• Coopwarriors Participant
    September 25, 2024 at 12:48 #4832

    I hope I can figure it out or another mapmaker

    Mortar Hits
    As an alternative to setting variables within this script to turn on and off Mortar attacks, the
    variables can also be set within the DFX:MED.
    This script Sets the variable for a mortar attack if player is in area trigger #2 and group #3 is alive.

    If ssnarea (10000,2) and groupalive (3) and never then
    set (v1,1) // variable set to activate the mortars.
    endif
     
    This script starts a mortar attack at area #1 if group #3 is alive.
    if eq (v1,1) and groupalive (3) then
    ammoarea AMMO_60MM_MORTAR (1) //start the mortars.
    endif
     
    This script ends a mortar attack if group #3 is dead.

    if eq (v1,1) and groupdead (3) and never and elapse 1 and waveready then
    text(“The Bad Guys have been taken out.”)
    Wave(“happy1.wav”,100)
    set (v1,0) //ends the mortars.
    endif

Latest 10 Maps

AW2 – Operation: Crimson Eve

AW2 – TFR Raid 2 – The Old Russian Compound

AW2 – Courage 53

AW2 – OEF Bishqab

AW2 – TFR Raid 6

AW2 – Operation: Guardian March

AW2 – TFR Operation Tiger

AW2 – TFR Raid 1

AW2 – TFD Khwaja Mastoon Ghundai

AW2 – TFD Gamberi Daug

Log In

Username:

Password:


Lost password?