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	<title>ADVANCED WARFARE 2 | Nova Cipher | Activity</title>
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				<title>Nova Cipher replied to the topic Bot names in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/bot-names/#post-5514</link>
				<pubDate>Mon, 14 Jul 2025 21:24:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>There are two ways to name bots in the game, and both require editing the .bin file.</p>
<p>The first and most commonly used method is through the MED Editor. Just go to the AI Attributes section and enter a number in the empty box next to &#8220;Name.&#8221; This number can be anything you want. Now, if you have the Bin Editor, it’s even easier. Click Add u&hellip;<span class="activity-read-more" id="activity-read-more-1384"><a href="https://awmod.com/forums/topic/bot-names/#post-5514" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nova Cipher changed their profile picture</title>
				<link>https://awmod.com/activity/p/1371/</link>
				<pubDate>Wed, 02 Jul 2025 16:29:36 +0100</pubDate>

				
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				<title>Nova Cipher changed their profile picture</title>
				<link>https://awmod.com/activity/p/1370/</link>
				<pubDate>Tue, 01 Jul 2025 23:33:09 +0100</pubDate>

				
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				<title>Nova Cipher replied to the topic Looking for a tool that can open/edit .SBF files in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/looking-for-a-tool-that-can-open-edit-sbf-files/#post-5291</link>
				<pubDate>Sat, 31 May 2025 21:57:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the reply,</p>
<p>Yeah, I’m already familiar with converting custom .wav files for Joint Ops so that they can be played in game. I even made a single-player map about a month ago that I haven’t released to the public yet, which used music and dialogue from BHD. The thing is, the .sbf files are totally different from the usual .pff files, whi&hellip;<span class="activity-read-more" id="activity-read-more-1338"><a href="https://awmod.com/forums/topic/looking-for-a-tool-that-can-open-edit-sbf-files/#post-5291" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nova Cipher started the topic Looking for a tool that can open/edit .SBF files in the forum TALK ABOUT ANYTHING</title>
				<link>https://awmod.com/forums/topic/looking-for-a-tool-that-can-open-edit-sbf-files/</link>
				<pubDate>Thu, 29 May 2025 23:18:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey guys,</p>
<p>I’m trying to extract some of the music from Delta Force Black Hawk Down from the .sbf file so I can use a few tracks for some map projects I&#8217;m currently working on. Some of the tracks in the game have different versions or variations that I haven’t been able to find anywhere online, and I’m hoping I might even stumble on a few unuse&hellip;<span class="activity-read-more" id="activity-read-more-1336"><a href="https://awmod.com/forums/topic/looking-for-a-tool-that-can-open-edit-sbf-files/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nova Cipher replied to the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/question-regarding-playing-multiple-sounds-at-the-same-time/#post-5020</link>
				<pubDate>Wed, 26 Mar 2025 18:34:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>I know how to play wav files using wac commands, and I’ve even learned how to create custom ones. I also know that it’s possible to play multiple sounds simultaneously because as I said previously, but the only way to do this is by using sound sets defined in the .lwf files of the game. Alternatively, sounds can be played in Med using the ‘Pl&hellip;<span class="activity-read-more" id="activity-read-more-1315"><a href="https://awmod.com/forums/topic/question-regarding-playing-multiple-sounds-at-the-same-time/#post-5020" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nova Cipher started the topic Question Regarding Playing Multiple Sounds at the Same Time in the forum MAPPING QUESTIONS</title>
				<link>https://awmod.com/forums/topic/question-regarding-playing-multiple-sounds-at-the-same-time/</link>
				<pubDate>Tue, 25 Mar 2025 16:56:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey everyone, I need some help understanding how to play two sound files at the same time in Joint Ops, if it&#8217;s even possible. I&#8217;m working on a single-player map and want to have both music and other sound effects playing simultaneously. The problem is that when using raw .wav files, one won’t start until the other finishes. So far, I’ve tried cre&hellip;<span class="activity-read-more" id="activity-read-more-1311"><a href="https://awmod.com/forums/topic/question-regarding-playing-multiple-sounds-at-the-same-time/" rel="nofollow ugc">[Read more]</a></span></p>
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