This topic has 2 replies, 3 voices, and was last updated 1 year, 1 month ago by Sleepless.
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    • Ennio PG Participant
      September 15, 2023 at 11:22 #4309

      Hi there,

      since i saw a lot of Maps made the same mistake about the AI Accuracy Wac Script, i thought i should share how this is done correctly.

      A Difficulty Adjustment/AI Accuracy Wac Script looks like this:
      //***** Difficulty Adjustment *****
      if (humans == 1) then accuracyspread = 15
      elseif (humans == 2) then accuracyspread = 10
      elseif (humans == 3) then accuracyspread = 7
      elseif (humans == 4) then accuracyspread = 4
      elseif (humans >= 5) then accuracyspread = 1
      endif
      This script only works if both Accuracy Values for each Enemy/AI is below 100! Example: Accuracy 1 = 70, Accuracy = 90.

      I’ve played  the last Months a lot of Maps that had this AI Setup: Accuracy1 = 75 & Accuracy2 = 100. Means, there is no Difficulty Adjustment in-Game because of the Accuracy2 100 Value! With Accuracy2 = 95 it would work just fine.

       

      I hope, this is Helpful for new Maps in the Future or if some Mapmakers would like to adjust there old(er) Maps.

       

      Cheers

      Ennio

      https://www.backstagepro.de/drak

    • Captain Keymaster
      September 22, 2023 at 11:25 #4310

      Hi Ennio,

      Thanks for sharing a better way, always appreciated.

    • Sleepless Participant
      November 1, 2023 at 04:15 #4319

      In my opinion, it is most player-friendly to let the player decide during the game on which level he wants to play.

      I use two buttons (objects in the map) (one for raising the level and one for lowering it). The player can switch between level 1 (very easy) and level 10 (very hard) (so in 10 different difficulty levels).

      I did this because some players are much better than others and 5 inexperienced players have no chance with this code. I know this because I AM a bad player. 🙂

      Meanwhile, the players know this and look at my cards first where the buttons stand

       

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