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Captain replied to the topic You all know when buildings visual disappear from the map in the forum GAME 'NICE-TO-KNOWS' 2 years, 7 months ago
[quote quote=4407]Ok, 1 thing I see in your .cfg is //// GENERAL version = 29 mine is 26. could this a problem and how can I solve this? [/quote]
Hi Sleepless,
The version number shouldn’t be a problem. It’s normally autogenerated.
Maybe it’s a graphics driver issue. You can try to uninstall your current gfx driver version and download an older…[Read more]
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Captain replied to the topic You all know when buildings visual disappear from the map in the forum GAME 'NICE-TO-KNOWS' 2 years, 7 months ago
Hi Sleepless,
I found one thing in your video settings (game.cfg) that might be the reason. You can set the texture compression to maximum instead of minimum.
Here is how your settings should look like to the best graphics and minimum compression. Basically you don’t want any compression of textures so in needs to be set to “minimal” for the…[Read more]
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Captain replied to the topic You all know when buildings visual disappear from the map in the forum GAME 'NICE-TO-KNOWS' 2 years, 7 months ago
Hi Sleepless,
Thanks for the attachment.
I opened it, but there is a lot of stuff missing in your game.cfg
It only contains this:
// game.cfg
//
// GENERAL
version = 26
// DISPLAY
windowed = 0
hw3d_deviceno = 0
hw3d_name = “NVIDIA GeForce RTX 3060 Laptop ”
hw3d_guid = “D7B71E3E-6660-11CF-CB653B330EC2D235”
hw3d_res640x480 = 1
hw3d_res800x600 =…[Read more] -
Captain replied to the topic You all know when buildings visual disappear from the map in the forum GAME 'NICE-TO-KNOWS' 2 years, 7 months ago
[quote quote=4395]Is it always the hw3d_res1280x1024 resolution that works and above that the buildings disappear? Any suggestions for a solution? Captain our beloved modder god – higher resolutions are added in AW2? could there be a bug? I am grateful for any thoughts and suggestions greets, Sleepless [/quote]
Hi Sleepless,
That sounds weird. C…[Read more]
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Captain replied to the topic Coffee cups and tumblers in the forum TALK ABOUT ANYTHING 2 years, 7 months ago
Hi TheWad,
What an honor to see this so thanks very much for sharing 🙂
We got some pictures from Thor as well that we will put up soon.Im sorry if you had problems with the automatic spam filter here.
In most cases it filters it great, but on occasions it may filter out something it should not have. -
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Captain replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 2 years, 8 months ago
Ah I see
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Captain replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 2 years, 9 months ago
[quote quote=4313]Hi there, somebody knows the Original Value of “fallmps” and “breathtime”? In some Maps i’ve played (for example Hardmaps) was a Value of 30 for “fallmps” and that was too high for my taste. Enemies were jumping from really high Mountains/Hills without dying. In the old Bearforce Mod for DFX was a Value 25 in the game.wac for…[Read more]
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Captain replied to the topic NOVALOGIC/THQ Nordic GmbH Servers are not accessible. in the forum TALK ABOUT ANYTHING 2 years, 9 months ago
[quote quote=4311] Have they pulled the plug on the U.S. based servers for JOTR, JOE, AW2, JOIC, JOICE etc? [/quote]
I hope not. Is it back up and running now?
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Captain replied to the topic AI Accuracy Wac Script (Difficulty Adjustment) in the forum MAPPING NICE-TO-KNOWS 2 years, 10 months ago
Hi Ennio,
Thanks for sharing a better way, always appreciated.
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Red Dog started the topic LFP Tower in the forum MAPPING QUESTIONS 2 years, 11 months ago
Does anyone know how to speed up the time it takes to take an LFP Tower? I played a map and it took only 2 seconds to take the LFP instead of the usual time. I know you can set the LFP takeover time to fast on the hosting screen but that still takes a long time. I tried to change the settings in the game configuration but no joy.
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Captain replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 3 years, 1 month ago
It’s because your wac code says “Exactly after 5 seconds when the game has started, make team 1 win”.
However the way that the game works is that you get points for amount of people/objects that are dead.
So naturally after 5 seconds, you haven’t killed anyone yet, and therefore the game will say “draw”.If you go ahead and change it, like some…[Read more]
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Captain replied to the topic Map Making tutorial using MED in the forum MAPPING TUTORIALS 3 years, 1 month ago
Hi guys,
A tip here, I use NILE for tunnel maps as it is much easier to align in 3D.
I made one map that is included in AW2 from the Explosive Chase map series – Part 2. It’s all tunnels and works beautifully.But I have also played a lot of maps that had tunnels when they worked quite nicely too. But it really has to do with the map maker, how…[Read more]
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Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 3 years, 2 months ago
unfortunately I am nor familiar with Nile and can give you no insight, I use XMed but the WAC scripts are then same. Try making a test map with only 1 AI in it and try this script.
if never() and ssndead(1) then
win(1)
endif
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Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 3 years, 2 months ago
Which map editor are you using?
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Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS 3 years, 3 months ago
I would try removing the ontick(5) and use ssndead() or groupdead() or event()
if never and groupdead(5) then
win(1)
endif
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Red Dog replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 3 years, 4 months ago
Whats not working?
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Coopwarriors replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 3 years, 4 months ago
i have it work i do on my site tomorrow you can do it yourself the other way around. if you break something. the other object to appear
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Red Dog replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 3 years, 4 months ago
Place a satchel trigger (found in Objects) by the object you want destroyed and paint it Red (spin map color override), after the object is destroyed, varporise the satchel trigger trough Events.
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Coopwarriors replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS 3 years, 4 months ago
i will make it  easy. you will see a link for download ok i will make it tomorrow