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Captain replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION 1 month, 3 weeks ago
You are welcome.
What about the Rainbow Six series that are included as COOP maps in AW2?
There are 6 episodes included and the 7th is available as download on the site here:
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Captain replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION 1 month, 3 weeks ago
If you haven’t tried them yet, I can recommend the Halflife series.
You can find them in our downloads here:
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Captain replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 3 months, 4 weeks ago
Do you have it installed with different CD keys for each server?
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Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF 5 months, 2 weeks ago
You are welcome 🙂
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Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF 6 months, 1 week ago
If players are confined in a certain area, I think a time limit would be a good idea for the amount of respawners.
Just so they don’t feel stuck or it becomes too repetitive. It’s important that they do feel like progress is being made to keep them engaged.
So if you keep that on top of mind, I think players will be happy. -
Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 6 months, 4 weeks ago
Good idea with the vehicles. As long as you stick to the same vehicles and not 10 different ones, you will keep a relatively low memory. Once 1 vehicle is inserted, the texture memory of that vehicle will be reused for the 2nd one you insert, so in that way it will limit the texture memory.
Does that mean you can insert 100 vehicles or more – no,…[Read more] -
Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 7 months ago
Hi George
The way I see it, you can do it in 2 easy ways.
1) You can place the vehicle next to the spawnpoint and maybe use walls around it to hide or make the vehicle unavailable until the players have taken over the spawnpoint.2) You can place the vehicles by the spawnpoint and simply use the wac command “disablessn(xxxx)” to disable the…[Read more]
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Captain replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS 8 months, 1 week ago
Hi George
No you have misunderstood the use of this wac command.
First rule when making a coop map: Never use player ssn “10000” because it only refers to the first player entering the game – usually the host.
Then the rest of the players would not be able to trigger it.When you use ssnride in your wac, you only have to refer to the object…[Read more]
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Captain started the topic Tutorial: Display Repeating Goal Messages so players knows what to do in the forum MAPPING NICE-TO-KNOWS 9 months, 2 weeks ago
Why is this important?
Not all players in your map are starting from the beginning of your map.
Especially on dedicated servers, new players may join 60% into your map, so even if you as a mapper, have provided a briefing file (.BIN file) along with you map, so you can see the overall briefing – they don’t have a way of knowing how far down the…[Read more] -
Captain replied to the topic Requirements for JO video upload in the forum GAME 'NICE-TO-KNOWS' 10 months, 1 week ago
[quote quote=5285]May I ask what the requirements are for having a fan-/self-made JO video/trailer to the video section of this website? Is there a similar checklist like there is for submitting a map for approval and upload? Thank you so much for clarifying. [/quote]
Hi George
It’s the first time someone has asked us that. No we don’t have any…[Read more]
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Captain replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS 1 year ago
[quote quote=5017]Hey everyone, I need some help understanding how to play two sound files at the same time in Joint Ops, if it’s even possible. I’m working on a single-player map and want to have both music and other sound effects playing simultaneously. The problem is that when using raw .wav files, one won’t start until the other finis…[Read more]
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Captain replied to the topic A.I. Facial expressions through WAC in the forum MAPPING QUESTIONS 1 year ago
[quote quote=5014]I have been playing with this also and I can not get it to work with AW. ssnguard works well, just not the facial expressions. Guard works differently with different Bots. Have fun testing! It is useful for a detailed map.
- If never then
- ssnguard(1010,1) //(ssn,1) 1 for true [On], 0 for false [Off].
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Captain replied to the topic MED in the forum MAPPING QUESTIONS 1 year, 1 month ago
[quote quote=4958]I’m playing JO with a 4k. Everything else is fine but I have a problem with the med. I can’t get a full screen a i have it my resolution was set to high LOL [/quote]
Hehe interesting to hear.
I guess when Novalogic made MED they didn’t expect todays screens of 4k.
So I guess it appears to you as a window instead? -
Walker*|* replied to the topic Just joined in the forum INTRODUCE YOURSELF 1 year, 2 months ago
Welcome hope you get engaged in this game as we are……..
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Walker*|* replied to the topic happy new year in the forum TALK ABOUT ANYTHING 1 year, 2 months ago
HAPPY NEW YEAR everyone we should look forward to changing the world back to sanity….
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Captain replied to the topic happy new year in the forum TALK ABOUT ANYTHING 1 year, 3 months ago
Happy New Year Coopwarriors!
Look forward to much much more in 2025! 🙂 -
Captain replied to the topic Easy, Normal and Hard mode in the forum MAPPING QUESTIONS 1 year, 3 months ago
[quote quote=4950]FORUM[/quote]
Hi Teddels
Sounds great.
Yes absolutely. I’ve seen maps where that has been done before.You can put all your AI’s in a group and then use “GLOOP” to (stands for group loop) in the wac to loop the same wac command for all in the groop.
If you want an example of how to do that, checkout Sleepless’…[Read more]
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Captain replied to the topic Just joined in the forum INTRODUCE YOURSELF 1 year, 3 months ago
Welcome to the forum! 🙂
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Captain replied to the topic Emplacements not engaging from larger distance than 200m in the forum MAPPING QUESTIONS 1 year, 3 months ago
Ive seen it done in many maps made with NILE.
NILE being never fully developed and released as an alpha version from Novalogic, a lot of settings does not work like it does in the MED. So some of those settings can be done through WAC instead, -
Captain replied to the topic Emplacements not engaging from larger distance than 200m in the forum MAPPING QUESTIONS 1 year, 3 months ago
[quote quote=4934]Is anybody else experiencing problems with manned emplacements engaging blue team/player from a larger distance than 200-250m? I cannot for the life of me get it work, not even when the bot is set to red alert. Is it the terrain? Is it the (specific type of) emplacement itself? Something completely different?
I had set up…[Read more]