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Coopwarriors

@coopwarriors
Active 2 days, 17 hours ago
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    Coopwarriors and Profile picture of Just GeorgeJust George are now friends 1 month, 2 weeks ago

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    Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 1 month, 2 weeks ago

    done it works fine for me . wher to send it. or.send me a test mail coopwarriors@ziggo.nl. then i can send it to

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    Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 1 month, 2 weeks ago

    I think I’m almost done. Please be patient.

  • Profile picture of Coopwarriors

    Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 1 month, 2 weeks ago

    i still work on it it tack longer then than expected

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    Coopwarriors replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS 1 month, 3 weeks ago

    I know it but I am not at home at the moment. I’ll get back to you Thursday afternoon. I’ll make an example and email it to you if you give it to me in a DM.

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    Coopwarriors replied to the topic Setting helicopters to ‘passive’ state in the forum MAPPING QUESTIONS 3 months ago

    you dont need a text bin file ore a wac file for it

  • Profile picture of Coopwarriors

    Coopwarriors replied to the topic Setting helicopters to ‘passive’ state in the forum MAPPING QUESTIONS 3 months ago

    you dont need a text bin file ore a wac file for it

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    Coopwarriors replied to the topic Setting helicopters to ‘passive’ state in the forum MAPPING QUESTIONS 3 months ago

    Press the helo key, then Edit item attributes. There’s also the Al text file. Change that to ignore enemies.

    If you can’t figure it out, I’ll make a demo map .

  • Profile picture of Coopwarriors

    Coopwarriors replied to the topic disable drivable vehicle in the forum MAPPING QUESTIONS 4 months, 2 weeks ago

    also for  coöperatieve maps

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    Coopwarriors replied to the topic full screen 4k how ? in the forum TALK ABOUT ANYTHING 5 months, 1 week ago

    yes that is possible it was set to 14 Hz and it had to be 60 Hz for the screen

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    Coopwarriors replied to the topic full screen 4k how ? in the forum TALK ABOUT ANYTHING 5 months, 1 week ago

    ok i have fix it

  • Profile picture of Coopwarriors

    Coopwarriors started the topic full screen 4k how ? in the forum TALK ABOUT ANYTHING 5 months, 2 weeks ago

    hi everyone i have a problem that i can’t get full screen with BHD and Dagger and Landwarriors Does anyone have an idea i play with a 4k screen

  • Profile picture of Coopwarriors

    Coopwarriors started the topic MED in the forum MAPPING QUESTIONS 9 months, 2 weeks ago

    I’m playing JO with a 4k. Everything else is fine but I have a problem with the med. I can’t get a full screen

  • Profile picture of Coopwarriors

    Coopwarriors started the topic happy new year in the forum TALK ABOUT ANYTHING 9 months, 2 weeks ago

  • Profile picture of Coopwarriors

    Coopwarriors replied to the topic babstats in the forum TALK ABOUT ANYTHING 11 months, 1 week ago

    this is what i see run-time error 91  object variable or with block variable not set

  • Profile picture of Coopwarriors

    Coopwarriors replied to the topic babstats in the forum TALK ABOUT ANYTHING 11 months, 3 weeks ago

    i will try it

     

  • Profile picture of Coopwarriors

    Coopwarriors started the topic babstats in the forum TALK ABOUT ANYTHING 1 year ago

    anyone have an idea how to make babstats work from 32 bit to 64 bit pc. i miss it. it still works on 32 bit but since windows 10 is going out next year then it stops

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    Coopwarriors replied to the topic Mortars in the forum MAPPING QUESTIONS 1 year ago

    if chain(2) then
    consol(“INCOMING MORTARS!!!…..TAKE COVER!”)
    endif

    if chain(1) then
    quake(5)
    wave(“mortimp3.wav”)
    killssn(2907)
    endif

    if chain(1) then
    wave(“gsmtrn2.wav”)
    endif

    if chain(1) then
    quake(5)
    wave(“mortimp5.wav”)
    killssn(2908)

    endif

    if chain(2) then
    quake(5)
    wave(“mortimp5.wav”)
    killssn(2909)

    endif

    if chain(2)…[Read more]

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    Coopwarriors replied to the topic my health in the forum TALK ABOUT ANYTHING 1 year, 1 month ago

    Big thanks All

     

  • Profile picture of Coopwarriors

    Coopwarriors replied to the topic my health in the forum TALK ABOUT ANYTHING 1 year, 1 month ago

    big thanks you 2

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