<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ADVANCED WARFARE 2 | AKMARK5000 | Friends Activity</title>
	<link>https://awmod.com/members/akmark5000/activity/friends/</link>
	<atom:link href="https://awmod.com/members/akmark5000/activity/friends/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for AKMARK5000&#039;s friends.</description>
	<lastBuildDate>Mon, 20 Apr 2026 08:39:10 +0100</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">27dc0a2c70b6eacf7a5472801d3ce3d2</guid>
				<title>TTG_THOR replied to the topic Ports for AW2 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/ports-for-aw2/#post-4623</link>
				<pubDate>Sun, 26 May 2024 00:57:25 +0100</pubDate>

									<content:encoded><![CDATA[<p>Tayna</p>
<p>the only port that I open is the default port 32768. all the rest i leave alone. To this day i have not a clue why the others need to be open. also you need to open the Internal IP Address of the computer your hosting it on. Example 192.168.1.10 or 11 or so on. To find computer IP open your cmd type in ipcofig hit enter you are looking for&hellip;<span class="activity-read-more" id="activity-read-more-1203"><a href="https://awmod.com/forums/topic/ports-for-aw2/#post-4623" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">2838b1197e0a8399595b9fc6e3b9b132</guid>
				<title>Ennio PG replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-4316</link>
				<pubDate>Sun, 29 Oct 2023 14:16:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Captain,</p>
<p>thank you for your thoughts. The Value of 10 or 12 is just a thought, i still don&#8217;t know the Original Value but it must be somewhere inside of one these .pfff (maybe?). It&#8217;s not just about these AI&#8217;s but also that Players can jump with fallmps 30 without Parachute from (very) high Altitude without dying or injuring. Problem is, i want&hellip;<span class="activity-read-more" id="activity-read-more-1159"><a href="https://awmod.com/forums/topic/fallmps-und-breathtime/#post-4316" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">266dafe4669d6bb096915ff2a0640cfb</guid>
				<title>Ennio PG started the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/</link>
				<pubDate>Mon, 23 Oct 2023 14:26:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi there,<br />
somebody knows the Original Value of &#8220;fallmps&#8221; and &#8220;breathtime&#8221;? In some Maps i&#8217;ve played (for example Hardmaps) was a Value of 30 for &#8220;fallmps&#8221; and that was too high for my taste. Enemies were jumping from really high Mountains/Hills without dying. In the old Bearforce Mod for DFX was a Value 25 in the game.wac for &#8220;fallmps&#8221;. I think,&hellip;<span class="activity-read-more" id="activity-read-more-1155"><a href="https://awmod.com/forums/topic/fallmps-und-breathtime/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">34a77826ddc3d851a75109ae3c27a8e3</guid>
				<title>Ennio PG started the topic AI Accuracy Wac Script (Difficulty Adjustment) in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/ai-accuracy-wac-script-difficulty-adjustment/</link>
				<pubDate>Fri, 15 Sep 2023 10:22:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi there,</p>
<p>since i saw a lot of Maps made the same mistake about the AI Accuracy Wac Script, i thought i should share how this is done correctly.</p>
<p>A Difficulty Adjustment/AI Accuracy Wac Script looks like this:<br />
&lt;p style=&#8221;text-align: center;&#8221;&gt;<strong><em>//***** Difficulty Adjustment *****</em></strong>&lt;/p&gt;<br />
&lt;p style=&#8221;text-align: center;&#8221;&gt;<strong><em>if (humans == 1) then accuracyspread&hellip;</em></strong><span class="activity-read-more" id="activity-read-more-1150"><a href="https://awmod.com/forums/topic/ai-accuracy-wac-script-difficulty-adjustment/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">2dadf0ebee2a1920ed83999db0e231ef</guid>
				<title>Ennio PG started the topic AW2 with Joint Ops 1.7.5.7. Version/Update in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/aw2-with-joint-ops-1-7-5-7-version-update/</link>
				<pubDate>Wed, 24 Aug 2022 11:23:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi everyone,</p>
<p>has somebody tested how AW2 plays with the 1.7.5.7 Version of Joint Ops? I know, AW2 comes already with 1.7.1.9 &#8230; but it would be very interesting to know, if there is any difference between playing AW2 with 1.7.5.7 instead of 1.7.1.9 (Map compatibility, Sysdump at Map rotation, Gameplay&#8230;)</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">c9adeabfe8a12e5f15dc6d1faf3f3d2f</guid>
				<title>Ennio PG started the topic AW2 AA Catch 22 in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/aw2-aa-catch-22/</link>
				<pubDate>Tue, 02 Aug 2022 15:25:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi there,</p>
<p>has anyone a copy of the AW2 Map &#8220;AA Catch 22&#8221; by Stargate? It was posted by Captain on the old AW Site&#8230;one of the last Maps he posted before switching to this new Homepage. Are there more Maps to get from Stargate beside &#8220;AA Mission Shutdown&#8221; and &#8220;AA Catch 22&#8221;?</p>
<p>Cheers</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">8da1426ea5931ec2571d6ae42b169e90</guid>
				<title>Ennio PG started the topic &#034;Minutes per Day&#034; WAC Command in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/minutes-per-day-wac-command/</link>
				<pubDate>Thu, 28 Jul 2022 17:53:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi there,</p>
<p>is there any WAC Command which deals with the Minutes-per-Day-Rate? I would like to change for some NPZ/NPJ Maps to have 120 Minutes per Day instead of the original time rate.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">c5b57131a4e179a0873730cdf118f948</guid>
				<title>TTG_THOR and Janni are now friends</title>
				<link>https://awmod.com/activity/p/1041/</link>
				<pubDate>Fri, 18 Mar 2022 10:31:47 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">b59f294f5fce36a6ab5c7ac4d0afa358</guid>
				<title>Ennio PG started the topic AW2 soundtrack score in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/aw2-soundtrack-score/</link>
				<pubDate>Wed, 15 Dec 2021 15:24:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Captain,</p>
<p>any chance to get the AW2 soundtrack score as a Aw2-Mixtape (256-320 MP3 Quality)&#8230;for offline use? I would like to hear the tracks like an Album without the need to be online or play the game?</p>
<p>&nbsp;</p>
<p>Cheers</p>
<p>Ennio</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">31d90ff99b468e0e283740846f971b80</guid>
				<title>Ennio PG and -ToF-Oldie are now friends</title>
				<link>https://awmod.com/activity/p/936/</link>
				<pubDate>Fri, 08 Oct 2021 16:56:25 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">be8af10ba2d3b3cbb7c760c45396daa4</guid>
				<title>Ennio PG changed their profile picture</title>
				<link>https://awmod.com/activity/p/927/</link>
				<pubDate>Sun, 15 Aug 2021 15:28:15 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">6857ca5fbd61e1428bf3fe91a2a1b982</guid>
				<title>Ennio PG changed their profile picture</title>
				<link>https://awmod.com/activity/p/926/</link>
				<pubDate>Sun, 15 Aug 2021 15:27:40 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">75d041b3f92aa41c57605043226e8dcf</guid>
				<title>Ennio PG replied to the topic How to change Map Name to AW2 Stock Maps Style? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-to-change-map-name-to-aw2-stock-maps-style/#post-2741</link>
				<pubDate>Thu, 08 Aug 2019 08:25:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Captain,</p>
<p>thank you for your answer 🙂 How did you do that for AW2? I know, if there&#8217;s a .MIS File, you can change it with the Editor&#8230;..but how to change it for NPZ/NPJ Files or BMS without a MIS-File?</p>
<p>Cheers</p>
<p>Ennio</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">dbcd7116bf17f2e7a6104af088d09fed</guid>
				<title>Ennio PG started the topic How to change Map Name to AW2 Stock Maps Style? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-to-change-map-name-to-aw2-stock-maps-style/</link>
				<pubDate>Tue, 30 Jul 2019 10:48:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>all the AW2 Stock Maps are renamed like &#8220;AW2 &#8211; xxxx&#8221; or &#8220;ESC &#8211; xxxx&#8221; &#8211; how can i do that for non Stock Maps? I would like to be able to have my Favorite (non Stock) Missions in Line with the Stock Maps. Is there a Tool for renaming Maps? Changing only the File name doesn&#8217;t help&#8230;it seems i need to change Title within the File.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">d103c6d3c262c6ecf44db17760b2d03f</guid>
				<title>Ennio PG replied to the topic Hello AW2 ers in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/hello-aw2-ers/#post-2693</link>
				<pubDate>Sun, 03 Feb 2019 14:56:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>How about Map-Packs instead of &#8220;one-at-a-time&#8221;? As an example: &#8220;Red Dog&#8217;s First AW2 Maps&#8221;&#8230;with your three AW2 Maps (Disarment, Hostage Rescue, Green River). As a fan of your DFX2 &amp; AW2 Maps, it would be great to be able to play new AW2 Maps from you 😉</p>
<p>&nbsp;</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">6e821df057982f71d5b0d7383b4feb01</guid>
				<title>Ennio PG replied to the topic Start up screen in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/start-up-screen/#post-2689</link>
				<pubDate>Fri, 01 Feb 2019 14:18:47 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Original Start Screens (and most templates for them) are 800&#215;600&#8230;.but my selfmade Start Screens are in 1027&#215;768, 1280&#215;1024 or 1280&#215;720&#8230;even a few 1920&#215;1080 without problems. Maybe the game loads faster if you take 800&#215;600 instead of a larger size/resolution.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">b59cfff9912b7fe488110f0494a30823</guid>
				<title>Ennio PG replied to the topic Start up screen in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/start-up-screen/#post-2687</link>
				<pubDate>Fri, 01 Feb 2019 08:06:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Red Dog,</p>
<p>one way is to make a Screenshot inside the map and convert it to PCX. This PCX Picture need to have the same name like the map&#8230;so if you make a Start Screen for your map &#8220;<em>Red Dog&#8217;s</em> Backyard&#8221; the PCX must be titled &#8220;<em>Red Dog&#8217;s</em> Backyard&#8221;.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">da0d805d913c2cb7f492b0be6d976963</guid>
				<title>Ennio PG replied to the topic Characters  Files in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/characters-files/#post-2509</link>
				<pubDate>Wed, 14 Mar 2018 08:25:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>Or at least where are these Files stored, so i can have a look myself?</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">5ea4c8faadfcda942ae4be8f866be212</guid>
				<title>Ennio PG replied to the topic Mission too large in AW2 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/mission-too-large-in-aw2/#post-2497</link>
				<pubDate>Sat, 03 Mar 2018 13:32:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve changed a little in the Map and it is now playable:</p>
<p>197 People86 Vehicles/Objects1000 Buildings/Decorations231 Markers13 Area Triggers</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>26795K &#8211; Approximate Vertex Data</p>
<p>This is what i&#8217;ve done: changed 3 different Types of Heli into 1 Typ of Heli, changed 3 Types of Boats into 1 Type of (Aw2)Boat.&hellip;<span class="activity-read-more" id="activity-read-more-359"><a href="https://awmod.com/forums/topic/mission-too-large-in-aw2/#post-2497" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">d2fbb128fcbd7ffecd603cd953473473</guid>
				<title>Ennio PG replied to the topic Mission too large in AW2 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/mission-too-large-in-aw2/#post-2494</link>
				<pubDate>Fri, 02 Mar 2018 19:02:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Ok, i had a look into the BMS and these are the Stats:</p>
<p>&#8220;198 People88 Vehicles/Objects1000 Buildings/Decorations232 Markers13 Area Triggers</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>28323K &#8211; Approximate Vertex Data&#8221;</p>
<p>&nbsp;</p>
<p>I think everything with or above 28000K will cause &#8220;Mission too large&#8221; with Mods. Same is with DFX Missions played with AW2 I&#8217;ve&hellip;<span class="activity-read-more" id="activity-read-more-356"><a href="https://awmod.com/forums/topic/mission-too-large-in-aw2/#post-2494" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">9cb27d376d042074d4e490f47c563513</guid>
				<title>Ennio PG replied to the topic Mission too large in AW2 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/mission-too-large-in-aw2/#post-2492</link>
				<pubDate>Fri, 02 Mar 2018 12:39:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>Red Lassam (Mapmaker of this mission) has poested this on DFB:</p>
<p>&nbsp;</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">fef9da6f9e1d1fecab38350dfe707d22</guid>
				<title>Ennio PG started the topic Characters  Files in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/characters-files/</link>
				<pubDate>Fri, 02 Mar 2018 09:27:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Captain,</p>
<p>is there any possibility to get the Information how each of the 8 AW2 Character is build? Means, what Character is using which Graphic Files &#8211; for Instance &#8220;AhandBlk.dds&#8221; or &#8220;A_Gear_B.DDS&#8221;. Thx and greetings to Denmark.</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">1b70276eb0a546ece4d4cc13422fb298</guid>
				<title>TTG_THOR posted a new activity comment</title>
				<link>https://awmod.com/activity/p/176/#acomment-178</link>
				<pubDate>Mon, 11 Sep 2017 14:09:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>sorry, Hawk, I have been bombed bartered by tele marketers and if I don&#8217;t know I don&#8217;t answer it Try again ill pick up</p>
				<strong>In reply to</strong> -
				<a href="https://awmod.com/members/ttg_thor/" rel="nofollow ugc">TTG_THOR</a> and <a href="https://awmod.com/members/hawk1/" rel="nofollow ugc">hawk1</a> are now friends			]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">6ae5dddac517cc146024eaee6500ea2f</guid>
				<title>TTG_THOR and hawk1 are now friends</title>
				<link>https://awmod.com/activity/p/176/</link>
				<pubDate>Sat, 09 Sep 2017 16:25:57 +0100</pubDate>

				
									<slash:comments>2</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">eff850401d4bcbd4f27778ae381a686f</guid>
				<title>TTG_THOR and AKMARK5000 are now friends</title>
				<link>https://awmod.com/activity/p/173/</link>
				<pubDate>Thu, 07 Sep 2017 13:48:32 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">a859f2cd9d81d2504c8bde891c8975eb</guid>
				<title>TTG_THOR and cyclebot are now friends</title>
				<link>https://awmod.com/activity/p/172/</link>
				<pubDate>Thu, 07 Sep 2017 10:50:28 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">79f6f4d3fb13edca56591859b3f6cf05</guid>
				<title>TTG_THOR and Lunda are now friends</title>
				<link>https://awmod.com/activity/p/171/</link>
				<pubDate>Thu, 07 Sep 2017 08:11:33 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d5692b8151a00c3e4534d698515fef5e</guid>
				<title>TTG_THOR and RR SNAKE UK are now friends</title>
				<link>https://awmod.com/activity/p/170/</link>
				<pubDate>Thu, 07 Sep 2017 08:00:05 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">884a6d227d96fa1d99acac23d6712d7f</guid>
				<title>TTG_THOR and Walker*&#124;* are now friends</title>
				<link>https://awmod.com/activity/p/169/</link>
				<pubDate>Thu, 07 Sep 2017 05:42:51 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">86d7dd9cb5570947443610f62980064d</guid>
				<title>TTG_THOR replied to the topic Slogans of AW2 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/slogans-of-aw2/#post-2107</link>
				<pubDate>Thu, 07 Sep 2017 02:51:39 +0100</pubDate>

									<content:encoded><![CDATA[<p><strong>JO:ADVANCED WARFARE V2 – the community that keeps on giving</strong></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">1623356568181f5e2d867962c5560dc3</guid>
				<title>TTG_THOR and Captain are now friends</title>
				<link>https://awmod.com/activity/p/162/</link>
				<pubDate>Sun, 03 Sep 2017 20:14:55 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">7fdfe878c758190c043c6db071fcbfa8</guid>
				<title>TTG_THOR replied to the topic Greetings JO community in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/greetings-jo-community/#post-2033</link>
				<pubDate>Wed, 30 Aug 2017 15:50:35 +0100</pubDate>

									<content:encoded><![CDATA[<p><em><strong>Hay Captain</strong></em><br />
<em><strong>You out did yourself this time,  your site looks fantastic it&#8217;s nice to see everyone is still around.</strong></em><br />
<em><strong>Hope to catch up with you some day and will chat. I have just started to get back into thing with the gaming department, </strong></em>its<em><strong> still slow but getting better</strong></em><br />
<em><strong>Have a great day</strong></em></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">196822b38aa494efeff324c71c8de77d</guid>
				<title>TTG_THOR changed their profile picture</title>
				<link>https://awmod.com/activity/p/142/</link>
				<pubDate>Wed, 30 Aug 2017 14:39:45 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">39e6b71ecd1394896ba4d399bb6a11d2</guid>
				<title>TTG_THOR changed their profile picture</title>
				<link>https://awmod.com/activity/p/141/</link>
				<pubDate>Wed, 30 Aug 2017 14:38:41 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">c4fbaa8d85bf399c80386f7a056cd1c6</guid>
				<title>Ennio PG and AKMARK5000 are now friends</title>
				<link>https://awmod.com/activity/p/135/</link>
				<pubDate>Tue, 29 Aug 2017 19:55:32 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">822795950e40cb90c64fa9557aac3fc7</guid>
				<title>Ennio PG changed their profile picture</title>
				<link>https://awmod.com/activity/p/77/</link>
				<pubDate>Thu, 10 Aug 2017 12:58:00 +0100</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
		
	</channel>
</rss>