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TheWad replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 7 months, 3 weeks ago
Thanks for the info !
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Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 7 months, 3 weeks ago
Hey Wad,
I have had several computers setup as servers to host different JO mods, IC, ICE, SNA, AW2 and what I did was open port 32768, 32769, 32770, 32771 in each game config and router. -
CmdrKaBoom replied to the topic Screen Blur when player gets wounded in the forum GENERAL AW2 DISCUSSION 8 months ago
@TheWad – we usually (Capt Hook & I) play on your server and we will test it out on Thanksgiving evening and see if he gets the blur on your server.
@Just George – Nah… I think it’s only happening when playing on my LAN server.
So we shall see this week if it’s only on my lan server or it’s on Novaworld’s servers.
Thanks guys!
-Cmdr.KaBoom -
TheWad replied to the topic Screen Blur when player gets wounded in the forum GENERAL AW2 DISCUSSION 8 months ago
Never seen that before, is there another server you could test this on to see if it happens with it?
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CmdrKaBoom replied to the topic Screen Blur when player gets wounded in the forum GENERAL AW2 DISCUSSION 8 months, 1 week ago
This is happening with the AW2 and I am hosting on LAN. Does it happen on your server to anyone?
Thanks,
CmdrKaBoom -
TheWad started the topic International Conflict Servers in the forum TALK ABOUT ANYTHING 8 months, 1 week ago
I am aware this is an AW2 forum but I want to see if anyone can remember … I cannot get two IC servers to connect behind my router. No matter what port I set in my router, it will only let players into the one with 32768 set in game.cfg. Enumerating session is what they get. I have changed routers, servers ,port forwarding with dedicated ip…[Read more]
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TheWad replied to the topic Screen Blur when player gets wounded in the forum GENERAL AW2 DISCUSSION 8 months, 1 week ago
I think you would get a quicker reply at the novaworld community forum if this is about another mod besides AW2. http://www.novaworld2.com/index.php?do=/public/forums/ You need to state what mod you are playing and if you are hosting a dedicated server or serve and play.
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CmdrKaBoom started the topic Screen Blur when player gets wounded in the forum GENERAL AW2 DISCUSSION 8 months, 1 week ago
My friends that I play with state that when they are shot and only wounded – their screen goes blurry and their actions (walk, shoot, etc) are in slow motion. It doesn’t happen to me. Is there a setting to turn that off?
Thanks!
CmdrKaBoom -
Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF 9 months, 2 weeks ago
You are welcome š
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Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF 10 months, 1 week ago
If players are confined in a certain area, I think a time limit would be a good idea for the amount of respawners.
Just so they don’t feel stuck or it becomes too repetitive. It’s important that they do feel like progress is being made to keep them engaged.
So if you keep that on top of mind, I think players will be happy. -
Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 10 months, 3 weeks ago
Good idea with the vehicles. As long as you stick to the same vehicles and not 10 different ones, you will keep a relatively low memory. Once 1 vehicle is inserted, the texture memory of that vehicle will be reused for the 2nd one you insert, so in that way it will limit the texture memory.
Does that mean you can insert 100 vehicles or more – no,…[Read more] -
Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 10 months, 3 weeks ago
Hi George
The way I see it, you can do it in 2 easy ways.
1) You can place the vehicle next to the spawnpoint and maybe use walls around it to hide or make the vehicle unavailable until the players have taken over the spawnpoint.2) You can place the vehicles by the spawnpoint and simply use the wac command “disablessn(xxxx)” to disable the…[Read more]
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Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 10 months, 3 weeks ago
done it works fine for me . wher to send it. or.send me a test mail coopwarriors@ziggo.nl. then i can send it to
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Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 10 months, 4 weeks ago
I think I’m almost done. Please be patient.
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Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 11 months ago
i still work on it it tack longer then than expected
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Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 11 months ago
I know it but I am not at home at the moment. I’ll get back to you Thursday afternoon. I’ll make an example and email it to you if you give it to me in a DM.
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Red Dog replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS 11 months, 2 weeks ago
You can assign each player that joins the game a SSN allowing a trigger to be activated over and over again. This is a great way to teleport a player one at a time when the player steps in a area/trigger. It takes a few things to make this happen. For every slot that is setup in the server you have to make that many events (if the server has 16…[Read more]
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Captain replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS 12 months ago
Hi George
No you have misunderstood the use of this wac command.
First rule when making a coop map: Never use player ssn “10000” because it only refers to the first player entering the game – usually the host.
Then the rest of the players would not be able to trigger it.When you use ssnride in your wac, you only have to refer to the object…[Read more]
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Coopwarriors replied to the topic Setting helicopters to āpassiveā state in the forum MAPPING QUESTIONS 1 year ago
you dont need a text bin file ore a wac file for it