This topic has 3 replies, 3 voices, and was last updated 1 year, 5 months ago by Captain.
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    • Captain Keymaster
      July 26, 2017 at 19:33 #511

      Posted by Black Tiger in the old forum

      Been looking for a good tutorial to maken coop maps with MED.
      The only ones I found were explaining TDM maps in a quick way.

      But this night I encountered a great coop tutorial which is very good.

      Notice: This one is just over an hour length, but it’s explained very thouroughly and is has great resolution which comes in handy if you get a bit older.

      Found another one for (T)DM which also explains building tunnels.
      It’s in 6 parts.

      Map making tutorial part 1

      part 2

      part 3

      part 4

      part 5

      part 6

    • Tanya Participant
      March 9, 2023 at 01:16 #4287

      This has been shown to be the easiest thing in the world.
      It has to do is a tutorial of the new AW2 tunnels that were poorly designed.
      I myself already made hundreds of good maps of DFLand Warrior and DFTForce Dagger and DFXtreme 1 and 2 but I was very disappointed after I started editing maps of Mod AW2.

    • Walker*|* Participant
      March 9, 2023 at 08:30 #4290

      Depending on what terrains you pick In Nova World game BHD which was the lead off for this game and the maps we made in BHD had a problem with some of the terrains once you got used to the ones you knew were hard to line up your pieces unless you got good using the 3d hotwire you could make them work on the bad terrains.

      So I would think you might have some of the same problems of the ones for AW2. But no other game is like this game either and that is what makes the attraction for folks to keep playing it.

      Walker*|*

    • Captain Keymaster
      June 2, 2023 at 09:51 #4304

      Hi guys,

      A tip here, I use NILE for tunnel maps as it is much easier to align in 3D.
      I made one map that is included in AW2 from the Explosive Chase map series – Part 2. It’s all tunnels and works beautifully.

      But I have also played a lot of maps that had tunnels when they worked quite nicely too. But it really has to do with the map maker, how good he/she has been at testing it and placing it properly on a grid to make sure everything works.
      Test, test, test 🙂

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