• Just George Participant
    November 4, 2024 at 18:57 #4921

    Thanks Captain, but many of those commands in that thread do not specify whether they work in single player or coop. Some didn’t work at all as I tried them in both map types, such as playerfired(#), ssnSeesSsn, ssnTargetSsn to name a few.

    For example: when it comes to mortars and their (audio)visibility for players (other than for hosts), I’m not chancing it anymore. Instead, I put a badguy and a mk-9 grenade launcher on an invisible wall up about 200m in the sky above the player, simulating a mortar attack as it fires, rather than risking hearing players complain they can’t hear/see the mortars but they are flung through the air as they die.

    Same with ssnSeesSsn: instead when group reaches status red alert, it would be similar to seeing the enemy I guess. In many cases there are ways around the problem; I just don’t understand the availability of some WAC commands while they don’t even work. It’s confusing and disappointing for mapmakers…

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