Frontpage Forums MAPPING HANGOUT MAPPING QUESTIONS BGs and Ladders
This topic has 10 replies, 2 voices, and was last updated 4 weeks ago by RP_CPT_SWarrior.
Viewing 11 posts - 1 through 11 (of 11 total)
    • RP_CPT_SWarrior Participant
      June 15, 2021 at 19:25 #3320

      I know this has been done before as I have seen it in a few maps……

      How do you make BGs follow a waypoint that has ladders (i.e. air control tower or a ladder placed on a wall).  I am trying this via WAC commands with no luck. I tried differnet combinations of WAC commands too, no luck.

      Here are the commands from my WAC file:

      BGs are 3565 & 3566

      Ladders are 134653 & 134654

      ploop
      if never() and SSNnearSSN(player,133915,150) then // Goto Ladder
      ssn2ssn(3565,134653)
      ssnuse(3565)
      ssn2ssn(3566,134654)
      ssnuse(3566)
      endif
      end

      ploop
      if never() and SSNnearSSN(player,134611,120) then // BGs to WPList5 at Submarine 1

      SSNtoWP(3565,5)
      SSNtoWP(3566,5)
      consol(“You have been Spotted by the Sub Crew!”)
      consol(“You Gonna Die Soldiers!”)
      wave(“alarm22a.wav”)
      endif
      end

       

      Thank you!

      SWarrior

    • Coopwarriors Participant
      June 15, 2021 at 19:30 #3321

      have a demo ready . early tomorrow i will post a link to download it

    • RP_CPT_SWarrior Participant
      June 17, 2021 at 01:04 #3323

      Thank you!  I will try it now and let you know if I can make BGs climb up a ladder.

      SWarrior

      SWarrior

    • Coopwarriors Participant
      June 17, 2021 at 06:59 #3324

      hint

      look at the wac and event

      good luck

       

    • RP_CPT_SWarrior Participant
      June 18, 2021 at 00:16 #3325

      Question:

      What does the ssn2ssn(6,27) do?  I do not know what the 6,27 is referring to.  Same with ssnuse(2)?

      ssn2ssn(6,27)
      ssnuse(2)

       

       

      Full string:

      ploop
      if never() and SSNnearSSN(player,133915,150) then // Goto Ladder
      ssn2ssn(6,27)
      ssnuse(2)
      ssn2ssn(3566,134654)
      ssnuse(3566)
      endif
      end

      SWarrior

    • Coopwarriors Participant
      June 18, 2021 at 10:12 #3327

      ssn2ssn(6,27) this is teleport . if you like to know how it works i make a sample

    • RP_CPT_SWarrior Participant
      June 19, 2021 at 05:34 #3328

      Yes. Please make a sample of teleport for me.  I may use it in my next new map.

      Thank you.

      SWarrior

    • Coopwarriors Participant
      June 19, 2021 at 16:12 #3329

      ok is done go to the same link download it

    • RP_CPT_SWarrior Participant
      July 5, 2021 at 03:47 #3338

      Now have 2 bugs with map…..maybe someone has had same with their map.  Issues as follows:

      1. BGs will not man vehicles’ guns. They will man the gunboat or a helo but never man the guns.
      2. All my vehicles that are on concrete slab now fall through the slab. So far helos and jeeps are falling through slab and into the water.

      Here is sample from WAC file.  This is nothing new and quite simplesnd worked fine in earlier verions of my new map.

      if never() then // Man the West Helo
      ssn2ssn(4098,69644)
      ssnuse(4098)
      ssn2ssn(4099,69644)
      ssnuse(4099)
      ssn2ssn(4100,69644)
      ssnuse(4100)
      ssn2ssn(4101,69644)
      ssnuse(4101)
      ssn2ssn(4102,69644)
      ssnuse(4102)
      ssn2ssn(4116,69644)
      ssnuse(4116)
      ssn2ssn(4117,69644)
      ssnuse(4117)
      ssn2ssn(4118,69644)
      ssnuse(4118)
      endif

       

      Any ideas?

       

       

      SWarrior

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