Delta force stooge’s first map


  1. 20 Radios to destroy
  2. Fight your way through the labyrinth
  3. Kill the commander

– Only a few respawners but which ones??
– Respawners only respawn once

– Team play wins


Play soundtrack score

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  1. The Throb
  2. Hummel Get's The Rockets (Film-SFX Version)
  3. Survivors
  4. Furniture
  5. Escape From The Fortress
  6. Preparation Montage
  7. Or I'll Light You Up!!
  8. Escaping The Burning House
  9. Davoe's Revenge
  10. Treadstone Assasins
  11. The Stakeout
  12. On Her Majesty's Secret Service
  13. Moonlight Serenade
  14. Lerner Landing
  15. Battle In The Base
  16. The Rescue
  17. Minivan Chase
  18. Heroin Robbery
  19. Boss
  20. Greensmoke
  21. Track 10
  22. Final Drop
  23. Operation Dinner Out
  24. Hijack
  25. City Streets
  26. Home Invasion
  27. Sticker
  28. Boat Chase
  29. The Drop
  30. Fuel Pod
  31. Battle Against The M1 Tank
  32. Track 14
  33. This Isn't A Training Excercise
  34. The Shuttle Crashes
  35. Zavits Chase Part 1
  36. I Must Go
  37. The Takeover
  38. Porsche Boost
  39. Bio Techno
  40. Foot Chase
  41. Main Theme
  42. The Apartment
  43. All Hell Breaks Loose
  44. Escape From Prison
  45. Chute
  46. The Helicopter Crash
  47. Hotel Chase Part 2
  48. Tunnel Run
  49. The Second Breach
  50. Welcome To The Rock
  51. Skulls And Bones
  52. MIR
  53. To The Roof
  54. It's The Harrier!
  55. Entering Airport
  56. Spybreak!
  57. Bad English
  58. Alabama
  59. In Hanger
  60. Baby Stan
  61. Kill Me Now!
  62. Mano A Mano
  63. Dodging Bullets
  64. Where
  65. Escape From Embassy
  66. Training Montage
  67. X-71
  68. Carson City
  69. The Chase
  70. Chopper Chase Faceoff
  71. Greed
  72. AK-47 Scherzo
  73. Preparation
  74. Bim Bam Smash
  75. Roll Tide
  76. Plan C
  77. End Titles
  78. The Long Night
  79. Hans' Loft
  80. Password
  81. Mangro 01
  82. Track 06
  83. Rush Hour
  84. Battle Without Honor Or Humanity
  85. Too Many Notes
  86. Bootstrap's Bootstraps
  87. Call To Duty
  88. No Money
  89. My Big Black Assault Weapon
  90. Arrival At The National Archives
  91. Arsenal Is Going To Take Off!
  92. The Last Car
  93. The Chase
  94. At The Farmhouse
  95. Track 11
  96. Hate
  97. Chopper
  98. Conspiracy
  99. Duke Nukem Theme
  100. Hells Kitchen
  101. Theme Remix
  102. The Sinking Of The Arizona
  103. Crimson Tide
  104. Master Of Puppets
  105. Demon Warriors Final Kombat
  106. Deacon's Speech
  107. Angel Family
  108. Corrugation Rise
  109. Lock It Down
  110. Car Building
  111. Mass Winnings
  112. Jungle Trek
  113. The Craziest Mess I've Ever Seen
  114. Rainbow Six Lockdown Theme
  115. I'm Not Ready To Die
  116. Red Shirt
  117. Blow
  118. Beyond The Wasteland
  119. Cochise
  120. Prelude
  121. Jump
  122. Kamikaze Drivers
Categories AW2 maps COOP
Views 2055

Comments (5)

  • March 1, 2018 at 10:24
    Excellent fun map. Not keen on the respawn guys jumping up behind you after you killed them the first time, though. In fact there was one guy we shot out of a fixed gun, so I quickly jumped onto the seat in case he did come back. A moment later, he did come back and was desperately trying to get into my seat. I took great pleasure in blowing his head off with my shotgun. Always liked the hidden radio idea. I've used them as triggers in my own maps, so I know where to look for them. Funny thing, not everybody shoots the microphone (Radio Component #4). They spray the big stuff and think they've finished. Conversation goes: Them: I got the radios Me: Did you get the microphone? Them: Yes, sure Me: Is the microphone bent? Them: Yes... wait, ah no. Me: Then fecking shoot it. Crawling zombies are wonderful because they're really scary. My team-mate was using the flame thrower on them, but then a zombie would kill him, or he'd get blow-back, and I'd have to run away, because you can't see the damn things while the flames are still burning, and they'd suddenly leap out and rip you apart. We got delayed at one point with the Chemical High Platform Building. We'd go up those damn awkward stairs, get to the other side, chute off, get into the basement and then die from the crossfire of two heavy guns; back to the spawn, up those damn stairs, chute off, die, repeat. There's a great bit where you come to the final island and the Indonesian Assault Boats circle past, backed by armed zodiacs. We enjoyed duck-shooting them for ages. Best part of the mission. The spawn on the island dock was clearly innaccessible from a zodiac, so we had to capture an Assault Boat, drive it at the dock and jump over. We thought the endless stairway went on for a bit too long. My team-mate got half-way up, turned a corner too late and fell off. It was around that point that I realised I was carrying the wrong weapon, but I sure as hell wasn't going back. But at least the opposition up top was negligeable, and it was a lovely view. Thanks for an entertaining map.
  • March 1, 2018 at 11:12
    Hi IndioBlack, is there any possibility to get some of your maps or that you upload them here? Are they for AW2 or TR/ESC, IC4...?
  • March 1, 2018 at 13:23
    I have AW2 maps. They are all designed for small teams of between 4 and 6. I thought you guys tended to go for big teams on the Internet, so our little group is small potatoes. There are a few co-ops and lots of Deathmatches. Yes I could try uploading some. Thanks.
  • March 1, 2018 at 18:05
    I play only with my Wife and/or my Son over LAN - so your maps could be perfect for us 2 / 3 :) Thank you ;)
  • February 8, 2021 at 03:49
    Passed the map alone in about 2 hours. All boxes were concentrated in the central part near points X, A and D. Sometimes they were located on the roofs of 3 storey buildings. The height here was not particularly terrible, as there were fences. From point F you had to jump on a motorcycle. It was not difficult to climb to point J and cross the Suspension Bridge. There were the last 2 boxes near the Tower.

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