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September 25, 2024 at 12:48 #4832
I hope I can figure it out or another mapmaker
Mortar Hits
As an alternative to setting variables within this script to turn on and off Mortar attacks, the
variables can also be set within the DFX:MED.
This script Sets the variable for a mortar attack if player is in area trigger #2 and group #3 is alive.If ssnarea (10000,2) and groupalive (3) and never then
set (v1,1) // variable set to activate the mortars.
endif
This script starts a mortar attack at area #1 if group #3 is alive.
if eq (v1,1) and groupalive (3) then
ammoarea AMMO_60MM_MORTAR (1) //start the mortars.
endif
This script ends a mortar attack if group #3 is dead.if eq (v1,1) and groupdead (3) and never and elapse 1 and waveready then
text(“The Bad Guys have been taken out.”)
Wave(“happy1.wav”,100)
set (v1,0) //ends the mortars.
endif
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