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	<title>ADVANCED WARFARE 2 | -ToF-Oldie | Friends Activity</title>
	<link>https://awmod.com/members/tof-oldie/activity/friends/</link>
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				<title>Ennio PG replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-4316</link>
				<pubDate>Sun, 29 Oct 2023 14:16:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Captain,</p>
<p>thank you for your thoughts. The Value of 10 or 12 is just a thought, i still don&#8217;t know the Original Value but it must be somewhere inside of one these .pfff (maybe?). It&#8217;s not just about these AI&#8217;s but also that Players can jump with fallmps 30 without Parachute from (very) high Altitude without dying or injuring. Problem is, i want&hellip;<span class="activity-read-more" id="activity-read-more-1159"><a href="https://awmod.com/forums/topic/fallmps-und-breathtime/#post-4316" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">266dafe4669d6bb096915ff2a0640cfb</guid>
				<title>Ennio PG started the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/</link>
				<pubDate>Mon, 23 Oct 2023 14:26:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi there,<br />
somebody knows the Original Value of &#8220;fallmps&#8221; and &#8220;breathtime&#8221;? In some Maps i&#8217;ve played (for example Hardmaps) was a Value of 30 for &#8220;fallmps&#8221; and that was too high for my taste. Enemies were jumping from really high Mountains/Hills without dying. In the old Bearforce Mod for DFX was a Value 25 in the game.wac for &#8220;fallmps&#8221;. I think,&hellip;<span class="activity-read-more" id="activity-read-more-1155"><a href="https://awmod.com/forums/topic/fallmps-und-breathtime/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">34a77826ddc3d851a75109ae3c27a8e3</guid>
				<title>Ennio PG started the topic AI Accuracy Wac Script (Difficulty Adjustment) in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/ai-accuracy-wac-script-difficulty-adjustment/</link>
				<pubDate>Fri, 15 Sep 2023 10:22:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi there,</p>
<p>since i saw a lot of Maps made the same mistake about the AI Accuracy Wac Script, i thought i should share how this is done correctly.</p>
<p>A Difficulty Adjustment/AI Accuracy Wac Script looks like this:<br />
&lt;p style=&#8221;text-align: center;&#8221;&gt;<strong><em>//***** Difficulty Adjustment *****</em></strong>&lt;/p&gt;<br />
&lt;p style=&#8221;text-align: center;&#8221;&gt;<strong><em>if (humans == 1) then accuracyspread&hellip;</em></strong><span class="activity-read-more" id="activity-read-more-1150"><a href="https://awmod.com/forums/topic/ai-accuracy-wac-script-difficulty-adjustment/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">2dadf0ebee2a1920ed83999db0e231ef</guid>
				<title>Ennio PG started the topic AW2 with Joint Ops 1.7.5.7. Version/Update in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/aw2-with-joint-ops-1-7-5-7-version-update/</link>
				<pubDate>Wed, 24 Aug 2022 11:23:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi everyone,</p>
<p>has somebody tested how AW2 plays with the 1.7.5.7 Version of Joint Ops? I know, AW2 comes already with 1.7.1.9 &#8230; but it would be very interesting to know, if there is any difference between playing AW2 with 1.7.5.7 instead of 1.7.1.9 (Map compatibility, Sysdump at Map rotation, Gameplay&#8230;)</p>
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				<guid isPermaLink="false">c9adeabfe8a12e5f15dc6d1faf3f3d2f</guid>
				<title>Ennio PG started the topic AW2 AA Catch 22 in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/aw2-aa-catch-22/</link>
				<pubDate>Tue, 02 Aug 2022 15:25:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi there,</p>
<p>has anyone a copy of the AW2 Map &#8220;AA Catch 22&#8221; by Stargate? It was posted by Captain on the old AW Site&#8230;one of the last Maps he posted before switching to this new Homepage. Are there more Maps to get from Stargate beside &#8220;AA Mission Shutdown&#8221; and &#8220;AA Catch 22&#8221;?</p>
<p>Cheers</p>
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				<guid isPermaLink="false">8da1426ea5931ec2571d6ae42b169e90</guid>
				<title>Ennio PG started the topic &#034;Minutes per Day&#034; WAC Command in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/minutes-per-day-wac-command/</link>
				<pubDate>Thu, 28 Jul 2022 17:53:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi there,</p>
<p>is there any WAC Command which deals with the Minutes-per-Day-Rate? I would like to change for some NPZ/NPJ Maps to have 120 Minutes per Day instead of the original time rate.</p>
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				<guid isPermaLink="false">b59f294f5fce36a6ab5c7ac4d0afa358</guid>
				<title>Ennio PG started the topic AW2 soundtrack score in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/aw2-soundtrack-score/</link>
				<pubDate>Wed, 15 Dec 2021 15:24:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Captain,</p>
<p>any chance to get the AW2 soundtrack score as a Aw2-Mixtape (256-320 MP3 Quality)&#8230;for offline use? I would like to hear the tracks like an Album without the need to be online or play the game?</p>
<p>&nbsp;</p>
<p>Cheers</p>
<p>Ennio</p>
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				<title>Ennio PG and -ToF-Oldie are now friends</title>
				<link>https://awmod.com/activity/p/936/</link>
				<pubDate>Fri, 08 Oct 2021 16:56:25 +0100</pubDate>

				
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				<title>Ennio PG changed their profile picture</title>
				<link>https://awmod.com/activity/p/927/</link>
				<pubDate>Sun, 15 Aug 2021 15:28:15 +0100</pubDate>

				
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				<guid isPermaLink="false">6857ca5fbd61e1428bf3fe91a2a1b982</guid>
				<title>Ennio PG changed their profile picture</title>
				<link>https://awmod.com/activity/p/926/</link>
				<pubDate>Sun, 15 Aug 2021 15:27:40 +0100</pubDate>

				
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				<guid isPermaLink="false">75d041b3f92aa41c57605043226e8dcf</guid>
				<title>Ennio PG replied to the topic How to change Map Name to AW2 Stock Maps Style? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-to-change-map-name-to-aw2-stock-maps-style/#post-2741</link>
				<pubDate>Thu, 08 Aug 2019 08:25:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Captain,</p>
<p>thank you for your answer 🙂 How did you do that for AW2? I know, if there&#8217;s a .MIS File, you can change it with the Editor&#8230;..but how to change it for NPZ/NPJ Files or BMS without a MIS-File?</p>
<p>Cheers</p>
<p>Ennio</p>
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				<guid isPermaLink="false">dbcd7116bf17f2e7a6104af088d09fed</guid>
				<title>Ennio PG started the topic How to change Map Name to AW2 Stock Maps Style? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-to-change-map-name-to-aw2-stock-maps-style/</link>
				<pubDate>Tue, 30 Jul 2019 10:48:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>all the AW2 Stock Maps are renamed like &#8220;AW2 &#8211; xxxx&#8221; or &#8220;ESC &#8211; xxxx&#8221; &#8211; how can i do that for non Stock Maps? I would like to be able to have my Favorite (non Stock) Missions in Line with the Stock Maps. Is there a Tool for renaming Maps? Changing only the File name doesn&#8217;t help&#8230;it seems i need to change Title within the File.</p>
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				<title>Ennio PG replied to the topic Hello AW2 ers in the forum INTRODUCE YOURSELF</title>
				<link>https://awmod.com/forums/topic/hello-aw2-ers/#post-2693</link>
				<pubDate>Sun, 03 Feb 2019 14:56:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>How about Map-Packs instead of &#8220;one-at-a-time&#8221;? As an example: &#8220;Red Dog&#8217;s First AW2 Maps&#8221;&#8230;with your three AW2 Maps (Disarment, Hostage Rescue, Green River). As a fan of your DFX2 &amp; AW2 Maps, it would be great to be able to play new AW2 Maps from you 😉</p>
<p>&nbsp;</p>
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				<guid isPermaLink="false">6e821df057982f71d5b0d7383b4feb01</guid>
				<title>Ennio PG replied to the topic Start up screen in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/start-up-screen/#post-2689</link>
				<pubDate>Fri, 01 Feb 2019 14:18:47 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Original Start Screens (and most templates for them) are 800&#215;600&#8230;.but my selfmade Start Screens are in 1027&#215;768, 1280&#215;1024 or 1280&#215;720&#8230;even a few 1920&#215;1080 without problems. Maybe the game loads faster if you take 800&#215;600 instead of a larger size/resolution.</p>
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				<title>Ennio PG replied to the topic Start up screen in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/start-up-screen/#post-2687</link>
				<pubDate>Fri, 01 Feb 2019 08:06:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Red Dog,</p>
<p>one way is to make a Screenshot inside the map and convert it to PCX. This PCX Picture need to have the same name like the map&#8230;so if you make a Start Screen for your map &#8220;<em>Red Dog&#8217;s</em> Backyard&#8221; the PCX must be titled &#8220;<em>Red Dog&#8217;s</em> Backyard&#8221;.</p>
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				<title>Ennio PG replied to the topic Characters  Files in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/characters-files/#post-2509</link>
				<pubDate>Wed, 14 Mar 2018 08:25:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>Or at least where are these Files stored, so i can have a look myself?</p>
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				<title>Ennio PG replied to the topic Mission too large in AW2 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/mission-too-large-in-aw2/#post-2497</link>
				<pubDate>Sat, 03 Mar 2018 13:32:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve changed a little in the Map and it is now playable:</p>
<p>197 People86 Vehicles/Objects1000 Buildings/Decorations231 Markers13 Area Triggers</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>26795K &#8211; Approximate Vertex Data</p>
<p>This is what i&#8217;ve done: changed 3 different Types of Heli into 1 Typ of Heli, changed 3 Types of Boats into 1 Type of (Aw2)Boat.&hellip;<span class="activity-read-more" id="activity-read-more-359"><a href="https://awmod.com/forums/topic/mission-too-large-in-aw2/#post-2497" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">d2fbb128fcbd7ffecd603cd953473473</guid>
				<title>Ennio PG replied to the topic Mission too large in AW2 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/mission-too-large-in-aw2/#post-2494</link>
				<pubDate>Fri, 02 Mar 2018 19:02:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Ok, i had a look into the BMS and these are the Stats:</p>
<p>&#8220;198 People88 Vehicles/Objects1000 Buildings/Decorations232 Markers13 Area Triggers</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>28323K &#8211; Approximate Vertex Data&#8221;</p>
<p>&nbsp;</p>
<p>I think everything with or above 28000K will cause &#8220;Mission too large&#8221; with Mods. Same is with DFX Missions played with AW2 I&#8217;ve&hellip;<span class="activity-read-more" id="activity-read-more-356"><a href="https://awmod.com/forums/topic/mission-too-large-in-aw2/#post-2494" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">9cb27d376d042074d4e490f47c563513</guid>
				<title>Ennio PG replied to the topic Mission too large in AW2 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/mission-too-large-in-aw2/#post-2492</link>
				<pubDate>Fri, 02 Mar 2018 12:39:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>Red Lassam (Mapmaker of this mission) has poested this on DFB:</p>
<p>&nbsp;</p>
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				<guid isPermaLink="false">fef9da6f9e1d1fecab38350dfe707d22</guid>
				<title>Ennio PG started the topic Characters  Files in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/characters-files/</link>
				<pubDate>Fri, 02 Mar 2018 09:27:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Captain,</p>
<p>is there any possibility to get the Information how each of the 8 AW2 Character is build? Means, what Character is using which Graphic Files &#8211; for Instance &#8220;AhandBlk.dds&#8221; or &#8220;A_Gear_B.DDS&#8221;. Thx and greetings to Denmark.</p>
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				<title>Ennio PG and AKMARK5000 are now friends</title>
				<link>https://awmod.com/activity/p/135/</link>
				<pubDate>Tue, 29 Aug 2017 19:55:32 +0100</pubDate>

				
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				<title>Ennio PG changed their profile picture</title>
				<link>https://awmod.com/activity/p/77/</link>
				<pubDate>Thu, 10 Aug 2017 12:58:00 +0100</pubDate>

				
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