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	<title>ADVANCED WARFARE 2 | FloydFreak | Friends Activity</title>
	<link>https://awmod.com/members/floydfreak/activity/friends/</link>
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	<description>Activity feed for FloydFreak&#039;s friends.</description>
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				<guid isPermaLink="false">f6eadabfbb2d601c2dd3183a31bd73e6</guid>
				<title>Red Dog started the topic Creating a WAC File in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/creating-a-wac-file/</link>
				<pubDate>Sun, 26 Apr 2026 17:46:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>I got a new computer with Windows 11 and the DFXEditor will not create a new WAC file. Does anyone know how to? I am sure its got to do with permissions</p>
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				<guid isPermaLink="false">0a31d8bc5565d2f5c313205e0ac5e721</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5736</link>
				<pubDate>Thu, 25 Dec 2025 22:35:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>I remembered that I use to have 5 different static IP&#8217;s for hosting servers, don&#8217;t know if that matters. As for trying to run 2 servers, Windows 7 was the last I tried hosting multiple servers. Don&#8217;t know if things will work with Windows 11. Currently I have only 1 box with Windows 7 </p>
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					<item>
				<guid isPermaLink="false">94e2f7bcaba0129983853d001caf0fea</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5666</link>
				<pubDate>Thu, 04 Dec 2025 21:16:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s all I got&#8230;..Sorry I couldn&#8217;t help</p>
<p>Good Luck!</p>
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				<guid isPermaLink="false">7f6620259a8b68c6a48f98fcb9967670</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5665</link>
				<pubDate>Thu, 04 Dec 2025 21:16:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s all I got&#8230;..Sorry I couldn&#8217;t help</p>
<p>Good Luck!</p>
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				<guid isPermaLink="false">d0eeff17e435b31ec2cc3de118d87d20</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5663</link>
				<pubDate>Thu, 04 Dec 2025 19:34:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>After I open a port in the router, I need to assign the name of the PC that will be using that specific  port</p>
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				<guid isPermaLink="false">bc62daa3fbcfe9bb444dbe35457fb14f</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5658</link>
				<pubDate>Wed, 03 Dec 2025 21:51:23 +0100</pubDate>

									<content:encoded><![CDATA[<p>Did you change the 5 spots in the game config too?</p>
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				<guid isPermaLink="false">a3840c8032308292a816f8094f39b800</guid>
				<title>Red Dog replied to the topic International Conflict Servers in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/international-conflict-servers/#post-5656</link>
				<pubDate>Wed, 03 Dec 2025 19:54:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey Wad,<br />
I have had several computers setup as servers to host different JO mods, IC, ICE, SNA, AW2 and what I did was open port 32768, 32769, 32770, 32771 in each game config and router.  </p>
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				<guid isPermaLink="false">ff262c4a725bfe236a40a92a60928330</guid>
				<title>Red Dog replied to the topic Player vs. ssn10000 triggers in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5540</link>
				<pubDate>Tue, 12 Aug 2025 14:30:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>You can assign each player that joins the game a SSN allowing a trigger to be activated over and over again. This is a great way to teleport a player one at a time when the player steps in a area/trigger. It takes a few things to make this happen. For every slot that is setup in the server you have to make that many events (if the server has 16&hellip;<span class="activity-read-more" id="activity-read-more-1398"><a href="https://awmod.com/forums/topic/player-vs-ssn10000-triggers/#post-5540" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">69836bf9d1bc66f70390ba2e9e95c4e1</guid>
				<title>Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/specific-wac-commands/#post-5484</link>
				<pubDate>Thu, 26 Jun 2025 16:58:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>What causes system dumps is a good question. Its possible a bad WAC script could cause a dump or maybe memory leaks or to much going on in the map. There is a program that can check the WAC script for errors. As for the bin, it will not display the messages correctly or if the wrong template is used, the goals will not display correctly but I do&hellip;<span class="activity-read-more" id="activity-read-more-1362"><a href="https://awmod.com/forums/topic/specific-wac-commands/#post-5484" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">c0b62378a3c5a6a9348561431fd0a106</guid>
				<title>Red Dog replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-5262</link>
				<pubDate>Thu, 08 May 2025 12:29:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>I do make maps for the JO-IC4 mod and I host a server, I have reservations with the AWmod and editor.</p>
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				<guid isPermaLink="false">e0b2c93892bbf27dea7db3d250ac925e</guid>
				<title>Red Dog replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-5259</link>
				<pubDate>Sat, 03 May 2025 14:22:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Wac script is correct.</p>
<p>Every time the first player enters the game, he is assigned automatically the SSN number 10000 by the Nova Gods. When the second player enters the game he will be assigned the SSN number 10001 and so on until all the allocated slots are used.</p>
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				<guid isPermaLink="false">e8427d17a731dc5c2ffcd9195852647e</guid>
				<title>Red Dog replied to the topic You all know when buildings visual disappear from the map in the forum GAME &#039;NICE-TO-KNOWS&#039;</title>
				<link>https://awmod.com/forums/topic/you-all-know-when-buildings-visual-disappear-from-the-map/#post-5257</link>
				<pubDate>Sat, 03 May 2025 06:02:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>I found that certain terrains with certain buildings will cause that issue, if certain buildings are too close to each other, and/or you are at the Vertex Data limit.</p>
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				<guid isPermaLink="false">3dc60006ad25bf940acbaf1bf6235861</guid>
				<title>Red Dog replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-5256</link>
				<pubDate>Sat, 03 May 2025 05:48:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>Mybad&#8230;its been awhile since I made a map. This script will allow every player and every AI to be able to jump of the tallest building and not die.</p>
<p>The script only needs to be:</p>
<p>fallmps=100</p>
<p>No need for the if never, which means it never happened yet or the endif, which ends the script from happening again.</p>
<p>Every player that enters the game&hellip;<span class="activity-read-more" id="activity-read-more-1321"><a href="https://awmod.com/forums/topic/fallmps-und-breathtime/#post-5256" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">1018af55bd7b503dbd164af66bfb907d</guid>
				<title>Red Dog replied to the topic &#034;fallmps&#034; und &#034;breathtime&#034; in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/fallmps-und-breathtime/#post-5254</link>
				<pubDate>Thu, 01 May 2025 16:09:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes players and AI will be will be able to fall from heights and live when using the fallmps script.</p>
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				<guid isPermaLink="false">2112e5293ffb6b2d7bd56ec235401d93</guid>
				<title>Red Dog replied to the topic Specific WAC commands in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/specific-wac-commands/#post-5252</link>
				<pubDate>Thu, 01 May 2025 16:05:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Here is a counter script for destroying 10 crates. It lets you know how many crates need to be destroyed using variables.</p>
<p>if never() then<br />
set(V3,10)<br />
endif</p>
<p>if never() and ssndead(365) then<br />
dec(V3)<br />
endif</p>
<p>if never() and ssndead(366) then<br />
dec(V3)<br />
endif</p>
<p>if never() and ssndead(367) then<br />
dec(V3)<br />
endif</p>
<p>if never() and ssndead(368)&hellip;<span class="activity-read-more" id="activity-read-more-1318"><a href="https://awmod.com/forums/topic/specific-wac-commands/#post-5252" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">ecb87deef4f532b20f2c00adb9177c9e</guid>
				<title>Red Dog replied to the topic LFP Tower in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/lfp-tower/#post-4488</link>
				<pubDate>Tue, 16 Apr 2024 16:24:32 +0100</pubDate>

									<content:encoded><![CDATA[<p>I miss DFX2, no idea why they shut her down. I sometimes use LFP&#8217;s then change them to a PSP. This way you still get a arrow pointing direction indicator on the HUD.</p>
<p>&nbsp;</p>
<p>Thanks for the reply FloydFreak, Shine on you crazy diamond!</p>
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				<guid isPermaLink="false">4ef5a637828e224449a5fffb83e03859</guid>
				<title>Red Dog started the topic LFP Tower in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/lfp-tower/</link>
				<pubDate>Mon, 28 Aug 2023 14:41:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does anyone know how to speed up the time it takes to take an LFP Tower? I played a map and it took only 2 seconds to take the LFP instead of the usual time. I know you can set the LFP takeover time to fast on the hosting screen but that still takes a long time.  I tried to change the settings in the game configuration but no joy.</p>
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				<guid isPermaLink="false">81591ed48d7f16431c10a5253a2b8f37</guid>
				<title>Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/cant-win-or-lose/#post-4303</link>
				<pubDate>Wed, 10 May 2023 11:35:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>unfortunately I am nor familiar with Nile and can give you no insight, I use XMed but the WAC scripts are then same. Try making a test map with only 1 AI in it and try this script.</p>
<p>if never() and ssndead(1) then</p>
<p>win(1)</p>
<p>endif</p>
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				<guid isPermaLink="false">2ff5006c57ae86049b9a6145219e9317</guid>
				<title>Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/cant-win-or-lose/#post-4301</link>
				<pubDate>Mon, 08 May 2023 16:06:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>Which map editor are you using?</p>
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				<guid isPermaLink="false">6a89901f79da2d94f40908e369952be4</guid>
				<title>Red Dog replied to the topic Can’t Win… or lose in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/cant-win-or-lose/#post-4299</link>
				<pubDate>Tue, 25 Apr 2023 17:26:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>I would try removing the ontick(5) and use  ssndead() or  groupdead() or  event()</p>
<p>if never and groupdead(5) then</p>
<p>win(1)</p>
<p>endif</p>
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				<guid isPermaLink="false">19b2944b223055981c6b04b92688ce3e</guid>
				<title>Red Dog replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-you-make-targets-show-on-map-and-disappear-when-destroyed/#post-4293</link>
				<pubDate>Mon, 13 Mar 2023 11:28:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>Whats not working?</p>
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				<guid isPermaLink="false">78692318e4486a4ab1227aa4a9f42e07</guid>
				<title>Red Dog replied to the topic How do you make targets show on map and disappear when destroyed? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/how-do-you-make-targets-show-on-map-and-disappear-when-destroyed/#post-4291</link>
				<pubDate>Fri, 10 Mar 2023 17:46:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Place a satchel trigger (found in Objects) by the object you want destroyed and paint it Red (spin map color override), after the object is destroyed, varporise the satchel trigger trough Events.</p>
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				<title>Red Dog replied to the topic play at novaworld in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/play-at-novaworld/#post-4036</link>
				<pubDate>Thu, 15 Sep 2022 11:47:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>Nova is down, DFX2 was been down for months. Does not look good.</p>
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				<guid isPermaLink="false">44ccea690f4b8ed1e08ec7f8d11cb504</guid>
				<title>Red Dog replied to the topic AW2 Self-Healing Option in the forum GENERAL AW2 DISCUSSION</title>
				<link>https://awmod.com/forums/topic/aw2-self-healing-option/#post-3884</link>
				<pubDate>Wed, 13 Apr 2022 17:44:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>You can place Power Up Med Packs through out the map or use the ssnhp script in the WAC file and have it triggered by a area trigger or automatically have it add health points.</p>
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				<guid isPermaLink="false">b8c9ea4768be8a374f664a212c34848c</guid>
				<title>Red Dog replied to the topic Novaworld problem in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/novaworld-problem/page/2/#post-3755</link>
				<pubDate>Mon, 10 Jan 2022 13:05:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey Chromey, how you been? Happy New Year!</p>
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				<guid isPermaLink="false">8f189acc47e7c6e1a9d83165f7bf26d8</guid>
				<title>Red Dog replied to the topic Novaworld problem in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/novaworld-problem/#post-3745</link>
				<pubDate>Thu, 06 Jan 2022 17:57:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>The game does work, the lobby is just jacked-up. You just have to wait awhile, go get a beer, twist up a fatty, have a quickie&#8230;&#8230;and it will act normal again.</p>
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				<guid isPermaLink="false">5d2ec51ff08dea899c79f21069d4c027</guid>
				<title>Red Dog replied to the topic new mis in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/new-mis/#post-3744</link>
				<pubDate>Thu, 06 Jan 2022 16:43:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>That has always been a problem when converting BMS to MIS. Also no events will be named but the IF and Then triggers will show up</p>
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				<guid isPermaLink="false">f7ad1f407674aa35403a045ae954673b</guid>
				<title>Red Dog replied to the topic object only usable in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/object-only-usable/#post-3701</link>
				<pubDate>Tue, 21 Dec 2021 16:59:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>you cant</p>
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				<guid isPermaLink="false">c2fedd37c78e7c17ddb3d7f0641856bf</guid>
				<title>Red Dog replied to the topic Are the AI somewhere between Deaf and Stupid? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/are-the-ai-somewhere-between-deaf-and-stupid/#post-3663</link>
				<pubDate>Mon, 06 Dec 2021 15:37:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>Are you using Nile or the MED Editor?</p>
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				<guid isPermaLink="false">8181bd2a72cb43d268118bcde3ffcadc</guid>
				<title>Red Dog replied to the topic WAC commands overview in the forum MAPPING NICE-TO-KNOWS</title>
				<link>https://awmod.com/forums/topic/wac-commands-overview/#post-3662</link>
				<pubDate>Mon, 06 Dec 2021 15:24:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>Simply use the Breath Time WAC script</p>
<p>if never() then</p>
<p>breathtime = 70 // (Set 1-100 with 100 being the longest time)</p>
<p>endif</p>
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				<guid isPermaLink="false">1ba593cac0d848b223f75e46a02a8d8a</guid>
				<title>Red Dog replied to the topic Are the AI somewhere between Deaf and Stupid? in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/are-the-ai-somewhere-between-deaf-and-stupid/#post-3606</link>
				<pubDate>Fri, 19 Nov 2021 14:56:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>You need to set the Max Attack, Max Engagement, Minimum Engagement distance and weapon accuracy. You can also use advance ammo, set the AI to Berserk, and Alert State</p>
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				<guid isPermaLink="false">83cfd58220df4eaba177142ad9ef6f21</guid>
				<title>Red Dog replied to the topic BGs and Ladders in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/bgs-and-ladders/#post-3537</link>
				<pubDate>Tue, 19 Oct 2021 17:32:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>I am a little late to the party but to make an AI use the ladder you only have to set this up in Events, no WAC is needed. Simply make the AI a climber (1) and direct the AI to a waypoint inline with the ladder.</p>
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				<title>Red Dog replied to the topic heli and rope in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/heli-and-rope/#post-3415</link>
				<pubDate>Thu, 09 Sep 2021 12:39:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>No I did not see your private message.</p>
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				<guid isPermaLink="false">cf9e359d9ad11a229c2a4620544aa771</guid>
				<title>Red Dog replied to the topic heli and rope in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/heli-and-rope/#post-3413</link>
				<pubDate>Wed, 08 Sep 2021 14:30:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>The name of the map is Camped in Hell.</p>
<p>The wired iron tower is used for the rope and the  ssnanim(XXX,anim_hold_rope) is used for the WAC command.</p>
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				<title>Red Dog replied to the topic jo stats in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/jo-stats/#post-3410</link>
				<pubDate>Fri, 03 Sep 2021 11:59:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey Coopwarriors</p>
<p>I have decided to host an AW2 server and when trying to setup Babstats , I ran into the same problem you encountered. I believe the reason for this problem is because the setup for Babstats is looking for the mod in the Joint Operations folder and since AW2 is installed into its own folder, Babstats can not find the mod and you&hellip;<span class="activity-read-more" id="activity-read-more-931"><a href="https://awmod.com/forums/topic/jo-stats/#post-3410" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Red Dog replied to the topic Trying to Host a server BUT! in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/trying-to-host-a-server-but/#post-3131</link>
				<pubDate>Thu, 14 Jan 2021 17:32:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>DMZ the router, it will save you time with trying to open ports</p>
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				<title>Red Dog replied to the topic Start up screen in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/start-up-screen/#post-3106</link>
				<pubDate>Fri, 18 Dec 2020 12:34:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>Sorry, I guess my brain does not work like yours&#8230;&#8230;</p>
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				<title>Red Dog replied to the topic Mortars in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/mortars/#post-3105</link>
				<pubDate>Fri, 18 Dec 2020 12:32:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the reply on the mortars and I am sorry for answering coop&#8217;s question in the wrong thread, I see your point.</p>
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				<title>Red Dog replied to the topic jo stats in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/jo-stats/#post-2919</link>
				<pubDate>Tue, 16 Jun 2020 12:39:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>whats broke?</p>
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				<title>Red Dog replied to the topic Mortars in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/mortars/#post-2773</link>
				<pubDate>Mon, 16 Mar 2020 13:56:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>The first thing you need to do is open a port in your router. All routers are different so, I cannot not tell you specifically how to configure your router.If you open the game.config file located in your game folder and under Multiplayer, you will see that the range of ports available are 32768 &#8211;  32787 and you can choose any number in that&hellip;<span class="activity-read-more" id="activity-read-more-692"><a href="https://awmod.com/forums/topic/mortars/#post-2773" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Red Dog replied to the topic Mortars in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/mortars/#post-2765</link>
				<pubDate>Wed, 22 Jan 2020 17:06:23 +0100</pubDate>

									<content:encoded><![CDATA[<p>What do you mean&#8221;example map&#8221;&#8230;&#8230;for wolfrat?</p>
<p>or do you want to know how to set Wolfrat up?</p>
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				<title>Red Dog replied to the topic Mortars in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/mortars/#post-2763</link>
				<pubDate>Mon, 20 Jan 2020 19:32:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey Coopwarrior &#8211; Yes WolfRat works on W10</p>
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				<title>Red Dog started the topic Mortars in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/mortars/</link>
				<pubDate>Thu, 16 Jan 2020 15:20:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hello &#8211; Does anyone know how to stop/avoid a player from using or turn off mortars in a map through WAC or Events?</p>
<p>I know you can turn the mortars off in WolfRat, but it would be nice if you could do that just for a specific map</p>
<p>Best,</p>
<p>RD</p>
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