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IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS 6 years, 2 months ago
Okay yes that did it. Must have been some carry through when I swapped terrain under the village.
Water looks a little sludgy from above, and underwater is realistically sludgy but you can see a fair distance ahead. So that works for me.
Murk is set at 0.50, so presumably if I drop it to 0.10 it will be more clear, and if I raise it to 0.90, it…[Read more] -
IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS 6 years, 2 months ago
Okay, so I opened my Klong River map in NileJ4F, and swapped out the current terrain and chose DVXG1 as suggested. Then I saved. I went back in again and selected all the objects and dragged them to a good position, and now all I have to do is adjust heights on the terrain. So I thought I’d test the water, as they say.
I went into the mission and…[Read more] -
IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS 6 years, 2 months ago
Thank you that is excellent information. I shall investigate with new terrain.
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IndioBlack replied to the topic How do yo get translucent water? in the forum MAPPING QUESTIONS 6 years, 2 months ago
I’m using NileJ4F.
Any terrain file really.
But I had a Klong village on stilts DM using DFD1, Full00 Env, and if you fall in the water, you get attacked by piranhas.
Trouble is you can’t see the piranhas coming at you, and it would be nice to do so. That’s why I’d like transparent water. -
IndioBlack replied to the topic How do you make vehicles or AI's follow waypoints in NILE in the forum MAPPING QUESTIONS 6 years, 3 months ago
No need to thank me, bloodhound.
Oh, you didn’t try to thank me. -
IndioBlack replied to the topic How do you make vehicles or AI's follow waypoints in NILE in the forum MAPPING QUESTIONS 6 years, 4 months ago
Having done that, go to events, New Event folder, New Event, Conditional – OK.
New Condition: PAST, put in 0 seconds, or how long after game start that you want waypoint-following to begin.
New Action: CATEGORY – shows GENERAL to start with, but get drop-down to show GROUPS in your case.
In lower ACTION pane, select Group to Waypoint.
Now in…[Read more] -
IndioBlack replied to the topic How do you make vehicles or AI's follow waypoints in NILE in the forum MAPPING QUESTIONS 6 years, 5 months ago
You lay your waypoints on the map.
You go into “Waypoints” Tab
You make NEW FOLDER
Then NEW LISTOn the map, you click on the first waypoint (make sure your pointer is active on the map, by clicking on it in the toolbar).
The first waypoint goes yellow.
Now click on the second waypoint. It goes yellow and you get the joining line.
Continue.Then…[Read more]
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IndioBlack started the topic Using flag as mobile zone in the forum NEW MAP IDEAS 6 years, 6 months ago
We are a small LAN group. One of our team came up with a brilliant and simple concept for death match games, and we’ve designed lots of Maps using the feature.
Basically you create an arena of your choice, and put a single green flag in the middle. The object of the game is to seize the flag and be holding it at the end of the game time limit,…[Read more]
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IndioBlack started the topic It would be nice to know where the nuke is in Prelude Night Map. in the forum GAME 'NICE-TO-KNOWS' 6 years, 6 months ago
Can anyone tell us where the Nuke is in Prelude Night, please?
We completed the map, killed everybody, (although the frogmen in the ship holds seem to respawn forever), but couldn’t find the nuke and finish the game.