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	<title>ADVANCED WARFARE 2 | RR-Daisydog | Friends Activity</title>
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				<guid isPermaLink="false">99aacd7683b0fb76786c3a553a796ad8</guid>
				<title>Captain replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/nice-coop-maps-for-singleplayer/#post-5771</link>
				<pubDate>Fri, 06 Feb 2026 09:33:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>You are welcome. </p>
<p>What about the Rainbow Six series that are included as COOP maps in AW2? </p>
<p>There are 6 episodes included and the 7th is available as download on the site here:</p>
<div class="responsive-embed responsive-embed-16x9">
<blockquote class="wp-embedded-content" data-secret="GDoxC1ef1q"><p><a href="https://awmod.com/aw2-rainbow-in-vegas-7/" rel="nofollow ugc">AW2 &#8211; RAINBOW IN VEGAS 7</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="&#8220;AW2 &#8211; RAINBOW IN VEGAS 7&#8221; &#8212; ADVANCED WARFARE 2" src="https://awmod.com/aw2-rainbow-in-vegas-7/embed/#?secret=slNlR2biQO#?secret=GDoxC1ef1q" data-secret="GDoxC1ef1q" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
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				<guid isPermaLink="false">35c944357655bb92f269ba02905ac550</guid>
				<title>Captain replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/nice-coop-maps-for-singleplayer/#post-5741</link>
				<pubDate>Wed, 04 Feb 2026 21:35:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>If you haven&#8217;t tried them yet, I can recommend the Halflife series. </p>
<p>You can find them in our downloads here: </p>
<p><a href="https://awmod.com/?s=half+life" rel="nofollow ugc">https://awmod.com/?s=half+life</a></p>
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				<guid isPermaLink="false">d156c494d0320ac3cfece10dc8036c41</guid>
				<title>Captain replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5661</link>
				<pubDate>Thu, 04 Dec 2025 09:07:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>Do you have it installed with different CD keys for each server?</p>
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				<title>Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/page/2/#post-5638</link>
				<pubDate>Tue, 14 Oct 2025 21:25:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>You are welcome 🙂</p>
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				<guid isPermaLink="false">8b676061aae646058a34ff466483edcd</guid>
				<title>Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/page/2/#post-5636</link>
				<pubDate>Mon, 22 Sep 2025 15:16:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>If players are confined in a certain area, I think a time limit would be a good idea for the amount of respawners.<br />
Just so they don&#8217;t feel stuck or it becomes too repetitive. It&#8217;s important that they do feel like progress is being made to keep them engaged.<br />
So if you keep that on top of mind, I think players will be happy.</p>
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				<guid isPermaLink="false">9da18110749eca89929e616d2bd00ddd</guid>
				<title>Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5562</link>
				<pubDate>Fri, 05 Sep 2025 10:48:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>Good idea with the vehicles. As long as you stick to the same vehicles and not 10 different ones, you will keep a relatively low memory. Once 1 vehicle is inserted, the texture memory of that vehicle will be reused for the 2nd one you insert, so in that way it will limit the texture memory.<br />
Does that mean you can insert 100 vehicles or more &#8211; no,&hellip;<span class="activity-read-more" id="activity-read-more-1414"><a href="https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5562" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">95cbc3cb6802082f4d4e87577eb10ce4</guid>
				<title>Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5560</link>
				<pubDate>Wed, 03 Sep 2025 09:33:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi George</p>
<p>The way I see it, you can do it in 2 easy ways.<br />
1) You can place the vehicle next to the spawnpoint and maybe use walls around it to hide or make the vehicle unavailable until the players have taken over the spawnpoint.</p>
<p>2) You can place the vehicles by the spawnpoint and simply use the wac command &#8220;disablessn(xxxx)&#8221; to disable the&hellip;<span class="activity-read-more" id="activity-read-more-1412"><a href="https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5560" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">84eb4c55371ef787eed806baf57abef5</guid>
				<title>Captain replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5527</link>
				<pubDate>Mon, 28 Jul 2025 11:44:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi George</p>
<p>No you have misunderstood the use of this wac command.</p>
<p>First rule when making a coop map: Never use player ssn &#8220;10000&#8221; because it only refers to the first player entering the game &#8211; usually the host.<br />
Then the rest of the players would not be able to trigger it. </p>
<p>When you use ssnride in your wac, you only have to refer to the object&hellip;<span class="activity-read-more" id="activity-read-more-1395"><a href="https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5527" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">2f7f4f8cd358e43b1ec47499e72cbd7c</guid>
				<title>Captain started the topic Tutorial: Display Repeating Goal Messages so players knows what to do in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/tutorial-display-repeating-goal-messages-so-players-knows-what-to-do/</link>
				<pubDate>Tue, 17 Jun 2025 20:06:02 +0100</pubDate>

									<content:encoded><![CDATA[<p><strong>Why is this important?</strong><br />
Not all players in your map are starting from the beginning of your map.<br />
Especially on dedicated servers, new players may join 60% into your map, so even if you as a mapper, have provided a briefing file (.BIN file) along with you map, so you can see the overall briefing &#8211; they don&#8217;t have a way of knowing how far down the&hellip;<span class="activity-read-more" id="activity-read-more-1356"><a href="https://awmod.com/forums/topic/tutorial-display-repeating-goal-messages-so-players-knows-what-to-do/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">8db6ce0d2f84bfcb487e38c1f717a07a</guid>
				<title>Captain replied to the topic Requirements for JO video upload in the forum GAME &#039;NICE-TO-KNOWS&#039;</title>
				<link>https://awmod.com/forums/topic/requirements-for-jo-video-upload/#post-5288</link>
				<pubDate>Tue, 27 May 2025 16:15:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=5285]May I ask what the requirements are for having a fan-/self-made JO video/trailer to the video section of this website? Is there a similar checklist like there is for submitting a map for approval and upload? Thank you so much for clarifying. [/quote]</p>
<p>Hi George</p>
<p>It&#8217;s the first time someone has asked us that. No we don&#8217;t have any&hellip;<span class="activity-read-more" id="activity-read-more-1335"><a href="https://awmod.com/forums/topic/requirements-for-jo-video-upload/#post-5288" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">e33700f7bc7529018331aaaf38c1b595</guid>
				<title>Captain replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/question-regarding-playing-multiple-sounds-at-the-same-time/#post-5019</link>
				<pubDate>Wed, 26 Mar 2025 17:20:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=5017]Hey everyone, I need some help understanding how to play two sound files at the same time in Joint Ops, if it’s even possible. I’m working on a single-player map and want to have both music and other sound effects playing simultaneously. The problem is that when using raw .wav files, one won’t start until the other finis&hellip;<span class="activity-read-more" id="activity-read-more-1314"><a href="https://awmod.com/forums/topic/question-regarding-playing-multiple-sounds-at-the-same-time/#post-5019" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">8c876b7ca80ee2826f3497d34d51fa05</guid>
				<title>Captain replied to the topic A.I. Facial expressions through WAC in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/a-i-face-expression-through-wac/#post-5015</link>
				<pubDate>Fri, 14 Mar 2025 18:23:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=5014]I have been playing with this also and I can not get it to work with AW. ssnguard works well, just not the facial expressions. Guard works differently with different Bots. Have fun testing! It is useful for a detailed map.</p>
<ul>
<li>If never then</li>
<li>ssnguard(1010,1) //(ssn,1) 1 for true [On], 0 for false [Off].</li>
<p>&hellip;</ul>
<p><span class="activity-read-more" id="activity-read-more-1308"><a href="https://awmod.com/forums/topic/a-i-face-expression-through-wac/#post-5015" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">bac0fdca67b0ac80a375ca4ac676bb9e</guid>
				<title>Captain replied to the topic MED in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/med/#post-5005</link>
				<pubDate>Sat, 01 Feb 2025 16:35:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4958]I’m playing JO with a 4k. Everything else is fine but I have a problem with the med. I can’t get a full screen a i have it my resolution was set to high LOL [/quote]</p>
<p>Hehe interesting to hear.<br />
I guess when Novalogic made MED they didn&#8217;t expect todays screens of 4k.<br />
So I guess it appears to you as a window instead?</p>
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				<guid isPermaLink="false">b5865a805c76c634e9b0586cde8f7b6e</guid>
				<title>Captain replied to the topic happy new year in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/happy-new-year-2/#post-4956</link>
				<pubDate>Wed, 01 Jan 2025 22:50:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>Happy New Year Coopwarriors!<br />
Look forward to much much more in 2025! 🙂</p>
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				<guid isPermaLink="false">43c119a346fd5fbf262970dec7a87d15</guid>
				<title>Captain replied to the topic Easy, Normal and Hard mode in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/easy-normal-and-hard-mode/#post-4952</link>
				<pubDate>Fri, 20 Dec 2024 09:21:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4950]FORUM[/quote]</p>
<p>Hi Teddels</p>
<p>Sounds great.<br />
Yes absolutely. I&#8217;ve seen maps where that has been done before.</p>
<p>You can put all your AI&#8217;s in a group and then use &#8220;GLOOP&#8221; to (stands for group loop) in the wac to loop the same wac command for all in the groop.</p>
<p>If you want an example of how to do that, checkout Sleepless&#8217;&hellip;<span class="activity-read-more" id="activity-read-more-1286"><a href="https://awmod.com/forums/topic/easy-normal-and-hard-mode/#post-4952" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">f32fe24067dfbe89880f6e6a45d8e74d</guid>
				<title>Captain replied to the topic Just joined in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/just-joined/#post-4941</link>
				<pubDate>Fri, 06 Dec 2024 19:06:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>Welcome to the forum! 🙂 </p>
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				<guid isPermaLink="false">d02f43f668a1b63e175f4a468c9bb81a</guid>
				<title>Captain replied to the topic Emplacements not engaging from larger distance than 200m in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/emplacements-not-engaging-from-larger-distance-than-200m/#post-4940</link>
				<pubDate>Fri, 06 Dec 2024 19:05:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Ive seen it done in many maps made with NILE.<br />
NILE being never fully developed and released as an alpha version from Novalogic, a lot of settings does not work like it does in the MED.  So some of those settings can be done through WAC instead,</p>
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				<guid isPermaLink="false">cc19668a94bfc3d965a2aa6995492a63</guid>
				<title>Captain replied to the topic Emplacements not engaging from larger distance than 200m in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/emplacements-not-engaging-from-larger-distance-than-200m/#post-4938</link>
				<pubDate>Thu, 05 Dec 2024 04:22:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4934]Is anybody else experiencing problems with manned emplacements engaging blue team/player from a larger distance than 200-250m? I cannot for the life of me get it work, not even when the bot is set to red alert. Is it the terrain? Is it the (specific type of) emplacement itself? Something completely different?</p>
<p>I had set up&hellip;<span class="activity-read-more" id="activity-read-more-1280"><a href="https://awmod.com/forums/topic/emplacements-not-engaging-from-larger-distance-than-200m/#post-4938" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">133cd3449df21f3d1a6559c4b3a5ad5f</guid>
				<title>Captain replied to the topic Registering in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/registering/#post-4933</link>
				<pubDate>Fri, 22 Nov 2024 13:47:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Redfox</p>
<p>Do you mean creating a new account in Novaworld? I&#8217;ve heard that it is down at the moment. </p>
<p>You can host via virtual LAN with your buddies and thus not having to log into Novaworld. </p>
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				<guid isPermaLink="false">d472e478ebef4d751db629c098939db6</guid>
				<title>Captain replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/specific-wac-commands/#post-4929</link>
				<pubDate>Mon, 18 Nov 2024 17:16:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4928]A question about waves if I may:<br />
-I would like to add war ambience sounds to a WAC file;</p>
<p>-they are meant to play every so-many seconds (probably uneven number of seconds to prevent predictability);</p>
<p>-they are meant to alternate/play in a shuffled manner;</p>
<p>-each sound is meant to play once, then silence, then the next one in&hellip;<span class="activity-read-more" id="activity-read-more-1271"><a href="https://awmod.com/forums/topic/specific-wac-commands/#post-4929" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">2e4890be12fa1addf62b8e17cb3bf0de</guid>
				<title>Captain replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/specific-wac-commands/#post-4922</link>
				<pubDate>Thu, 07 Nov 2024 12:54:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4921]Thanks Captain, but many of those commands in that thread do not specify whether they work in single player or coop. Some didn’t work at all as I tried them in both map types, such as playerfired(#), ssnSeesSsn, ssnTargetSsn to name a few.</p>
<p>For example: when it comes to mortars and their (audio)visibility for players (other t&hellip;<span class="activity-read-more" id="activity-read-more-1267"><a href="https://awmod.com/forums/topic/specific-wac-commands/#post-4922" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">eb3410a90b0a6c0e4139c52983d975d8</guid>
				<title>Captain replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/specific-wac-commands/#post-4920</link>
				<pubDate>Sun, 03 Nov 2024 15:12:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Just George</p>
<p>I can see that we have a specific forum thread about overview of wac commands. </p>
<p>Check it out here:</p>
<div class="responsive-embed responsive-embed-16x9">
<blockquote class="wp-embedded-content" data-secret="RJ6q2Bud0G"><p><a href="https://awmod.com/forums/topic/wac-commands-overview/" rel="nofollow ugc">WAC commands overview</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="&#8220;WAC commands overview&#8221; &#8212; ADVANCED WARFARE 2" src="https://awmod.com/forums/topic/wac-commands-overview/embed/#?secret=NGw2FJaBy3#?secret=RJ6q2Bud0G" data-secret="RJ6q2Bud0G" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
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				<title>Captain replied to the topic babstats in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/babstats/#post-4894</link>
				<pubDate>Mon, 14 Oct 2024 16:29:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4890]anyone have an idea how to make babstats work from 32 bit to 64 bit pc. i miss it. it still works on 32 bit but since windows 10 is going out next year then it stops</p>
<p>[/quote]</p>
<p>Try this guide.<br />
Does this work?</p>
<div class="responsive-embed responsive-embed-16x9"><iframe loading="lazy" title="How to Run 32 Bit Programs and Apps on 64 Bit Windows 11/10/8/7" width="1400" height="788" src="https://www.youtube.com/embed/lBxF5hIj4fU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
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				<guid isPermaLink="false">abb8ce0f5cf0adc154528b435006e2d4</guid>
				<title>Captain replied to the topic A.I. Facial expressions through WAC in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/a-i-face-expression-through-wac/#post-4868</link>
				<pubDate>Tue, 01 Oct 2024 20:54:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Just George</p>
<p>You can find the thread about facial expressions here.</p>
<div class="responsive-embed responsive-embed-16x9">
<blockquote class="wp-embedded-content" data-secret="92IMN5nwIU"><p><a href="https://awmod.com/forums/topic/wac-commands-overview/" rel="nofollow ugc">WAC commands overview</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="&#8220;WAC commands overview&#8221; &#8212; ADVANCED WARFARE 2" src="https://awmod.com/forums/topic/wac-commands-overview/embed/#?secret=zhfdJwzHvk#?secret=92IMN5nwIU" data-secret="92IMN5nwIU" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
<p>Be aware that maybe some of the wac commands only work in Single Player or with MED.<br />
I&#8217;ve never used it myself but give it a try.</p>
<p>&nbsp;</p>
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				<title>Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/#post-4819</link>
				<pubDate>Wed, 11 Sep 2024 18:06:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>Very happy to welcome you here, Just George.</p>
<p>It sounds amazing what you are up to and can&#8217;t wait to play and see some of your releases soon 🙂</p>
<p>All the best<br />
Captain</p>
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				<guid isPermaLink="false">05c32a9dc46f4000e28c55e152963ba9</guid>
				<title>Captain replied to the topic Future patches/updates? in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/future-patches-updates/#post-4796</link>
				<pubDate>Wed, 04 Sep 2024 18:06:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Just George,</p>
<p>Thanks for your question.<br />
It took about 3 years to create AW which then lead to a new release of AW2.</p>
<p>In terms of capacity, AW2 is completely filled up to the limit of what the engine is capable of in terms how many assets that you can put in the game &#8211; while still being compatible with maps from Joint Operations:Typhoon Rising,&hellip;<span class="activity-read-more" id="activity-read-more-1220"><a href="https://awmod.com/forums/topic/future-patches-updates/#post-4796" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic Custom maps don’t show up in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/custom-maps-dont-show-up/#post-4795</link>
				<pubDate>Wed, 04 Sep 2024 17:45:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4780]Hi all, does anybody else have this issue as well when you create a custom map (in Dfx Med that comes with the AW2 install) and save it directly into the AW2 folder, and then it doesn’t show in the list of available maps. I found a detour for the time being though: I save the files to my documents folder, then transfer them to t&hellip;<span class="activity-read-more" id="activity-read-more-1219"><a href="https://awmod.com/forums/topic/custom-maps-dont-show-up/#post-4795" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic my health in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/my-health/#post-4794</link>
				<pubDate>Wed, 04 Sep 2024 17:37:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4781]A tough year at the moment. First in March a heart operation 3 bypass and less than 5 months later I was back in the hospital with double pneumonia, then another kidney problem due to the medication I needed for the sugar, then another liver value that was too high. And to my dismay heart rhythm disorder. Everything is stable now&hellip;<span class="activity-read-more" id="activity-read-more-1218"><a href="https://awmod.com/forums/topic/my-health/#post-4794" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">804ff6d526c703ca00d28f3431d29d83</guid>
				<title>Captain replied to the topic AW2 servers page is online! in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/aw2-servers-page-is-online/#post-4720</link>
				<pubDate>Sun, 04 Aug 2024 22:05:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4718]Hi,<br />
It’s good to see you got the system back up and working after the past few weeks of ,  issues.<br />
If you could satisfy my curiosity as to what was the problem I’d appreciate it.<br />
Thanks!</p>
<p>[/quote]</p>
<p>Thank you very much.<br />
New server space 🙂</p>
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				<title>Captain started the topic AW2 servers page is online! in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/aw2-servers-page-is-online/</link>
				<pubDate>Sun, 26 May 2024 12:45:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi hardcore fans 🙂</p>
<p>I&#8217;ve created a page to show all AW2 servers that are online in Novaworld.<br />
It&#8217;s visible both here in our website at:</p>
<div class="responsive-embed responsive-embed-16x9">
<blockquote class="wp-embedded-content" data-secret="uN74vIFRSJ"><p><a href="https://awmod.com/aw2-servers-in-novaworld/" rel="nofollow ugc">AW2 Servers in Novaworld</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"title="&#8220;AW2 Servers in Novaworld&#8221; &#8212; ADVANCED WARFARE 2" src="https://awmod.com/aw2-servers-in-novaworld/embed/#?secret=pvukxFhnyU#?secret=uN74vIFRSJ" data-secret="uN74vIFRSJ" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
<p>and also via the AW2 Lancher, when you start the game so you can easily see which aw2 servers to join for a game.</p>
<p><strong>Features: </strong></p>
<ul>
<li>Easily see all AW2 servers currently in&hellip;</li>
</ul>
<p><span class="activity-read-more" id="activity-read-more-1204"><a href="https://awmod.com/forums/topic/aw2-servers-page-is-online/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>TTG_THOR replied to the topic Ports for AW2 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/ports-for-aw2/#post-4623</link>
				<pubDate>Sun, 26 May 2024 00:57:25 +0100</pubDate>

									<content:encoded><![CDATA[<p>Tayna</p>
<p>the only port that I open is the default port 32768. all the rest i leave alone. To this day i have not a clue why the others need to be open. also you need to open the Internal IP Address of the computer your hosting it on. Example 192.168.1.10 or 11 or so on. To find computer IP open your cmd type in ipcofig hit enter you are looking for&hellip;<span class="activity-read-more" id="activity-read-more-1203"><a href="https://awmod.com/forums/topic/ports-for-aw2/#post-4623" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">78f0a03fda2c9d79c089c57c28d1aa43</guid>
				<title>Captain replied to the topic Ports for AW2 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/ports-for-aw2/#post-4622</link>
				<pubDate>Sat, 25 May 2024 23:45:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Tanya</p>
<p>I tried to join your server in Novaworld and also got stuck at &#8220;Enumeration session&#8221; screen.</p>
<p>I spoke with Thor and he says quote:  anytime it&#8217;s &#8220;Enumerating session&#8221; it’s port related. Wrong port number or computer ip number when adding to your router.</p>
<p>I hope this helps.</p>
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				<title>Captain replied to the topic You all know when buildings visual disappear from the map in the forum GAME &#039;NICE-TO-KNOWS&#039;</title>
				<link>https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-4461</link>
				<pubDate>Mon, 26 Feb 2024 15:29:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4460]Because I also host a server, I use 1.6.9.2 [/quote]</p>
<p>Ok I see. If you host with 1.7.1.9, does it make any difference to the buildings and resolution?</p>
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				<title>Captain replied to the topic Windows 11 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/windows-11/#post-4418</link>
				<pubDate>Mon, 29 Jan 2024 18:18:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4417]Hi, Im just trying to get AW2 running on a new Windows 11 Laptop. I tested it out with my desktop which has a separate install. I have 5 Joint OPs discs and I may have come unstuck by downloading the same version on my new Laptop that is on my Desktop. Anyway, I hosted on the laptop, joined on the desktop, started moving, and&hellip;<span class="activity-read-more" id="activity-read-more-1188"><a href="https://awmod.com/forums/topic/windows-11/#post-4418" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic You all know when buildings visual disappear from the map in the forum GAME &#039;NICE-TO-KNOWS&#039;</title>
				<link>https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-4410</link>
				<pubDate>Mon, 01 Jan 2024 16:27:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>Ok thats interesting.</p>
<p>Which exe version are you using &#8211; 1.7.1.9 or 1.6.9.2?</p>
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				<title>Captain replied to the topic You all know when buildings visual disappear from the map in the forum GAME &#039;NICE-TO-KNOWS&#039;</title>
				<link>https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-4408</link>
				<pubDate>Fri, 29 Dec 2023 12:49:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4407]Ok, 1 thing I see in your .cfg is //// GENERAL version = 29 mine is 26. could this a problem and how can I solve this? [/quote]</p>
<p>Hi Sleepless,</p>
<p>The version number shouldn&#8217;t be a problem. It&#8217;s normally autogenerated.</p>
<p>Maybe it&#8217;s a graphics driver issue. You can try to uninstall your current gfx driver version and download an older&hellip;<span class="activity-read-more" id="activity-read-more-1184"><a href="https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-4408" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic You all know when buildings visual disappear from the map in the forum GAME &#039;NICE-TO-KNOWS&#039;</title>
				<link>https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-4403</link>
				<pubDate>Tue, 26 Dec 2023 16:25:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Sleepless,</p>
<p>I found one thing in your video settings (game.cfg) that might be the reason. You can set the texture compression to maximum instead of minimum.</p>
<p>Here is how your settings should look like to the best graphics and minimum compression. Basically you don&#8217;t want any compression of textures so in needs to be set to &#8220;minimal&#8221; for the&hellip;<span class="activity-read-more" id="activity-read-more-1178"><a href="https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-4403" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic You all know when buildings visual disappear from the map in the forum GAME &#039;NICE-TO-KNOWS&#039;</title>
				<link>https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-4400</link>
				<pubDate>Fri, 22 Dec 2023 11:42:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Sleepless,</p>
<p>Thanks for the attachment.</p>
<p>I opened it, but there is a lot of stuff missing in your game.cfg</p>
<p>It only contains this:</p>
<p>// game.cfg<br />
//<br />
// GENERAL<br />
version = 26<br />
// DISPLAY<br />
windowed = 0<br />
hw3d_deviceno = 0<br />
hw3d_name = &#8220;NVIDIA GeForce RTX 3060 Laptop &#8221;<br />
hw3d_guid = &#8220;D7B71E3E-6660-11CF-CB653B330EC2D235&#8221;<br />
hw3d_res640x480 = 1<br />
hw3d_res800x600 =&hellip;<span class="activity-read-more" id="activity-read-more-1176"><a href="https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-4400" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic You all know when buildings visual disappear from the map in the forum GAME &#039;NICE-TO-KNOWS&#039;</title>
				<link>https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-4396</link>
				<pubDate>Thu, 21 Dec 2023 12:06:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4395]Is it always the hw3d_res1280x1024 resolution that works and above that the buildings disappear? Any suggestions for a solution? Captain our beloved modder god – higher resolutions are added in AW2? could there be a bug? I am grateful for any thoughts and suggestions greets, Sleepless [/quote]</p>
<p>Hi Sleepless,</p>
<p>That sounds weird. C&hellip;<span class="activity-read-more" id="activity-read-more-1173"><a href="https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-4396" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic Coffee cups and tumblers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/coffee-cups-and-tumblers/#post-4394</link>
				<pubDate>Fri, 15 Dec 2023 15:05:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi TheWad,</p>
<p>What an honor to see this so thanks very much for sharing 🙂<br />
We got some pictures from Thor as well that we will put up soon.</p>
<p>Im sorry if you had problems with the automatic spam filter here.<br />
In most cases it filters it great, but on occasions it may filter out something it should not have.</p>
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				<title>Captain replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-4322</link>
				<pubDate>Fri, 03 Nov 2023 09:11:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>Ah I see</p>
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				<title>Ennio PG replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-4316</link>
				<pubDate>Sun, 29 Oct 2023 14:16:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Captain,</p>
<p>thank you for your thoughts. The Value of 10 or 12 is just a thought, i still don&#8217;t know the Original Value but it must be somewhere inside of one these .pfff (maybe?). It&#8217;s not just about these AI&#8217;s but also that Players can jump with fallmps 30 without Parachute from (very) high Altitude without dying or injuring. Problem is, i want&hellip;<span class="activity-read-more" id="activity-read-more-1159"><a href="https://awmod.com/forums/topic/fallmps-und-breathtime/#post-4316" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-4315</link>
				<pubDate>Sat, 28 Oct 2023 19:08:04 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4313]Hi there, somebody knows the Original Value of “fallmps” and “breathtime”? In some Maps i’ve played (for example Hardmaps) was a Value of 30 for “fallmps” and that was too high for my taste. Enemies were jumping from really high Mountains/Hills without dying. In the old Bearforce Mod for DFX was a Value 25 in the game.wac for&hellip;<span class="activity-read-more" id="activity-read-more-1158"><a href="https://awmod.com/forums/topic/fallmps-und-breathtime/#post-4315" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic NOVALOGIC/THQ Nordic GmbH Servers are not accessible. in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/novalogic-thq-nordic-gmbh-servers-are-not-accessible/#post-4314</link>
				<pubDate>Sat, 28 Oct 2023 19:02:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4311] Have they pulled the plug on the U.S. based servers for JOTR, JOE, AW2, JOIC, JOICE etc? [/quote]</p>
<p>I hope not. Is it back up and running now?</p>
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				<title>Ennio PG started the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/</link>
				<pubDate>Mon, 23 Oct 2023 14:26:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi there,<br />
somebody knows the Original Value of &#8220;fallmps&#8221; and &#8220;breathtime&#8221;? In some Maps i&#8217;ve played (for example Hardmaps) was a Value of 30 for &#8220;fallmps&#8221; and that was too high for my taste. Enemies were jumping from really high Mountains/Hills without dying. In the old Bearforce Mod for DFX was a Value 25 in the game.wac for &#8220;fallmps&#8221;. I think,&hellip;<span class="activity-read-more" id="activity-read-more-1155"><a href="https://awmod.com/forums/topic/fallmps-und-breathtime/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic AI Accuracy Wac Script (Difficulty Adjustment) in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/ai-accuracy-wac-script-difficulty-adjustment/#post-4310</link>
				<pubDate>Fri, 22 Sep 2023 10:25:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Ennio,</p>
<p>Thanks for sharing a better way, always appreciated.</p>
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				<title>Ennio PG started the topic AI Accuracy Wac Script (Difficulty Adjustment) in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/ai-accuracy-wac-script-difficulty-adjustment/</link>
				<pubDate>Fri, 15 Sep 2023 10:22:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi there,</p>
<p>since i saw a lot of Maps made the same mistake about the AI Accuracy Wac Script, i thought i should share how this is done correctly.</p>
<p>A Difficulty Adjustment/AI Accuracy Wac Script looks like this:<br />
&lt;p style=&#8221;text-align: center;&#8221;&gt;<strong><em>//***** Difficulty Adjustment *****</em></strong>&lt;/p&gt;<br />
&lt;p style=&#8221;text-align: center;&#8221;&gt;<strong><em>if (humans == 1) then accuracyspread&hellip;</em></strong><span class="activity-read-more" id="activity-read-more-1150"><a href="https://awmod.com/forums/topic/ai-accuracy-wac-script-difficulty-adjustment/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/cant-win-or-lose/#post-4305</link>
				<pubDate>Fri, 02 Jun 2023 08:55:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>It&#8217;s because your wac code says &#8220;Exactly after 5 seconds when the game has started, make team 1 win&#8221;.<br />
However the way that the game works is that you get points for amount of people/objects that are dead.<br />
So naturally after 5 seconds, you haven&#8217;t killed anyone yet, and therefore the game will say &#8220;draw&#8221;.</p>
<p>If you go ahead and change it, like some&hellip;<span class="activity-read-more" id="activity-read-more-1146"><a href="https://awmod.com/forums/topic/cant-win-or-lose/#post-4305" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic Map Making tutorial using MED in the forum MAPPING TUTORIALS</title>
				<link>https://awmod.com/forums/topic/map-making-tutorial-using-med/#post-4304</link>
				<pubDate>Fri, 02 Jun 2023 08:51:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi guys,</p>
<p>A tip here, I use NILE for tunnel maps as it is much easier to align in 3D.<br />
I made one map that is included in AW2 from the Explosive Chase map series &#8211; Part 2. It&#8217;s all tunnels and works beautifully.</p>
<p>But I have also played a lot of maps that had tunnels when they worked quite nicely too. But it really has to do with the map maker, how&hellip;<span class="activity-read-more" id="activity-read-more-1145"><a href="https://awmod.com/forums/topic/map-making-tutorial-using-med/#post-4304" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">6ecce6a9dfa9397742bdccb43efb9c7e</guid>
				<title>MonkTuk started the topic AW2 servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/aw2-servers/</link>
				<pubDate>Tue, 28 Mar 2023 21:21:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hello</p>
<p>My mane is MonkTuk. I have not been able to log-in on the Novaworld servers for two days now.</p>
<p>Could someone tell me if the servers are up and running, or down foir maintainence</p>
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