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	<title>ADVANCED WARFARE 2 | IndioBlack | Activity</title>
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				<title>IndioBlack replied to the topic What&#039;s the Blackest night you can get? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/whats-the-blackest-night-you-can-get/#post-4895</link>
				<pubDate>Mon, 14 Oct 2024 17:44:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you. That is useful information and very kind of you to supply it.</p>
<p>I wish you well with your further research.</p>
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				<title>IndioBlack replied to the topic Windows 11 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/windows-11/#post-4459</link>
				<pubDate>Wed, 21 Feb 2024 17:57:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>Okay, we are doing as you say: 1692 server, others on 1719.</p>
<p>What I hadn&#8217;t noticed is that you select to be a server on the options screen, before you get in the game. So I selected that and then selected SERVE in the game, and now everything works perfectly.</p>
<p>Thank you</p>
<p>&nbsp;</p>
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				<title>IndioBlack replied to the topic Windows 11 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/windows-11/#post-4425</link>
				<pubDate>Tue, 13 Feb 2024 13:56:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you for your response. I had to go back and fix the update that was required before you install Escalation and now all is working. Windows 11 can run JO which is good news for everyone with ageing computers.</p>
<p>So we have three machines Desktop 10, Laptop 11 and Laptop 7.</p>
<p>If I host with Lap 11, then Desk 10 and Lap 7 can see the game. However&hellip;<span class="activity-read-more" id="activity-read-more-1189"><a href="https://awmod.com/forums/topic/windows-11/#post-4425" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack started the topic Windows 11 in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/windows-11/</link>
				<pubDate>Sun, 28 Jan 2024 18:36:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi, Im just trying to get AW2 running on a new Windows 11 Laptop. I tested it out with my desktop which has a separate install.</p>
<p>I have 5 Joint OPs discs and I may have come unstuck by downloading the same version on my new Laptop that is on my Desktop.</p>
<p>Anyway, I hosted on the laptop, joined on the desktop, started moving, and suddenly the&hellip;<span class="activity-read-more" id="activity-read-more-1187"><a href="https://awmod.com/forums/topic/windows-11/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-you-make-targets-show-on-map-and-disappear-when-destroyed/#post-4285</link>
				<pubDate>Fri, 03 Mar 2023 13:07:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>That would be nice.</p>
<p>I suppose it is complicated then. I thought it was maybe just a simple tick-box that I hadn&#8217;t noticed.</p>
<p>I was thinking of getting round it by placing the &#8220;Invisible object for targets&#8221; on top of the explosive box. This seems to highlight the box on the map, which is what I wanted.</p>
<p>Then I would add an event that said when the&hellip;<span class="activity-read-more" id="activity-read-more-1123"><a href="https://awmod.com/forums/topic/how-do-you-make-targets-show-on-map-and-disappear-when-destroyed/#post-4285" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack started the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-you-make-targets-show-on-map-and-disappear-when-destroyed/</link>
				<pubDate>Fri, 03 Mar 2023 11:33:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>Title says it all.</p>
<p>So I put an explosive crate into a mission map, and it doesn&#8217;t show on the map.</p>
<p>How do I make it show as a red dot on the map so you know where to look for it. And when you&#8217;ve blown it up (it is destroyable), how do you make the red dot vanish so you know what&#8217;s left to destroy?</p>
<p>Seems a pretty fundametal concept, but I can&#8217;t&hellip;<span class="activity-read-more" id="activity-read-more-1121"><a href="https://awmod.com/forums/topic/how-do-you-make-targets-show-on-map-and-disappear-when-destroyed/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack replied to the topic my maps mix-up in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/my-maps-mix-up/#post-2938</link>
				<pubDate>Sat, 01 Aug 2020 10:22:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>The waypoint jumbling seems to be quite normal in most of the maps that we play. As host, I usually get the waypoints showing in correct alphabetical order, but my team-mates often have the waypoints in a different order to me. So my Bravo can be their Juliet, which gets confusing when we have to discuss which waypoint to head for next.</p>
<p>&#8220;Which is&hellip;<span class="activity-read-more" id="activity-read-more-740"><a href="https://awmod.com/forums/topic/my-maps-mix-up/#post-2938" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack replied to the topic &#034;Intel say the president is changed to a nuke&#034; in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/intel-say-the-president-is-changed-to-a-nuke/#post-2758</link>
				<pubDate>Wed, 01 Jan 2020 17:17:07 +0100</pubDate>

									<content:encoded><![CDATA[<ol>
<li>In your sentence, it should be &#8220;proves&#8221;, not &#8220;proofs&#8221;. That&#8217;s probably the sort of mistake you make in your map descriptions. I was not using &#8220;pluralis majestatis&#8221;, (note the spelling). When I said &#8220;We&#8221;, I meant myself and my three team-mates who play Joint Ops on LAN almost every Wednesday of the year, and alternate between laughter and&hellip;</li>
</ol>
<p><span class="activity-read-more" id="activity-read-more-671"><a href="https://awmod.com/forums/topic/intel-say-the-president-is-changed-to-a-nuke/#post-2758" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack started the topic &#034;Intel say the president is changed to a nuke&#034; in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/intel-say-the-president-is-changed-to-a-nuke/</link>
				<pubDate>Thu, 28 Feb 2019 09:13:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>Presumably this means &#8220;Chained to a nuke&#8221;.</p>
<p>We have noted many spelling mistakes and incoherent mission descriptions in Joint Ops maps from all sources, and wonder how anyone who makes these mistakes can write a mission map, when accurate syntax is everything. I realise that for many map-makers, English may not be their first language, so I am not&hellip;<span class="activity-read-more" id="activity-read-more-592"><a href="https://awmod.com/forums/topic/intel-say-the-president-is-changed-to-a-nuke/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack replied to the topic What&#039;s the Blackest night you can get? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/whats-the-blackest-night-you-can-get/#post-2484</link>
				<pubDate>Thu, 01 Mar 2018 08:50:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, thanks, I would like to.</p>
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				<title>IndioBlack replied to the topic What&#039;s the Blackest night you can get? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/whats-the-blackest-night-you-can-get/#post-2434</link>
				<pubDate>Thu, 22 Feb 2018 12:48:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think the blackest night is what&#8217;s in your amoeba-like brain.</p>
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				<title>IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-yo-get-translucent-water/page/2/#post-2430</link>
				<pubDate>Thu, 15 Feb 2018 23:29:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>Bye then.</p>
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				<title>IndioBlack replied to the topic What&#039;s the Blackest night you can get? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/whats-the-blackest-night-you-can-get/#post-2429</link>
				<pubDate>Thu, 15 Feb 2018 23:28:35 +0100</pubDate>

									<content:encoded><![CDATA[<p>Why thank you. Your response says much about you.</p>
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				<title>IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-yo-get-translucent-water/#post-2424</link>
				<pubDate>Sat, 10 Feb 2018 19:44:54 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m sorry but you don&#8217;t seem to understand.</p>
<p>I&#8217;m using NileJ4F.</p>
<p>It is my experience from the missions that I have created, that in a DF Terrain with murky water, if you use any fish or sharks of a different team number to the players, they will swim around and they will attack you if you are in the water.</p>
<p>In the DVX Terrain with the t&hellip;<span class="activity-read-more" id="activity-read-more-326"><a href="https://awmod.com/forums/topic/how-do-yo-get-translucent-water/#post-2424" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-yo-get-translucent-water/#post-2414</link>
				<pubDate>Wed, 07 Feb 2018 17:38:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>Ah, now that&#8217;s the &#8220;if at first you don&#8217;t succeed, give up&#8221; approach.</p>
<p>What we have learnt is that fish with identical properties behave differently in different terrains.</p>
<p>DF Terrains have active fish but murky water.</p>
<p>DVX Terrains have translucent water but inactive fish.</p>
<p>Maybe somebody knows why. And maybe nobody knows why.</p>
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				<title>IndioBlack replied to the topic What&#039;s the Blackest night you can get? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/whats-the-blackest-night-you-can-get/#post-2413</link>
				<pubDate>Wed, 07 Feb 2018 17:29:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think you misunderstand the concept of &#8220;Reminiscence.&#8221; One cannot have &#8220;recherche du temps perdu&#8221; if one has not experienced them in the first place.</p>
<p>If we did not share our knowledge, but left everyone to fend for themselves, then we would still be living in caves wondering if there was anything outside, and there would be no point in having m&hellip;<span class="activity-read-more" id="activity-read-more-311"><a href="https://awmod.com/forums/topic/whats-the-blackest-night-you-can-get/#post-2413" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack replied to the topic BIN [AINAMES] - N.L.H. 6.6.5 - stopped working!!! Help pls in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/bin-ainames-n-l-h-6-6-5-stopped-working-help-pls/#post-2405</link>
				<pubDate>Sun, 04 Feb 2018 09:47:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Neither am I the one who writes snarky responses when someone asks a simple question about the game. I thought we were here to offer advice and help, whether it be something simple about darkest night settings in games or deep coding. If you can&#8217;t respond nicely then I suggest you shut your gob, or you&#8217;ll get snarky responses back.</p>
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				<title>IndioBlack replied to the topic BIN [AINAMES] - N.L.H. 6.6.5 - stopped working!!! Help pls in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/bin-ainames-n-l-h-6-6-5-stopped-working-help-pls/#post-2402</link>
				<pubDate>Sat, 03 Feb 2018 14:13:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>Well what you could do is go into the programme and rewrite the code yourself, Shemihazah.<br />
You&#8217;re welcome.</p>
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				<title>IndioBlack replied to the topic What&#039;s the Blackest night you can get? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/whats-the-blackest-night-you-can-get/#post-2401</link>
				<pubDate>Sat, 03 Feb 2018 14:11:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>Well obviously.<br />
I actually found the answer in a much more simple way, and now I know what is the blackest night you can get.<br />
But I&#8217;m keeping it a secret.<br />
Thanks for being so extremely helpful not.</p>
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				<title>IndioBlack started the topic What&#039;s the Blackest night you can get? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/whats-the-blackest-night-you-can-get/</link>
				<pubDate>Thu, 18 Jan 2018 12:26:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been having fun with the various night lighting objects, and currently use Full Environment at Midnight. However, that damn moon is very strong and picks out desert terrain very brightly. So I&#8217;m asking which environment file is recommended for the blackest night, without moon.</p>
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				<title>IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-yo-get-translucent-water/#post-2397</link>
				<pubDate>Mon, 08 Jan 2018 14:25:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>Okay so the crazy thing that is now occurring is that the Deadly Silver Fish just float there in the water ignoring you. I tested in another translucent water DVXG9. I tried Deathmatch, Team Death Match, and Co-operative versions; giving the  Silver Fish Team numbers of 0, 2, 3 etc, different to my own. At no point did they bother swimming&hellip;<span class="activity-read-more" id="activity-read-more-293"><a href="https://awmod.com/forums/topic/how-do-yo-get-translucent-water/#post-2397" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-yo-get-translucent-water/#post-2391</link>
				<pubDate>Sat, 06 Jan 2018 19:49:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>Okay yes that did it. Must have been some carry through when I swapped terrain under the village.<br />
Water looks a little sludgy from above, and underwater is realistically sludgy but you can see a fair distance ahead. So that works for me.<br />
Murk is set at 0.50, so presumably if I drop it to 0.10 it will be more clear, and if I raise it to 0.90, it&hellip;<span class="activity-read-more" id="activity-read-more-287"><a href="https://awmod.com/forums/topic/how-do-yo-get-translucent-water/#post-2391" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-yo-get-translucent-water/#post-2386</link>
				<pubDate>Sat, 06 Jan 2018 13:04:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Okay, so I opened my Klong River map in NileJ4F, and swapped out the current terrain and chose DVXG1 as suggested. Then I saved. I went back in again and selected all the objects and dragged them to a good position, and now all I have to do is adjust heights on the terrain. So I thought I&#8217;d test the water, as they say.<br />
I went into the mission and&hellip;<span class="activity-read-more" id="activity-read-more-283"><a href="https://awmod.com/forums/topic/how-do-yo-get-translucent-water/#post-2386" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-yo-get-translucent-water/#post-2384</link>
				<pubDate>Sat, 06 Jan 2018 12:24:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you that is excellent information. I shall investigate with new terrain.</p>
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				<title>IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-yo-get-translucent-water/#post-2373</link>
				<pubDate>Wed, 03 Jan 2018 14:01:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m using NileJ4F.<br />
Any terrain file really.<br />
But I had a Klong village on stilts DM using DFD1, Full00 Env, and if you fall in the water, you get attacked by piranhas.<br />
Trouble is you can&#8217;t see the piranhas coming at you, and it would be nice to do so. That&#8217;s why I&#8217;d like transparent water.</p>
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				<title>IndioBlack replied to the topic How do you make vehicles or AI&#039;s follow waypoints in NILE in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-you-make-vehicles-or-ais-follow-waypoints-in-nile/#post-2365</link>
				<pubDate>Thu, 14 Dec 2017 09:30:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>No need to thank me, bloodhound.<br />
Oh, you didn&#8217;t try to thank me.</p>
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				<title>IndioBlack replied to the topic How do you make vehicles or AI&#039;s follow waypoints in NILE in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-you-make-vehicles-or-ais-follow-waypoints-in-nile/#post-2304</link>
				<pubDate>Thu, 02 Nov 2017 10:39:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>Having done that, go to events, New Event folder, New Event, Conditional &#8211; OK.<br />
New Condition: PAST, put in 0 seconds, or how long after game start that you want waypoint-following to begin.<br />
New Action: CATEGORY &#8211; shows GENERAL to start with, but get drop-down to show GROUPS in your case.<br />
In lower ACTION pane,  select Group to Waypoint.<br />
Now in&hellip;<span class="activity-read-more" id="activity-read-more-240"><a href="https://awmod.com/forums/topic/how-do-you-make-vehicles-or-ais-follow-waypoints-in-nile/#post-2304" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">0c9ed2e8e3070c3f04b35b191ba4e654</guid>
				<title>IndioBlack replied to the topic How do you make vehicles or AI&#039;s follow waypoints in NILE in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-you-make-vehicles-or-ais-follow-waypoints-in-nile/#post-2300</link>
				<pubDate>Sun, 29 Oct 2017 21:01:32 +0100</pubDate>

									<content:encoded><![CDATA[<p>You lay your waypoints on the map.<br />
You go into &#8220;Waypoints&#8221; Tab<br />
You make NEW FOLDER<br />
Then NEW LIST</p>
<p>On the map, you click on the first waypoint (make sure your pointer is active on the map, by clicking on it in the toolbar).<br />
The first waypoint goes yellow.<br />
Now click on the second waypoint. It goes yellow and you get the joining line.<br />
Continue.</p>
<p>Then&hellip;<span class="activity-read-more" id="activity-read-more-231"><a href="https://awmod.com/forums/topic/how-do-you-make-vehicles-or-ais-follow-waypoints-in-nile/#post-2300" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>IndioBlack started the topic Using flag as mobile zone in the forum NEW MAP IDEAS</title>
				<link>https://awmod.com/forums/topic/using-flag-as-mobile-zone/</link>
				<pubDate>Sat, 02 Sep 2017 12:22:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>We are a small LAN group. One of our team came up with a brilliant and simple concept for death match games, and we&#8217;ve designed lots of Maps using the feature.</p>
<p>Basically you create an arena of your choice, and put a single green flag in the middle. The object of the game is to seize the flag and be holding it at the end of the game time limit,&hellip;<span class="activity-read-more" id="activity-read-more-154"><a href="https://awmod.com/forums/topic/using-flag-as-mobile-zone/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">71ffcd20afa5eb0fc7ceea28493bacfe</guid>
				<title>IndioBlack started the topic It would be nice to  know where the nuke is in Prelude Night Map. in the forum GAME &#039;NICE-TO-KNOWS&#039;</title>
				<link>https://awmod.com/forums/topic/it-would-be-nice-to-know-where-the-nuke-is-in-prelude-night-map/</link>
				<pubDate>Sat, 02 Sep 2017 12:10:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>Can anyone tell us where the Nuke is in Prelude Night, please?</p>
<p>We completed the map, killed everybody, (although the frogmen in the ship holds seem to respawn forever), but couldn&#8217;t find the nuke and finish the game.</p>
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