man the guns.
- All my vehicles that are on concrete slab now fall through the slab. So far helos and jeeps are falling through slab and into the water.
Here is sample from WAC file. This is nothing new and quite simplesnd worked fine in earlier verions of my new map.
if never() then // Man the West Helo
ssn2ssn(4098,69644)
ssnuse(4098)
ssn2ssn(4099,69644)
ssnuse(4099)
ssn2ssn(4100,69644)
ssnuse(4100)
ssn2ssn(4101,69644)
ssnuse(4101)
ssn2ssn(4102,69644)
ssnuse(4102)
ssn2ssn(4116,69644)
ssnuse(4116)
ssn2ssn(4117,69644)
ssnuse(4117)
ssn2ssn(4118,69644)
ssnuse(4118)
endifAny ideas?
SWarrior
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October 19, 2021 at 18:32 #3537
I am a little late to the party but to make an AI use the ladder you only have to set this up in Events, no WAC is needed. Simply make the AI a climber (1) and direct the AI to a waypoint inline with the ladder.
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