• Inactive
    January 6, 2018 at 11:29 #2381

    I have to disappoint you: Yes, it can be done but.. there is a problem with the DF terrain files!

    The designers of the DF terrains have used extreme murk as default. All other terrain files have transparent water by default.

    You need another terrain file, basically anything that does not start with DF, e.g. DVXG1 and you should be able to see clearly under water.

    Choose any of the DF terrains, e.g. DFD1 set Murk at -99.00000 with NILE.  Please note murk of -99.99999 produces the same results as -1.0000!

    Now change the murk to -100.0000!!!! No more murk but a strange white glow over the surface you can’t get rid off!  Change of colours makes no difference, trust me. Do mind if you want to edit these values with notepad or another text editor you will need to use -0.99 or higher for murk and -1.00 for translucent waters.

    If you do want murky water with the other terrain files you need to set an extremely high value in NILE of 10000. This will produce a similar strange glow but this time it affects NILE instead of the game. In your NPJ you will find a corresponding murk of 100.

    PS: You can rebuild with a new terrain to have visible piranhas OR keep your current files and SIMULATE their presence with wac to save time!

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