Frontpage Forums MAPPING HANGOUT MAPPING QUESTIONS the wp too early
This topic has 2 replies, 2 voices, and was last updated 4 weeks ago by Coopwarriors.
Viewing 3 posts - 1 through 3 (of 3 total)
    • Coopwarriors Participant
      December 19, 2022 at 19:13 #4087

      how can i prevent players from activating the wp too early . example we have wp 2 and then go to wp 4

    • Captain Keymaster
      December 25, 2022 at 17:40 #4095

      how can i prevent players from activating the wp too early . example we have wp 2 and then go to wp 4

      You can put an invisible wall around the waypoint to prevent playings from “touching” the waypoint.
      When you want them to to be able to touch the waypoint you simply remove the invisible walls.
      I think you can also hide the waypoint using the wac command ssnhide / ssnunhide so they do not appear on the radar for the players. I havent tried it myself, but its worth a shot šŸ™‚

      ________________________
      Captain
      - Website Administrator

Viewing 3 posts - 1 through 3 (of 3 total)
You must be logged in to reply to this topic.

Latest 10 Maps

AW2 – Lumberyard XMAS

AW2 – Zombies Christmas

AW2 – Metal Christmas

AW2 – A Cooties XMAS

AW2 – XMAS Package

AW2 – Psycho

AW2 – Operation Recovery

AW2 – AA – Misison Shutdown

Evil Bob Mappack 1 (15 maps)

AW2 – The Cage map series

Recently Active Members

Profile picture of -ToF-Oldie
Profile picture of LouSirr
Profile picture of Walker*|*
Profile picture of Captain
Profile picture of Coopwarriors
Profile picture of Red Dog
Profile picture of korzekwa
Profile picture of Billy Quick
Profile picture of TO77
Profile picture of Rob Davidson
Profile picture of Pd35
Profile picture of reason
Profile picture of TheWad
Profile picture of Scratch
Profile picture of Disco_Pete

Log In

Username:

Password:


Lost password? | Register