done it works fine for me . wher to send it. or.send me a test mail coopwarriors@ziggo.nl. then i can send it to
Forum Replies Created
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August 26, 2025 at 20:32 #5550
I know it but I am not at home at the moment. I’ll get back to you Thursday afternoon. I’ll make an example and email it to you if you give it to me in a DM.
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July 14, 2025 at 13:25 #5507
Press the helo key, then Edit item attributes. There’s also the Al text file. Change that to ignore enemies.
If you can’t figure it out, I’ll make a demo map .
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May 9, 2025 at 06:42 #5265
yes that is possible it was set to 14 Hz and it had to be 60 Hz for the full screen even have it now at 144 Hz
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November 10, 2024 at 22:16 #4924
this is what i see run-time error 91 object variable or with block variable not set
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September 25, 2024 at 12:48 #4832
I hope I can figure it out or another mapmaker
Mortar Hits
As an alternative to setting variables within this script to turn on and off Mortar attacks, the
variables can also be set within the DFX:MED.
This script Sets the variable for a mortar attack if player is in area trigger #2 and group #3 is alive.If ssnarea (10000,2) and groupalive (3) and never then
set (v1,1) // variable set to activate the mortars.
endif
This script starts a mortar attack at area #1 if group #3 is alive.
if eq (v1,1) and groupalive (3) then
ammoarea AMMO_60MM_MORTAR (1) //start the mortars.
endif
This script ends a mortar attack if group #3 is dead.if eq (v1,1) and groupdead (3) and never and elapse 1 and waveready then
text(“The Bad Guys have been taken out.”)
Wave(“happy1.wav”,100)
set (v1,0) //ends the mortars.
endif
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March 8, 2023 at 22:31 #4286
i will make it easy. you will see a link for download ok i will make it tomorrow
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August 23, 2021 at 22:58 #3408
hi cap can you send me a copy from it to my mail coopwarriors@ziggo.nl
big thanks