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Profile picture of Walker*|*

Walker*|*

@walker-sc
Active 1 month ago
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  • Profile picture of Red Dog

    Red Dog replied to the topic You all know when buildings visual disappear from the map in the forum GAME 'NICE-TO-KNOWS' 1 year, 2 months ago

    I found that certain terrains with certain buildings will cause that issue, if certain buildings are too close to each other, and/or you are at the Vertex Data limit.

  • Profile picture of Red Dog

    Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year, 2 months ago

    Mybad…its been awhile since I made a map. This script will allow every player and every AI to be able to jump of the tallest building and not die.

    The script only needs to be:

    fallmps=100

    No need for the if never, which means it never happened yet or the endif, which ends the script from happening again.

    Every player that enters the game…[Read more]

  • Profile picture of Red Dog

    Red Dog replied to the topic "fallmps" und "breathtime" in the forum MAPPING NICE-TO-KNOWS 1 year, 2 months ago

    Yes players and AI will be will be able to fall from heights and live when using the fallmps script.

  • Profile picture of Red Dog

    Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 1 year, 2 months ago

    Here is a counter script for destroying 10 crates. It lets you know how many crates need to be destroyed using variables.

    if never() then
    set(V3,10)
    endif

    if never() and ssndead(365) then
    dec(V3)
    endif

    if never() and ssndead(366) then
    dec(V3)
    endif

    if never() and ssndead(367) then
    dec(V3)
    endif

    if never() and ssndead(368)…[Read more]

  • Profile picture of Captain

    Captain replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS 1 year, 4 months ago

    [quote quote=5017]Hey everyone, I need some help understanding how to play two sound files at the same time in Joint Ops, if it’s even possible. I’m working on a single-player map and want to have both music and other sound effects playing simultaneously. The problem is that when using raw .wav files, one won’t start until the other finis…[Read more]

  • Profile picture of Captain

    Captain replied to the topic A.I. Facial expressions through WAC in the forum MAPPING QUESTIONS 1 year, 4 months ago

    [quote quote=5014]I have been playing with this also and I can not get it to work with AW. ssnguard works well, just not the facial expressions. Guard works differently with different Bots. Have fun testing! It is useful for a detailed map.

    • If never then
    • ssnguard(1010,1) //(ssn,1) 1 for true [On], 0 for false [Off].
    • …

    [Read more]

  • Profile picture of Captain

    Captain replied to the topic MED in the forum MAPPING QUESTIONS 1 year, 5 months ago

    [quote quote=4958]I’m playing JO with a 4k. Everything else is fine but I have a problem with the med. I can’t get a full screen a i have it my resolution was set to high LOL [/quote]

    Hehe interesting to hear.
    I guess when Novalogic made MED they didn’t expect todays screens of 4k.
    So I guess it appears to you as a window instead?

  • Profile picture of Coopwarriors

    Coopwarriors started the topic MED in the forum MAPPING QUESTIONS 1 year, 6 months ago

    I’m playing JO with a 4k. Everything else is fine but I have a problem with the med. I can’t get a full screen

  • Profile picture of Captain

    Captain replied to the topic happy new year in the forum TALK ABOUT ANYTHING 1 year, 6 months ago

    Happy New Year Coopwarriors!
    Look forward to much much more in 2025! 🙂

  • Profile picture of Coopwarriors

    Coopwarriors started the topic happy new year in the forum TALK ABOUT ANYTHING 1 year, 6 months ago

  • Profile picture of Captain

    Captain replied to the topic Easy, Normal and Hard mode in the forum MAPPING QUESTIONS 1 year, 7 months ago

    [quote quote=4950]FORUM[/quote]

    Hi Teddels

    Sounds great.
    Yes absolutely. I’ve seen maps where that has been done before.

    You can put all your AI’s in a group and then use “GLOOP” to (stands for group loop) in the wac to loop the same wac command for all in the groop.

    If you want an example of how to do that, checkout Sleepless’…[Read more]

  • Profile picture of Captain

    Captain replied to the topic Just joined in the forum INTRODUCE YOURSELF 1 year, 7 months ago

    Welcome to the forum! 🙂

  • Profile picture of Captain

    Captain replied to the topic Emplacements not engaging from larger distance than 200m in the forum MAPPING QUESTIONS 1 year, 7 months ago

    Ive seen it done in many maps made with NILE.
    NILE being never fully developed and released as an alpha version from Novalogic, a lot of settings does not work like it does in the MED. So some of those settings can be done through WAC instead,

  • Profile picture of Captain

    Captain replied to the topic Emplacements not engaging from larger distance than 200m in the forum MAPPING QUESTIONS 1 year, 7 months ago

    [quote quote=4934]Is anybody else experiencing problems with manned emplacements engaging blue team/player from a larger distance than 200-250m? I cannot for the life of me get it work, not even when the bot is set to red alert. Is it the terrain? Is it the (specific type of) emplacement itself? Something completely different?

    I had set up…[Read more]

  • Profile picture of Captain

    Captain replied to the topic Registering in the forum TALK ABOUT ANYTHING 1 year, 8 months ago

    Hi Redfox

    Do you mean creating a new account in Novaworld? I’ve heard that it is down at the moment.

    You can host via virtual LAN with your buddies and thus not having to log into Novaworld.

  • Profile picture of Captain

    Captain replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 1 year, 8 months ago

    [quote quote=4928]A question about waves if I may:
    -I would like to add war ambience sounds to a WAC file;

    -they are meant to play every so-many seconds (probably uneven number of seconds to prevent predictability);

    -they are meant to alternate/play in a shuffled manner;

    -each sound is meant to play once, then silence, then the next one in…[Read more]

  • Profile picture of Coopwarriors

    Coopwarriors replied to the topic babstats in the forum TALK ABOUT ANYTHING 1 year, 8 months ago

    this is what i see run-time error 91  object variable or with block variable not set

  • Profile picture of Captain

    Captain replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 1 year, 8 months ago

    [quote quote=4921]Thanks Captain, but many of those commands in that thread do not specify whether they work in single player or coop. Some didn’t work at all as I tried them in both map types, such as playerfired(#), ssnSeesSsn, ssnTargetSsn to name a few.

    For example: when it comes to mortars and their (audio)visibility for players (other t…[Read more]

  • Profile picture of Captain

    Captain replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS 1 year, 8 months ago

    Hi Just George

    I can see that we have a specific forum thread about overview of wac commands.

    Check it out here:

    WAC commands overview

  • Profile picture of Coopwarriors

    Coopwarriors replied to the topic babstats in the forum TALK ABOUT ANYTHING 1 year, 9 months ago

    i will try it

     

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