This topic has 15 replies, 4 voices, and was last updated 2 weeks, 4 days ago by Just George.
Viewing 16 posts - 1 through 16 (of 16 total)
    • Red Dog Participant
      January 16, 2020 at 16:20 #2760

      Hello – Does anyone know how to stop/avoid a player from using or turn off mortars in a map through WAC or Events?

      I know you can turn the mortars off in WolfRat, but it would be nice if you could do that just for a specific map

      Best,

      RD

    • Coopwarriors Participant
      January 16, 2020 at 22:08 #2762

      hi red dog is WolfRat working on windows 10 ?

       

    • Red Dog Participant
      January 20, 2020 at 20:32 #2763

      Hey Coopwarrior – Yes WolfRat works on W10

    • Coopwarriors Participant
      January 21, 2020 at 23:03 #2764

      do you have a example map for me. have tried. but does not work for me.

       

    • Red Dog Participant
      January 22, 2020 at 18:06 #2765

      What do you mean”example map”……for wolfrat?

      or do you want to know how to set Wolfrat up?

    • Coopwarriors Participant
      March 13, 2020 at 22:34 #2770

      i like to know  how to set Wolfrat up.sorry for this late reaction

       

    • Red Dog Participant
      March 16, 2020 at 14:56 #2773

      The first thing you need to do is open a port in your router. All routers are different so, I cannot not tell you specifically how to configure your router.If you open the game.config file located in your game folder and under Multiplayer, you will see that the range of ports available are 32768 –  32787 and you can choose any number in that range you want. Just make sure that every line that has a 32768 number in it reflects the number you decide on. Then you need to find the line” remote_admin_port” and put the number 40000 and this number can be specific as well, 41000, 42000, etc.… There is a range but I do not remember off the top of my head what it is, start at 40000 Then you need to setup port forwarding in your router as well to set up TeamSpeak, etc.….Now create a user in the Admin.config folder in the game folder and set a user & password Then after you install WolfRat: Enter your IP number (must be static)Enter the Rat Port number Enter the user name and password you decided on in the admin.config folder These instructions are off the top of my head but they should get you in the right direction. You can email me at reddog_x@att.net if you need further help

    • Coopwarriors Participant
      March 17, 2020 at 19:34 #2774

      thanks for telling the info i work on it when its work i tell you

    • Inactive
      November 13, 2020 at 14:36 #2997

      <

      Hello – Does anyone know how to stop/avoid a player from using or turn off mortars in a map through WAC or Events? I know you can turn the mortars off in WolfRat, but it would be nice if you could do that just for a specific map Best, RD

      Not exactly. You cannot block or ban mortars through wac/events. The closest thing is blockfire but that only works in single player mode.

      wac:

      if never then

      blockfire 7,1

      endif

      This will block ALL weapons under weapon key 7! Rockets, javelins etc. will be unavailable.

       

      hi red dog is WolfRat working on windows 10 ?

      First thing you do is go off topic. This thread is about how to ban mortars with wac or events and the question of the original poster is now answered.

       

    • Inactive
      November 13, 2020 at 14:37 #2998

      Guys can you copy and paste your wolfrat discussion into a new thread??

      Others may find it helpful as well but they sure as hell are not going to look for this information in a thread about mortars!!!

      This is not how an internetforum works.

    • Red Dog Participant
      December 18, 2020 at 13:32 #3105

      Thanks for the reply on the mortars and I am sorry for answering coop’s question in the wrong thread, I see your point.

    • Just George Participant
      September 25, 2024 at 08:58 #4830

      So if I may bring up the subject again of the use of mortars in AW2: I haven’t seen this since Black Hawk Down/Team Sabre. Could someone expand on the WAC information/commands needed to create mortar attacks and how to properly type these commands? I would love to learn more about this. Please and thank you so much all

    • Coopwarriors Participant
      September 25, 2024 at 12:48 #4832

      I hope I can figure it out or another mapmaker

      Mortar Hits
      As an alternative to setting variables within this script to turn on and off Mortar attacks, the
      variables can also be set within the DFX:MED.
      This script Sets the variable for a mortar attack if player is in area trigger #2 and group #3 is alive.

      If ssnarea (10000,2) and groupalive (3) and never then
      set (v1,1) // variable set to activate the mortars.
      endif
       
      This script starts a mortar attack at area #1 if group #3 is alive.
      if eq (v1,1) and groupalive (3) then
      ammoarea AMMO_60MM_MORTAR (1) //start the mortars.
      endif
       
      This script ends a mortar attack if group #3 is dead.

      if eq (v1,1) and groupdead (3) and never and elapse 1 and waveready then
      text(“The Bad Guys have been taken out.”)
      Wave(“happy1.wav”,100)
      set (v1,0) //ends the mortars.
      endif

    • Just George Participant
      September 26, 2024 at 01:06 #4864

      Thank you for your post, Coopwarriors

    • Just George Participant
      November 3, 2024 at 02:19 #4918

      @coopwarriors: a follow-up question if I may…

      The ‘Ammo-rain’ WAC command (rain ammo down near player) is said to be only visible for the host, or so I have red in the WAC command thread.

      But what about your script from a few posts back, were mortars are raining down in an area rather than near the player? Are the mortars visible for the host only with that script as well?

      Thank you for your time and comments, @coopwarriors or anyone else

    • Just George Participant
      November 3, 2024 at 02:22 #4919

      As an alternative for WAC mortars I have been thinking about using a bg in a (mk grenade launcher or tank) turret high up in the sky, firing  constantly or with intervals to simulate mortar attacks. I hope this information helps others too

Viewing 16 posts - 1 through 16 (of 16 total)
You must be logged in to reply to this topic.

Latest 10 Maps

AW2 – TFD Operation Bear (Updated)

AW2 – TFD Operation Lion

AW2 – Hellgate 4 (Revised Aug 2024)

AW2 – Whistling Whistler Gal

AW2 – Whistler Gal Rescue

AW2 – Liberation (The Mist)

AW2 – Zeek + Destroy

AW2 – Sleepless in Canada

AW2 – Rescue Dr. Jack Ryan

AW2 – Firebase

Log In

Username:

Password:


Lost password?