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Red Dog replied to the topic new mis in the forum MAPPING QUESTIONS 3 years, 9 months ago
That has always been a problem when converting BMS to MIS. Also no events will be named but the IF and Then triggers will show up
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Red Dog replied to the topic object only usable in the forum MAPPING QUESTIONS 3 years, 10 months ago
you cant
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Red Dog replied to the topic Are the AI somewhere between Deaf and Stupid? in the forum MAPPING QUESTIONS 3 years, 10 months ago
Are you using Nile or the MED Editor?
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Red Dog replied to the topic WAC commands overview in the forum MAPPING NICE-TO-KNOWS 3 years, 10 months ago
Simply use the Breath Time WAC script
if never() then
breathtime = 70 // (Set 1-100 with 100 being the longest time)
endif
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Red Dog replied to the topic Are the AI somewhere between Deaf and Stupid? in the forum MAPPING QUESTIONS 3 years, 11 months ago
You need to set the Max Attack, Max Engagement, Minimum Engagement distance and weapon accuracy. You can also use advance ammo, set the AI to Berserk, and Alert State
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Red Dog replied to the topic BGs and Ladders in the forum MAPPING QUESTIONS 3 years, 12 months ago
I am a little late to the party but to make an AI use the ladder you only have to set this up in Events, no WAC is needed. Simply make the AI a climber (1) and direct the AI to a waypoint inline with the ladder.
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Red Dog replied to the topic heli and rope in the forum MAPPING QUESTIONS 4 years, 1 month ago
No I did not see your private message.
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Red Dog replied to the topic heli and rope in the forum MAPPING QUESTIONS 4 years, 1 month ago
The name of the map is Camped in Hell.
The wired iron tower is used for the rope and the ssnanim(XXX,anim_hold_rope) is used for the WAC command.
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Red Dog replied to the topic jo stats in the forum TALK ABOUT ANYTHING 4 years, 1 month ago
Hey Coopwarriors
I have decided to host an AW2 server and when trying to setup Babstats , I ran into the same problem you encountered. I believe the reason for this problem is because the setup for Babstats is looking for the mod in the Joint Operations folder and since AW2 is installed into its own folder, Babstats can not find the mod and you…[Read more]
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Red Dog replied to the topic Trying to Host a server BUT! in the forum TALK ABOUT ANYTHING 4 years, 9 months ago
DMZ the router, it will save you time with trying to open ports
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Red Dog replied to the topic Start up screen in the forum MAPPING QUESTIONS 4 years, 10 months ago
Sorry, I guess my brain does not work like yours……
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Red Dog replied to the topic Mortars in the forum MAPPING QUESTIONS 4 years, 10 months ago
Thanks for the reply on the mortars and I am sorry for answering coop’s question in the wrong thread, I see your point.
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Red Dog replied to the topic jo stats in the forum TALK ABOUT ANYTHING 5 years, 4 months ago
whats broke?
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Red Dog replied to the topic Mortars in the forum MAPPING QUESTIONS 5 years, 7 months ago
The first thing you need to do is open a port in your router. All routers are different so, I cannot not tell you specifically how to configure your router.If you open the game.config file located in your game folder and under Multiplayer, you will see that the range of ports available are 32768 – 32787 and you can choose any number in that…[Read more]
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Red Dog replied to the topic Mortars in the forum MAPPING QUESTIONS 5 years, 9 months ago
What do you mean”example map”……for wolfrat?
or do you want to know how to set Wolfrat up?
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Red Dog replied to the topic Mortars in the forum MAPPING QUESTIONS 5 years, 9 months ago
Hey Coopwarrior – Yes WolfRat works on W10
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Red Dog started the topic Mortars in the forum MAPPING QUESTIONS 5 years, 9 months ago
Hello – Does anyone know how to stop/avoid a player from using or turn off mortars in a map through WAC or Events?
I know you can turn the mortars off in WolfRat, but it would be nice if you could do that just for a specific map
Best,
RD