This is a toughie and takes a good team a while to complete


  1. Destroy all crates
  2. Fight your way through the ring of Fire !
  3. Kill the Commander in the Tunnel




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  1. The Throb
  2. Hummel Get's The Rockets (Film-SFX Version)
  3. Survivors
  4. Furniture
  5. Escape From The Fortress
  6. Preparation Montage
  7. Or I'll Light You Up!!
  8. Escaping The Burning House
  9. Davoe's Revenge
  10. Treadstone Assasins
  11. The Stakeout
  12. On Her Majesty's Secret Service
  13. Moonlight Serenade
  14. Lerner Landing
  15. Battle In The Base
  16. The Rescue
  17. Minivan Chase
  18. Heroin Robbery
  19. Boss
  20. Greensmoke
  21. Track 10
  22. Final Drop
  23. Operation Dinner Out
  24. Hijack
  25. City Streets
  26. Home Invasion
  27. Sticker
  28. Boat Chase
  29. The Drop
  30. Fuel Pod
  31. Battle Against The M1 Tank
  32. Track 14
  33. This Isn't A Training Excercise
  34. The Shuttle Crashes
  35. Zavits Chase Part 1
  36. I Must Go
  37. The Takeover
  38. Porsche Boost
  39. Bio Techno
  40. Foot Chase
  41. Main Theme
  42. The Apartment
  43. All Hell Breaks Loose
  44. Escape From Prison
  45. Chute
  46. The Helicopter Crash
  47. Hotel Chase Part 2
  48. Tunnel Run
  49. The Second Breach
  50. Welcome To The Rock
  51. Skulls And Bones
  52. MIR
  53. To The Roof
  54. It's The Harrier!
  55. Entering Airport
  56. Spybreak!
  57. Bad English
  58. Alabama
  59. In Hanger
  60. Baby Stan
  61. Kill Me Now!
  62. Mano A Mano
  63. Dodging Bullets
  64. Where
  65. Escape From Embassy
  66. Training Montage
  67. X-71
  68. Carson City
  69. The Chase
  70. Chopper Chase Faceoff
  71. Greed
  72. AK-47 Scherzo
  73. Preparation
  74. Bim Bam Smash
  75. Roll Tide
  76. Plan C
  77. End Titles
  78. The Long Night
  79. Hans' Loft
  80. Password
  81. Mangro 01
  82. Track 06
  83. Rush Hour
  84. Battle Without Honor Or Humanity
  85. Too Many Notes
  86. Bootstrap's Bootstraps
  87. Call To Duty
  88. No Money
  89. My Big Black Assault Weapon
  90. Arrival At The National Archives
  91. Arsenal Is Going To Take Off!
  92. The Last Car
  93. The Chase
  94. At The Farmhouse
  95. Track 11
  96. Hate
  97. Chopper
  98. Conspiracy
  99. Duke Nukem Theme
  100. Hells Kitchen
  101. Theme Remix
  102. The Sinking Of The Arizona
  103. Crimson Tide
  104. Master Of Puppets
  105. Demon Warriors Final Kombat
  106. Deacon's Speech
  107. Angel Family
  108. Corrugation Rise
  109. Lock It Down
  110. Car Building
  111. Mass Winnings
  112. Jungle Trek
  113. The Craziest Mess I've Ever Seen
  114. Rainbow Six Lockdown Theme
  115. I'm Not Ready To Die
  116. Red Shirt
  117. Blow
  118. Beyond The Wasteland
  119. Cochise
  120. Prelude
  121. Jump
  122. Kamikaze Drivers
Categories AW2 maps COOP
Views 1761

Comments (2)

  • December 28, 2017 at 12:39
    What starts out as an enjoyable, challenging map, ultimately descends into frustration and tedium. For the entire mission, you are hounded by swarms of helicopters. You cannot eliminate them; you can kill 50 and stil they keep coming. They're even there when you are about to enter the mine shaft and kill the General to terminate the mission. Not only that, they are backed up by flying jet-pack men who fire guided rockets rapidly and with deadly accuracy. This wouldn't be so bad, except that at frequent intervals a thick fog envelopes the terrain, annd now you can't see the helicopters and jet-packers, but by golly they can still see you. The chosen terrain is a good one, and building are bolted together in an imaginative way, sometimes weirdly reminiscent of the old silent film Cabinet of Dr Caligari. On two occasions you have to shoot hidden radios to progress. That's not in the briefing, but should be. And it's only our experience in these missions and our own map-making that reminds us to look for them. It took two of us nearly five hours to accomplish the mission, and we were constantly changing from Rifleman to engineer, to sniper just to advance a short way, but fortunately there are plenty of armouries. Ideally you need two guys with stingers and RPGs to suppress the aerial assault, a sniper to weed out the distant threats, and at least two gunmen to move the mission forward, one of whom should be carrying satchels to blow the crates. Throw in a medic to try and keep you alive, and a priest to supervise the endless funerals and you have your Magnificent Seven. Spawn points are quite far apart. From C, all you have to do is run across a snowfield under aerial assault, through a vast building to a ladder that takes you up to a village on a platform that is now under aerial assault; up the concrete guard tower, up another ladder to a tunnel of containers, during which a distant gunman attempts to drain you of some blood before the helicopters get you; out into another village under aerial assault, only to get in sight of D and be gunned down by an incredibly alert guard shooting from the hip around corners. Then when you've done the mission, you get an overwhelming feeling of elation, and I guess that's what it's all about.
  • December 29, 2017 at 12:45
    Notwithstanding the above; We were immensely impressed with the programming skills that enabled the existence of jet-pack rocket-men, and indeed in the attack patterns that they adopted.

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