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January 16, 2020 at 16:20 #2760
Hello – Does anyone know how to stop/avoid a player from using or turn off mortars in a map through WAC or Events?
I know you can turn the mortars off in WolfRat, but it would be nice if you could do that just for a specific map
Best,
RD
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January 21, 2020 at 23:03 #2764
do you have a example map for me. have tried. but does not work for me.
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January 22, 2020 at 18:06 #2765
What do you mean”example map”……for wolfrat?
or do you want to know how to set Wolfrat up?
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March 16, 2020 at 14:56 #2773
The first thing you need to do is open a port in your router. All routers are different so, I cannot not tell you specifically how to configure your router.If you open the game.config file located in your game folder and under Multiplayer, you will see that the range of ports available are 32768 – 32787 and you can choose any number in that range you want. Just make sure that every line that has a 32768 number in it reflects the number you decide on. Then you need to find the line” remote_admin_port” and put the number 40000 and this number can be specific as well, 41000, 42000, etc.… There is a range but I do not remember off the top of my head what it is, start at 40000 Then you need to setup port forwarding in your router as well to set up TeamSpeak, etc.….Now create a user in the Admin.config folder in the game folder and set a user & password Then after you install WolfRat: Enter your IP number (must be static)Enter the Rat Port number Enter the user name and password you decided on in the admin.config folder These instructions are off the top of my head but they should get you in the right direction. You can email me at reddog_x@att.net if you need further help
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November 13, 2020 at 14:36 #2997
<
Hello – Does anyone know how to stop/avoid a player from using or turn off mortars in a map through WAC or Events? I know you can turn the mortars off in WolfRat, but it would be nice if you could do that just for a specific map Best, RD
Not exactly. You cannot block or ban mortars through wac/events. The closest thing is blockfire but that only works in single player mode.
wac:
if never then
blockfire 7,1
endif
This will block ALL weapons under weapon key 7! Rockets, javelins etc. will be unavailable.
hi red dog is WolfRat working on windows 10 ?
First thing you do is go off topic. This thread is about how to ban mortars with wac or events and the question of the original poster is now answered.
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November 13, 2020 at 14:37 #2998
Guys can you copy and paste your wolfrat discussion into a new thread??
Others may find it helpful as well but they sure as hell are not going to look for this information in a thread about mortars!!!
This is not how an internetforum works.
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December 18, 2020 at 13:32 #3105
Thanks for the reply on the mortars and I am sorry for answering coop’s question in the wrong thread, I see your point.
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September 25, 2024 at 08:58 #4830
So if I may bring up the subject again of the use of mortars in AW2: I haven’t seen this since Black Hawk Down/Team Sabre. Could someone expand on the WAC information/commands needed to create mortar attacks and how to properly type these commands? I would love to learn more about this. Please and thank you so much all
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September 25, 2024 at 12:48 #4832
I hope I can figure it out or another mapmaker
Mortar Hits
As an alternative to setting variables within this script to turn on and off Mortar attacks, the
variables can also be set within the DFX:MED.
This script Sets the variable for a mortar attack if player is in area trigger #2 and group #3 is alive.If ssnarea (10000,2) and groupalive (3) and never then
set (v1,1) // variable set to activate the mortars.
endif
This script starts a mortar attack at area #1 if group #3 is alive.
if eq (v1,1) and groupalive (3) then
ammoarea AMMO_60MM_MORTAR (1) //start the mortars.
endif
This script ends a mortar attack if group #3 is dead.if eq (v1,1) and groupdead (3) and never and elapse 1 and waveready then
text(“The Bad Guys have been taken out.”)
Wave(“happy1.wav”,100)
set (v1,0) //ends the mortars.
endif
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November 3, 2024 at 02:19 #4918
@coopwarriors: a follow-up question if I may…
The ‘Ammo-rain’ WAC command (rain ammo down near player) is said to be only visible for the host, or so I have red in the WAC command thread.
But what about your script from a few posts back, were mortars are raining down in an area rather than near the player? Are the mortars visible for the host only with that script as well?
Thank you for your time and comments, @coopwarriors or anyone else
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November 3, 2024 at 02:22 #4919
As an alternative for WAC mortars I have been thinking about using a bg in a (mk grenade launcher or tank) turret high up in the sky, firing constantly or with intervals to simulate mortar attacks. I hope this information helps others too
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