• Maps
  • DOWNLOADS
  • AW2 Servers
  • Forum
  • VIDEOS
  • Features
    • Weapons
    • Characters
    • Terrains
    • Great Donation Wall of Fame
  • Username:

    Password:


    Lost password?
    Forgotten Password
    Cancel
  • Activity
  • Profile
  • Friends 4
  • Forums
Profile picture of Coopwarriors

Coopwarriors

@coopwarriors
Active 1 day, 7 hours ago
    • Personal
    • Mentions
    • Favorites
    • Friends
  • Profile picture of Captain

    Captain started the topic Tutorial: Display Repeating Goal Messages so players knows what to do in the forum MAPPING NICE-TO-KNOWS 12 months ago

    Why is this important?
    Not all players in your map are starting from the beginning of your map.
    Especially on dedicated servers, new players may join 60% into your map, so even if you as a mapper, have provided a briefing file (.BIN file) along with you map, so you can see the overall briefing – they don’t have a way of knowing how far down the…[Read more]

  • Profile picture of Captain

    Captain replied to the topic Requirements for JO video upload in the forum GAME 'NICE-TO-KNOWS' 1 year ago

    [quote quote=5285]May I ask what the requirements are for having a fan-/self-made JO video/trailer to the video section of this website? Is there a similar checklist like there is for submitting a map for approval and upload? Thank you so much for clarifying. [/quote]

    Hi George

    It’s the first time someone has asked us that. No we don’t have any…[Read more]

  • Profile picture of Red Dog

    Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year, 1 month ago

    I do make maps for the JO-IC4 mod and I host a server, I have reservations with the AWmod and editor.

  • Profile picture of Red Dog

    Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year, 1 month ago

    The Wac script is correct.

    Every time the first player enters the game, he is assigned automatically the SSN number 10000 by the Nova Gods. When the second player enters the game he will be assigned the SSN number 10001 and so on until all the allocated slots are used.

  • Profile picture of Red Dog

    Red Dog replied to the topic You all know when buildings visual disappear from the map in the forum GAME 'NICE-TO-KNOWS' 1 year, 1 month ago

    I found that certain terrains with certain buildings will cause that issue, if certain buildings are too close to each other, and/or you are at the Vertex Data limit.

  • Profile picture of Red Dog

    Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year, 1 month ago

    Mybad…its been awhile since I made a map. This script will allow every player and every AI to be able to jump of the tallest building and not die.

    The script only needs to be:

    fallmps=100

    No need for the if never, which means it never happened yet or the endif, which ends the script from happening again.

    Every player that enters the game…[Read more]

  • Profile picture of Red Dog

    Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year, 1 month ago

    Yes players and AI will be will be able to fall from heights and live when using the fallmps script.

  • Profile picture of Red Dog

    Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 1 year, 1 month ago

    Here is a counter script for destroying 10 crates. It lets you know how many crates need to be destroyed using variables.

    if never() then
    set(V3,10)
    endif

    if never() and ssndead(365) then
    dec(V3)
    endif

    if never() and ssndead(366) then
    dec(V3)
    endif

    if never() and ssndead(367) then
    dec(V3)
    endif

    if never() and ssndead(368)…[Read more]

  • Profile picture of Captain

    Captain replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS 1 year, 2 months ago

    [quote quote=5017]Hey everyone, I need some help understanding how to play two sound files at the same time in Joint Ops, if it’s even possible. I’m working on a single-player map and want to have both music and other sound effects playing simultaneously. The problem is that when using raw .wav files, one won’t start until the other finis…[Read more]

  • Profile picture of Captain

    Captain replied to the topic A.I. Facial expressions through WAC in the forum MAPPING QUESTIONS 1 year, 3 months ago

    [quote quote=5014]I have been playing with this also and I can not get it to work with AW. ssnguard works well, just not the facial expressions. Guard works differently with different Bots. Have fun testing! It is useful for a detailed map.

    • If never then
    • ssnguard(1010,1) //(ssn,1) 1 for true [On], 0 for false [Off].
    • …

    [Read more]

  • Profile picture of Captain

    Captain replied to the topic MED in the forum MAPPING QUESTIONS 1 year, 4 months ago

    [quote quote=4958]I’m playing JO with a 4k. Everything else is fine but I have a problem with the med. I can’t get a full screen a i have it my resolution was set to high LOL [/quote]

    Hehe interesting to hear.
    I guess when Novalogic made MED they didn’t expect todays screens of 4k.
    So I guess it appears to you as a window instead?

  • Profile picture of Walker*|*

    Walker*|* replied to the topic Just joined in the forum INTRODUCE YOURSELF 1 year, 5 months ago

    Welcome hope you get engaged in this game as we are……..

  • Profile picture of Walker*|*

    Walker*|* replied to the topic happy new year in the forum TALK ABOUT ANYTHING 1 year, 5 months ago

    HAPPY NEW YEAR everyone we should look forward to changing the world back to sanity….

  • Profile picture of Captain

    Captain replied to the topic happy new year in the forum TALK ABOUT ANYTHING 1 year, 5 months ago

    Happy New Year Coopwarriors!
    Look forward to much much more in 2025! 🙂

  • Profile picture of Captain

    Captain replied to the topic Easy, Normal and Hard mode in the forum MAPPING QUESTIONS 1 year, 5 months ago

    [quote quote=4950]FORUM[/quote]

    Hi Teddels

    Sounds great.
    Yes absolutely. I’ve seen maps where that has been done before.

    You can put all your AI’s in a group and then use “GLOOP” to (stands for group loop) in the wac to loop the same wac command for all in the groop.

    If you want an example of how to do that, checkout Sleepless’…[Read more]

  • Profile picture of Captain

    Captain replied to the topic Just joined in the forum INTRODUCE YOURSELF 1 year, 6 months ago

    Welcome to the forum! 🙂

  • Profile picture of Captain

    Captain replied to the topic Emplacements not engaging from larger distance than 200m in the forum MAPPING QUESTIONS 1 year, 6 months ago

    Ive seen it done in many maps made with NILE.
    NILE being never fully developed and released as an alpha version from Novalogic, a lot of settings does not work like it does in the MED. So some of those settings can be done through WAC instead,

  • Profile picture of Captain

    Captain replied to the topic Emplacements not engaging from larger distance than 200m in the forum MAPPING QUESTIONS 1 year, 6 months ago

    [quote quote=4934]Is anybody else experiencing problems with manned emplacements engaging blue team/player from a larger distance than 200-250m? I cannot for the life of me get it work, not even when the bot is set to red alert. Is it the terrain? Is it the (specific type of) emplacement itself? Something completely different?

    I had set up…[Read more]

  • Profile picture of Captain

    Captain replied to the topic Registering in the forum TALK ABOUT ANYTHING 1 year, 6 months ago

    Hi Redfox

    Do you mean creating a new account in Novaworld? I’ve heard that it is down at the moment.

    You can host via virtual LAN with your buddies and thus not having to log into Novaworld.

  • Profile picture of Captain

    Captain replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 1 year, 6 months ago

    [quote quote=4928]A question about waves if I may:
    -I would like to add war ambience sounds to a WAC file;

    -they are meant to play every so-many seconds (probably uneven number of seconds to prevent predictability);

    -they are meant to alternate/play in a shuffled manner;

    -each sound is meant to play once, then silence, then the next one in…[Read more]

Load More

Make a difference

Your contribution will go solely to keep awmod.com alive continuing to offer free maps, downloads, forum and facebook community.
Any donation is welcome. As a thank you, your name will appear on the great donation Wall-of-Fame so your name will never be forgotten.


Connect socially with Advanced Warfare 2

Follow on Facebook
Follow on Instagram
Watch on Youtube
Advanced Warfare 2 © All rights reserved - Manage consent
We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept All”, you consent to the use of ALL the cookies. However, you may visit "Cookie Settings" to provide a controlled consent.
COOKIE SETTINGSACCEPT ALL
Manage consent

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
CookieDurationDescription
cookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytics
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Others
Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet.
SAVE & ACCEPT