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Red Dog replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION 3 weeks, 6 days ago
If you are familiar with writing .wac scripts, there is a script that you can adjust the accuracy of the AI
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Red Dog replied to the topic Creating a WAC File in the forum MAPPING QUESTIONS 3 weeks, 6 days ago
I took a .wac file from a previous map, deleted the content, and renamed it to the new map and the editor opened it.
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Captain replied to the topic Creating a WAC File in the forum MAPPING QUESTIONS 1 month, 1 week ago
I havent much experience with the DFXEditor but does your Windows allow you to just create a text file in the same folder as your map, and then just rename it from “.txt” to “.wac” so the game picks it up?
You will need to set Windows to show file extensions.
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Red Dog started the topic Creating a WAC File in the forum MAPPING QUESTIONS 1 month, 2 weeks ago
I got a new computer with Windows 11 and the DFXEditor will not create a new WAC file. Does anyone know how to? I am sure its got to do with permissions
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Captain replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION 4 months, 1 week ago
You are welcome.
What about the Rainbow Six series that are included as COOP maps in AW2?
There are 6 episodes included and the 7th is available as download on the site here:
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Captain replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION 4 months, 1 week ago
If you haven’t tried them yet, I can recommend the Halflife series.
You can find them in our downloads here:
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Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 5 months, 2 weeks ago
I remembered that I use to have 5 different static IP’s for hosting servers, don’t know if that matters. As for trying to run 2 servers, Windows 7 was the last I tried hosting multiple servers. Don’t know if things will work with Windows 11. Currently I have only 1 box with Windows 7
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Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 6 months, 1 week ago
That’s all I got…..Sorry I couldn’t help
Good Luck!
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Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 6 months, 1 week ago
That’s all I got…..Sorry I couldn’t help
Good Luck!
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Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 6 months, 1 week ago
After I open a port in the router, I need to assign the name of the PC that will be using that specific port
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Captain replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 6 months, 1 week ago
Do you have it installed with different CD keys for each server?
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Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 6 months, 1 week ago
Did you change the 5 spots in the game config too?
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Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 6 months, 1 week ago
Hey Wad,
I have had several computers setup as servers to host different JO mods, IC, ICE, SNA, AW2 and what I did was open port 32768, 32769, 32770, 32771 in each game config and router. -
Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF 8 months ago
You are welcome 🙂
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Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF 8 months, 3 weeks ago
If players are confined in a certain area, I think a time limit would be a good idea for the amount of respawners.
Just so they don’t feel stuck or it becomes too repetitive. It’s important that they do feel like progress is being made to keep them engaged.
So if you keep that on top of mind, I think players will be happy. -
Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 9 months, 1 week ago
Good idea with the vehicles. As long as you stick to the same vehicles and not 10 different ones, you will keep a relatively low memory. Once 1 vehicle is inserted, the texture memory of that vehicle will be reused for the 2nd one you insert, so in that way it will limit the texture memory.
Does that mean you can insert 100 vehicles or more – no,…[Read more] -
Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 9 months, 1 week ago
Hi George
The way I see it, you can do it in 2 easy ways.
1) You can place the vehicle next to the spawnpoint and maybe use walls around it to hide or make the vehicle unavailable until the players have taken over the spawnpoint.2) You can place the vehicles by the spawnpoint and simply use the wac command “disablessn(xxxx)” to disable the…[Read more]
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Red Dog replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS 10 months ago
You can assign each player that joins the game a SSN allowing a trigger to be activated over and over again. This is a great way to teleport a player one at a time when the player steps in a area/trigger. It takes a few things to make this happen. For every slot that is setup in the server you have to make that many events (if the server has 16…[Read more]
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Captain replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS 10 months, 2 weeks ago
Hi George
No you have misunderstood the use of this wac command.
First rule when making a coop map: Never use player ssn “10000” because it only refers to the first player entering the game – usually the host.
Then the rest of the players would not be able to trigger it.When you use ssnride in your wac, you only have to refer to the object…[Read more]
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Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 11 months, 3 weeks ago
What causes system dumps is a good question. Its possible a bad WAC script could cause a dump or maybe memory leaks or to much going on in the map. There is a program that can check the WAC script for errors. As for the bin, it will not display the messages correctly or if the wrong template is used, the goals will not display correctly but I do…[Read more]