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	<title>ADVANCED WARFARE 2 | Coopwarriors | Friends Activity</title>
	<link>https://awmod.com/members/coopwarriors/activity/friends/</link>
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				<guid isPermaLink="false">057dbdc977c63c6558bce11f9ffc2044</guid>
				<title>Red Dog replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/nice-coop-maps-for-singleplayer/#post-5786</link>
				<pubDate>Sun, 17 May 2026 10:48:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>If you are familiar with writing .wac scripts, there is a script that you can adjust the accuracy of the AI   </p>
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				<guid isPermaLink="false">9809d044f918006d9c03d239c3a1ac60</guid>
				<title>Red Dog replied to the topic Creating a WAC File in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/creating-a-wac-file/#post-5785</link>
				<pubDate>Sun, 17 May 2026 10:44:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>I took a .wac file from a previous map, deleted the content, and renamed it to the new map and the editor opened it.</p>
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				<guid isPermaLink="false">9509eefc3c484728ed1cc63cb1f5b590</guid>
				<title>Captain replied to the topic Creating a WAC File in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/creating-a-wac-file/#post-5784</link>
				<pubDate>Wed, 06 May 2026 09:35:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>I havent much experience with the DFXEditor but does your Windows allow you to just create a text file in the same folder as your map, and then just rename it from &#8220;.txt&#8221; to &#8220;.wac&#8221; so the game picks it up?</p>
<p>You will need to set Windows to show file extensions. </p>
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				<guid isPermaLink="false">f6eadabfbb2d601c2dd3183a31bd73e6</guid>
				<title>Red Dog started the topic Creating a WAC File in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/creating-a-wac-file/</link>
				<pubDate>Sun, 26 Apr 2026 17:46:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>I got a new computer with Windows 11 and the DFXEditor will not create a new WAC file. Does anyone know how to? I am sure its got to do with permissions</p>
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				<guid isPermaLink="false">99aacd7683b0fb76786c3a553a796ad8</guid>
				<title>Captain replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/nice-coop-maps-for-singleplayer/#post-5771</link>
				<pubDate>Fri, 06 Feb 2026 09:33:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>You are welcome. </p>
<p>What about the Rainbow Six series that are included as COOP maps in AW2? </p>
<p>There are 6 episodes included and the 7th is available as download on the site here:</p>
<div class="responsive-embed responsive-embed-16x9">
<blockquote class="wp-embedded-content" data-secret="GDoxC1ef1q"><p><a href="https://awmod.com/aw2-rainbow-in-vegas-7/" rel="nofollow ugc">AW2 &#8211; RAINBOW IN VEGAS 7</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="&#8220;AW2 &#8211; RAINBOW IN VEGAS 7&#8221; &#8212; ADVANCED WARFARE 2" src="https://awmod.com/aw2-rainbow-in-vegas-7/embed/#?secret=slNlR2biQO#?secret=GDoxC1ef1q" data-secret="GDoxC1ef1q" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
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				<guid isPermaLink="false">35c944357655bb92f269ba02905ac550</guid>
				<title>Captain replied to the topic Nice Coop maps for Singleplayer in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/nice-coop-maps-for-singleplayer/#post-5741</link>
				<pubDate>Wed, 04 Feb 2026 21:35:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>If you haven&#8217;t tried them yet, I can recommend the Halflife series. </p>
<p>You can find them in our downloads here: </p>
<p><a href="https://awmod.com/?s=half+life" rel="nofollow ugc">https://awmod.com/?s=half+life</a></p>
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				<guid isPermaLink="false">0a31d8bc5565d2f5c313205e0ac5e721</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5736</link>
				<pubDate>Thu, 25 Dec 2025 22:35:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>I remembered that I use to have 5 different static IP&#8217;s for hosting servers, don&#8217;t know if that matters. As for trying to run 2 servers, Windows 7 was the last I tried hosting multiple servers. Don&#8217;t know if things will work with Windows 11. Currently I have only 1 box with Windows 7 </p>
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				<guid isPermaLink="false">94e2f7bcaba0129983853d001caf0fea</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5666</link>
				<pubDate>Thu, 04 Dec 2025 21:16:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s all I got&#8230;..Sorry I couldn&#8217;t help</p>
<p>Good Luck!</p>
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				<guid isPermaLink="false">7f6620259a8b68c6a48f98fcb9967670</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5665</link>
				<pubDate>Thu, 04 Dec 2025 21:16:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s all I got&#8230;..Sorry I couldn&#8217;t help</p>
<p>Good Luck!</p>
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				<guid isPermaLink="false">d0eeff17e435b31ec2cc3de118d87d20</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5663</link>
				<pubDate>Thu, 04 Dec 2025 19:34:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>After I open a port in the router, I need to assign the name of the PC that will be using that specific  port</p>
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				<guid isPermaLink="false">d156c494d0320ac3cfece10dc8036c41</guid>
				<title>Captain replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5661</link>
				<pubDate>Thu, 04 Dec 2025 09:07:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>Do you have it installed with different CD keys for each server?</p>
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				<guid isPermaLink="false">bc62daa3fbcfe9bb444dbe35457fb14f</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5658</link>
				<pubDate>Wed, 03 Dec 2025 21:51:23 +0100</pubDate>

									<content:encoded><![CDATA[<p>Did you change the 5 spots in the game config too?</p>
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				<guid isPermaLink="false">a3840c8032308292a816f8094f39b800</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5656</link>
				<pubDate>Wed, 03 Dec 2025 19:54:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey Wad,<br />
I have had several computers setup as servers to host different JO mods, IC, ICE, SNA, AW2 and what I did was open port 32768, 32769, 32770, 32771 in each game config and router.  </p>
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				<guid isPermaLink="false">e5c32d4988d5d4f8f55e6689b7ce9751</guid>
				<title>Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/page/2/#post-5638</link>
				<pubDate>Tue, 14 Oct 2025 21:25:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>You are welcome 🙂</p>
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				<guid isPermaLink="false">8b676061aae646058a34ff466483edcd</guid>
				<title>Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/page/2/#post-5636</link>
				<pubDate>Mon, 22 Sep 2025 15:16:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>If players are confined in a certain area, I think a time limit would be a good idea for the amount of respawners.<br />
Just so they don&#8217;t feel stuck or it becomes too repetitive. It&#8217;s important that they do feel like progress is being made to keep them engaged.<br />
So if you keep that on top of mind, I think players will be happy.</p>
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				<title>Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5562</link>
				<pubDate>Fri, 05 Sep 2025 10:48:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>Good idea with the vehicles. As long as you stick to the same vehicles and not 10 different ones, you will keep a relatively low memory. Once 1 vehicle is inserted, the texture memory of that vehicle will be reused for the 2nd one you insert, so in that way it will limit the texture memory.<br />
Does that mean you can insert 100 vehicles or more &#8211; no,&hellip;<span class="activity-read-more" id="activity-read-more-1414"><a href="https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5562" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">95cbc3cb6802082f4d4e87577eb10ce4</guid>
				<title>Captain replied to the topic Making vehicles respawn at spawn markers at different location in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5560</link>
				<pubDate>Wed, 03 Sep 2025 09:33:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi George</p>
<p>The way I see it, you can do it in 2 easy ways.<br />
1) You can place the vehicle next to the spawnpoint and maybe use walls around it to hide or make the vehicle unavailable until the players have taken over the spawnpoint.</p>
<p>2) You can place the vehicles by the spawnpoint and simply use the wac command &#8220;disablessn(xxxx)&#8221; to disable the&hellip;<span class="activity-read-more" id="activity-read-more-1412"><a href="https://awmod.com/forums/topic/making-vehicles-respawn-at-spawn-markers-at-different-location/#post-5560" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">ff262c4a725bfe236a40a92a60928330</guid>
				<title>Red Dog replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5540</link>
				<pubDate>Tue, 12 Aug 2025 14:30:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>You can assign each player that joins the game a SSN allowing a trigger to be activated over and over again. This is a great way to teleport a player one at a time when the player steps in a area/trigger. It takes a few things to make this happen. For every slot that is setup in the server you have to make that many events (if the server has 16&hellip;<span class="activity-read-more" id="activity-read-more-1398"><a href="https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5540" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">84eb4c55371ef787eed806baf57abef5</guid>
				<title>Captain replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5527</link>
				<pubDate>Mon, 28 Jul 2025 11:44:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi George</p>
<p>No you have misunderstood the use of this wac command.</p>
<p>First rule when making a coop map: Never use player ssn &#8220;10000&#8221; because it only refers to the first player entering the game &#8211; usually the host.<br />
Then the rest of the players would not be able to trigger it. </p>
<p>When you use ssnride in your wac, you only have to refer to the object&hellip;<span class="activity-read-more" id="activity-read-more-1395"><a href="https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5527" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">69836bf9d1bc66f70390ba2e9e95c4e1</guid>
				<title>Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/specific-wac-commands/#post-5484</link>
				<pubDate>Thu, 26 Jun 2025 16:58:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>What causes system dumps is a good question. Its possible a bad WAC script could cause a dump or maybe memory leaks or to much going on in the map. There is a program that can check the WAC script for errors. As for the bin, it will not display the messages correctly or if the wrong template is used, the goals will not display correctly but I do&hellip;<span class="activity-read-more" id="activity-read-more-1362"><a href="https://awmod.com/forums/topic/specific-wac-commands/#post-5484" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">2f7f4f8cd358e43b1ec47499e72cbd7c</guid>
				<title>Captain started the topic Tutorial: Display Repeating Goal Messages so players knows what to do in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/tutorial-display-repeating-goal-messages-so-players-knows-what-to-do/</link>
				<pubDate>Tue, 17 Jun 2025 20:06:02 +0100</pubDate>

									<content:encoded><![CDATA[<p><strong>Why is this important?</strong><br />
Not all players in your map are starting from the beginning of your map.<br />
Especially on dedicated servers, new players may join 60% into your map, so even if you as a mapper, have provided a briefing file (.BIN file) along with you map, so you can see the overall briefing &#8211; they don&#8217;t have a way of knowing how far down the&hellip;<span class="activity-read-more" id="activity-read-more-1356"><a href="https://awmod.com/forums/topic/tutorial-display-repeating-goal-messages-so-players-knows-what-to-do/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">8db6ce0d2f84bfcb487e38c1f717a07a</guid>
				<title>Captain replied to the topic Requirements for JO video upload in the forum GAME &#039;NICE-TO-KNOWS&#039;</title>
				<link>https://awmod.com/forums/topic/requirements-for-jo-video-upload/#post-5288</link>
				<pubDate>Tue, 27 May 2025 16:15:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=5285]May I ask what the requirements are for having a fan-/self-made JO video/trailer to the video section of this website? Is there a similar checklist like there is for submitting a map for approval and upload? Thank you so much for clarifying. [/quote]</p>
<p>Hi George</p>
<p>It&#8217;s the first time someone has asked us that. No we don&#8217;t have any&hellip;<span class="activity-read-more" id="activity-read-more-1335"><a href="https://awmod.com/forums/topic/requirements-for-jo-video-upload/#post-5288" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">c0b62378a3c5a6a9348561431fd0a106</guid>
				<title>Red Dog replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-5262</link>
				<pubDate>Thu, 08 May 2025 12:29:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>I do make maps for the JO-IC4 mod and I host a server, I have reservations with the AWmod and editor.</p>
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				<guid isPermaLink="false">e0b2c93892bbf27dea7db3d250ac925e</guid>
				<title>Red Dog replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-5259</link>
				<pubDate>Sat, 03 May 2025 14:22:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Wac script is correct.</p>
<p>Every time the first player enters the game, he is assigned automatically the SSN number 10000 by the Nova Gods. When the second player enters the game he will be assigned the SSN number 10001 and so on until all the allocated slots are used.</p>
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				<guid isPermaLink="false">e8427d17a731dc5c2ffcd9195852647e</guid>
				<title>Red Dog replied to the topic You all know when buildings visual disappear from the map in the forum GAME &#039;NICE-TO-KNOWS&#039;</title>
				<link>https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-5257</link>
				<pubDate>Sat, 03 May 2025 06:02:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>I found that certain terrains with certain buildings will cause that issue, if certain buildings are too close to each other, and/or you are at the Vertex Data limit.</p>
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				<guid isPermaLink="false">3dc60006ad25bf940acbaf1bf6235861</guid>
				<title>Red Dog replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-5256</link>
				<pubDate>Sat, 03 May 2025 05:48:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>Mybad&#8230;its been awhile since I made a map. This script will allow every player and every AI to be able to jump of the tallest building and not die.</p>
<p>The script only needs to be:</p>
<p>fallmps=100</p>
<p>No need for the if never, which means it never happened yet or the endif, which ends the script from happening again.</p>
<p>Every player that enters the game&hellip;<span class="activity-read-more" id="activity-read-more-1321"><a href="https://awmod.com/forums/topic/fallmps-und-breathtime/#post-5256" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">1018af55bd7b503dbd164af66bfb907d</guid>
				<title>Red Dog replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-5254</link>
				<pubDate>Thu, 01 May 2025 16:09:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes players and AI will be will be able to fall from heights and live when using the fallmps script.</p>
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				<guid isPermaLink="false">2112e5293ffb6b2d7bd56ec235401d93</guid>
				<title>Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/specific-wac-commands/#post-5252</link>
				<pubDate>Thu, 01 May 2025 16:05:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Here is a counter script for destroying 10 crates. It lets you know how many crates need to be destroyed using variables.</p>
<p>if never() then<br />
set(V3,10)<br />
endif</p>
<p>if never() and ssndead(365) then<br />
dec(V3)<br />
endif</p>
<p>if never() and ssndead(366) then<br />
dec(V3)<br />
endif</p>
<p>if never() and ssndead(367) then<br />
dec(V3)<br />
endif</p>
<p>if never() and ssndead(368)&hellip;<span class="activity-read-more" id="activity-read-more-1318"><a href="https://awmod.com/forums/topic/specific-wac-commands/#post-5252" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">e33700f7bc7529018331aaaf38c1b595</guid>
				<title>Captain replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/question-regarding-playing-multiple-sounds-at-the-same-time/#post-5019</link>
				<pubDate>Wed, 26 Mar 2025 17:20:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=5017]Hey everyone, I need some help understanding how to play two sound files at the same time in Joint Ops, if it’s even possible. I’m working on a single-player map and want to have both music and other sound effects playing simultaneously. The problem is that when using raw .wav files, one won’t start until the other finis&hellip;<span class="activity-read-more" id="activity-read-more-1314"><a href="https://awmod.com/forums/topic/question-regarding-playing-multiple-sounds-at-the-same-time/#post-5019" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic A.I. Facial expressions through WAC in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/a-i-face-expression-through-wac/#post-5015</link>
				<pubDate>Fri, 14 Mar 2025 18:23:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=5014]I have been playing with this also and I can not get it to work with AW. ssnguard works well, just not the facial expressions. Guard works differently with different Bots. Have fun testing! It is useful for a detailed map.</p>
<ul>
<li>If never then</li>
<li>ssnguard(1010,1) //(ssn,1) 1 for true [On], 0 for false [Off].</li>
<p>&hellip;</ul>
<p><span class="activity-read-more" id="activity-read-more-1308"><a href="https://awmod.com/forums/topic/a-i-face-expression-through-wac/#post-5015" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic MED in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/med/#post-5005</link>
				<pubDate>Sat, 01 Feb 2025 16:35:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4958]I’m playing JO with a 4k. Everything else is fine but I have a problem with the med. I can’t get a full screen a i have it my resolution was set to high LOL [/quote]</p>
<p>Hehe interesting to hear.<br />
I guess when Novalogic made MED they didn&#8217;t expect todays screens of 4k.<br />
So I guess it appears to you as a window instead?</p>
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				<title>Walker*&#124;* replied to the topic Just joined in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/just-joined/#post-4966</link>
				<pubDate>Thu, 09 Jan 2025 17:33:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>Welcome hope you get engaged in this game as we are&#8230;&#8230;..</p>
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				<title>Walker*&#124;* replied to the topic happy new year in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/happy-new-year-2/#post-4965</link>
				<pubDate>Thu, 09 Jan 2025 17:32:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>HAPPY NEW YEAR everyone we should look forward to changing the world back to sanity&#8230;.</p>
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				<title>Captain replied to the topic happy new year in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/happy-new-year-2/#post-4956</link>
				<pubDate>Wed, 01 Jan 2025 22:50:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>Happy New Year Coopwarriors!<br />
Look forward to much much more in 2025! 🙂</p>
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				<guid isPermaLink="false">43c119a346fd5fbf262970dec7a87d15</guid>
				<title>Captain replied to the topic Easy, Normal and Hard mode in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/easy-normal-and-hard-mode/#post-4952</link>
				<pubDate>Fri, 20 Dec 2024 09:21:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4950]FORUM[/quote]</p>
<p>Hi Teddels</p>
<p>Sounds great.<br />
Yes absolutely. I&#8217;ve seen maps where that has been done before.</p>
<p>You can put all your AI&#8217;s in a group and then use &#8220;GLOOP&#8221; to (stands for group loop) in the wac to loop the same wac command for all in the groop.</p>
<p>If you want an example of how to do that, checkout Sleepless&#8217;&hellip;<span class="activity-read-more" id="activity-read-more-1286"><a href="https://awmod.com/forums/topic/easy-normal-and-hard-mode/#post-4952" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic Just joined in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/just-joined/#post-4941</link>
				<pubDate>Fri, 06 Dec 2024 19:06:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>Welcome to the forum! 🙂 </p>
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				<title>Captain replied to the topic Emplacements not engaging from larger distance than 200m in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/emplacements-not-engaging-from-larger-distance-than-200m/#post-4940</link>
				<pubDate>Fri, 06 Dec 2024 19:05:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Ive seen it done in many maps made with NILE.<br />
NILE being never fully developed and released as an alpha version from Novalogic, a lot of settings does not work like it does in the MED.  So some of those settings can be done through WAC instead,</p>
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				<title>Captain replied to the topic Emplacements not engaging from larger distance than 200m in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/emplacements-not-engaging-from-larger-distance-than-200m/#post-4938</link>
				<pubDate>Thu, 05 Dec 2024 04:22:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4934]Is anybody else experiencing problems with manned emplacements engaging blue team/player from a larger distance than 200-250m? I cannot for the life of me get it work, not even when the bot is set to red alert. Is it the terrain? Is it the (specific type of) emplacement itself? Something completely different?</p>
<p>I had set up&hellip;<span class="activity-read-more" id="activity-read-more-1280"><a href="https://awmod.com/forums/topic/emplacements-not-engaging-from-larger-distance-than-200m/#post-4938" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic Registering in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/registering/#post-4933</link>
				<pubDate>Fri, 22 Nov 2024 13:47:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Redfox</p>
<p>Do you mean creating a new account in Novaworld? I&#8217;ve heard that it is down at the moment. </p>
<p>You can host via virtual LAN with your buddies and thus not having to log into Novaworld. </p>
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				<title>Captain replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/specific-wac-commands/#post-4929</link>
				<pubDate>Mon, 18 Nov 2024 17:16:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4928]A question about waves if I may:<br />
-I would like to add war ambience sounds to a WAC file;</p>
<p>-they are meant to play every so-many seconds (probably uneven number of seconds to prevent predictability);</p>
<p>-they are meant to alternate/play in a shuffled manner;</p>
<p>-each sound is meant to play once, then silence, then the next one in&hellip;<span class="activity-read-more" id="activity-read-more-1271"><a href="https://awmod.com/forums/topic/specific-wac-commands/#post-4929" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">2e4890be12fa1addf62b8e17cb3bf0de</guid>
				<title>Captain replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/specific-wac-commands/#post-4922</link>
				<pubDate>Thu, 07 Nov 2024 12:54:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4921]Thanks Captain, but many of those commands in that thread do not specify whether they work in single player or coop. Some didn’t work at all as I tried them in both map types, such as playerfired(#), ssnSeesSsn, ssnTargetSsn to name a few.</p>
<p>For example: when it comes to mortars and their (audio)visibility for players (other t&hellip;<span class="activity-read-more" id="activity-read-more-1267"><a href="https://awmod.com/forums/topic/specific-wac-commands/#post-4922" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/specific-wac-commands/#post-4920</link>
				<pubDate>Sun, 03 Nov 2024 15:12:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Just George</p>
<p>I can see that we have a specific forum thread about overview of wac commands. </p>
<p>Check it out here:</p>
<div class="responsive-embed responsive-embed-16x9">
<blockquote class="wp-embedded-content" data-secret="RJ6q2Bud0G"><p><a href="https://awmod.com/forums/topic/wac-commands-overview/" rel="nofollow ugc">WAC commands overview</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="&#8220;WAC commands overview&#8221; &#8212; ADVANCED WARFARE 2" src="https://awmod.com/forums/topic/wac-commands-overview/embed/#?secret=NGw2FJaBy3#?secret=RJ6q2Bud0G" data-secret="RJ6q2Bud0G" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
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				<title>Captain replied to the topic babstats in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/babstats/#post-4894</link>
				<pubDate>Mon, 14 Oct 2024 16:29:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4890]anyone have an idea how to make babstats work from 32 bit to 64 bit pc. i miss it. it still works on 32 bit but since windows 10 is going out next year then it stops</p>
<p>[/quote]</p>
<p>Try this guide.<br />
Does this work?</p>
<div class="responsive-embed responsive-embed-16x9"><iframe loading="lazy" title="How to Run 32 Bit Programs and Apps on 64 Bit Windows 11/10/8/7" width="1400" height="788" src="https://www.youtube.com/embed/lBxF5hIj4fU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
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				<title>Captain replied to the topic A.I. Facial expressions through WAC in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/a-i-face-expression-through-wac/#post-4868</link>
				<pubDate>Tue, 01 Oct 2024 20:54:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Just George</p>
<p>You can find the thread about facial expressions here.</p>
<div class="responsive-embed responsive-embed-16x9">
<blockquote class="wp-embedded-content" data-secret="92IMN5nwIU"><p><a href="https://awmod.com/forums/topic/wac-commands-overview/" rel="nofollow ugc">WAC commands overview</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="&#8220;WAC commands overview&#8221; &#8212; ADVANCED WARFARE 2" src="https://awmod.com/forums/topic/wac-commands-overview/embed/#?secret=zhfdJwzHvk#?secret=92IMN5nwIU" data-secret="92IMN5nwIU" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
<p>Be aware that maybe some of the wac commands only work in Single Player or with MED.<br />
I&#8217;ve never used it myself but give it a try.</p>
<p>&nbsp;</p>
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				<title>Walker*&#124;* replied to the topic my health in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/my-health/#post-4828</link>
				<pubDate>Mon, 16 Sep 2024 14:04:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>Sorry coopwarrior I thought it was Captian that was in bad health&#8230;..Prayers for you and family my friend&#8230;.</p>
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				<title>Captain replied to the topic Happy to be here in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/happy-to-be-here/#post-4819</link>
				<pubDate>Wed, 11 Sep 2024 18:06:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>Very happy to welcome you here, Just George.</p>
<p>It sounds amazing what you are up to and can&#8217;t wait to play and see some of your releases soon 🙂</p>
<p>All the best<br />
Captain</p>
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				<title>Walker*&#124;* replied to the topic my health in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/my-health/#post-4816</link>
				<pubDate>Mon, 09 Sep 2024 05:09:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>Sorry to hear about your health Captian did not know what was happening since the web site was down. Putting you on my prayer list for you and The whole family when you go down the rest suffer as well.</p>
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				<title>Captain replied to the topic Future patches/updates? in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/future-patches-updates/#post-4796</link>
				<pubDate>Wed, 04 Sep 2024 18:06:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Just George,</p>
<p>Thanks for your question.<br />
It took about 3 years to create AW which then lead to a new release of AW2.</p>
<p>In terms of capacity, AW2 is completely filled up to the limit of what the engine is capable of in terms how many assets that you can put in the game &#8211; while still being compatible with maps from Joint Operations:Typhoon Rising,&hellip;<span class="activity-read-more" id="activity-read-more-1220"><a href="https://awmod.com/forums/topic/future-patches-updates/#post-4796" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic Custom maps don’t show up in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/custom-maps-dont-show-up/#post-4795</link>
				<pubDate>Wed, 04 Sep 2024 17:45:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4780]Hi all, does anybody else have this issue as well when you create a custom map (in Dfx Med that comes with the AW2 install) and save it directly into the AW2 folder, and then it doesn’t show in the list of available maps. I found a detour for the time being though: I save the files to my documents folder, then transfer them to t&hellip;<span class="activity-read-more" id="activity-read-more-1219"><a href="https://awmod.com/forums/topic/custom-maps-dont-show-up/#post-4795" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Captain replied to the topic my health in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/my-health/#post-4794</link>
				<pubDate>Wed, 04 Sep 2024 17:37:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote quote=4781]A tough year at the moment. First in March a heart operation 3 bypass and less than 5 months later I was back in the hospital with double pneumonia, then another kidney problem due to the medication I needed for the sugar, then another liver value that was too high. And to my dismay heart rhythm disorder. Everything is stable now&hellip;<span class="activity-read-more" id="activity-read-more-1218"><a href="https://awmod.com/forums/topic/my-health/#post-4794" rel="nofollow ugc">[Read more]</a></span></p>
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