I’m sorry but you don’t seem to understand.
I’m using NileJ4F.
It is my experience from the missions that I have created, that in a DF Terrain with murky water, if you use any fish or sharks of a different team number to the players, they will swim around and they will attack you if you are in the water.
In the DVX Terrain with the t…[Read more]
Ah, now that’s the “if at first you don’t succeed, give up” approach.
What we have learnt is that fish with identical properties behave differently in different terrains.
DF Terrains have active fish but murky water.
DVX Terrains have translucent water but inactive fish.
Maybe somebody knows why. And maybe nobody knows why.
I think you misunderstand the concept of “Reminiscence.” One cannot have “recherche du temps perdu” if one has not experienced them in the first place.
If we did not share our knowledge, but left everyone to fend for themselves, then we would still be living in caves wondering if there was anything outside, and there would be no point in having m…[Read more]
IndioBlack replied to the topic BIN [AINAMES] – N.L.H. 6.6.5 – stopped working!!! Help pls in the forum MAPPING QUESTIONS 1 month, 1 week ago
Neither am I the one who writes snarky responses when someone asks a simple question about the game. I thought we were here to offer advice and help, whether it be something simple about darkest night settings in games or deep coding. If you can’t respond nicely then I suggest you shut your gob, or you’ll get snarky responses back.
IndioBlack replied to the topic BIN [AINAMES] – N.L.H. 6.6.5 – stopped working!!! Help pls in the forum MAPPING QUESTIONS 1 month, 2 weeks ago
Well what you could do is go into the programme and rewrite the code yourself, Shemihazah.
I actually found the answer in a much more simple way, and now I know what is the blackest night you can get.
But I’m keeping it a secret.
Thanks for being so extremely helpful not.
I’ve been having fun with the various night lighting objects, and currently use Full Environment at Midnight. However, that damn moon is very strong and picks out desert terrain very brightly. So I’m asking which environment file is recommended for the blackest night, without moon.
Okay so the crazy thing that is now occurring is that the Deadly Silver Fish just float there in the water ignoring you. I tested in another translucent water DVXG9. I tried Deathmatch, Team Death Match, and Co-operative versions; giving the Silver Fish Team numbers of 0, 2, 3 etc, different to my own. At no point did they bother swimming…[Read more]
Okay yes that did it. Must have been some carry through when I swapped terrain under the village.
Water looks a little sludgy from above, and underwater is realistically sludgy but you can see a fair distance ahead. So that works for me.
Murk is set at 0.50, so presumably if I drop it to 0.10 it will be more clear, and if I raise it to 0.90, it…[Read more]
Okay, so I opened my Klong River map in NileJ4F, and swapped out the current terrain and chose DVXG1 as suggested. Then I saved. I went back in again and selected all the objects and dragged them to a good position, and now all I have to do is adjust heights on the terrain. So I thought I’d test the water, as they say.
I went into the mission and…[Read more]
I’m using NileJ4F.
Any terrain file really.
But I had a Klong village on stilts DM using DFD1, Full00 Env, and if you fall in the water, you get attacked by piranhas.
Trouble is you can’t see the piranhas coming at you, and it would be nice to do so. That’s why I’d like transparent water.
IndioBlack replied to the topic How do you make vehicles or AI's follow waypoints in NILE in the forum MAPPING QUESTIONS 3 months ago
No need to thank me, bloodhound.
Oh, you didn’t try to thank me.
IndioBlack replied to the topic How do you make vehicles or AI's follow waypoints in NILE in the forum MAPPING QUESTIONS 4 months, 2 weeks ago
Having done that, go to events, New Event folder, New Event, Conditional – OK.
New Condition: PAST, put in 0 seconds, or how long after game start that you want waypoint-following to begin.
New Action: CATEGORY – shows GENERAL to start with, but get drop-down to show GROUPS in your case.
In lower ACTION pane, select Group to Waypoint.
Now in…[Read more]
IndioBlack replied to the topic How do you make vehicles or AI's follow waypoints in NILE in the forum MAPPING QUESTIONS 4 months, 3 weeks ago
You lay your waypoints on the map.
You go into “Waypoints” Tab
You make NEW FOLDER
Then NEW LIST
On the map, you click on the first waypoint (make sure your pointer is active on the map, by clicking on it in the toolbar).
The first waypoint goes yellow.
Now click on the second waypoint. It goes yellow and you get the joining line.
We are a small LAN group. One of our team came up with a brilliant and simple concept for death match games, and we’ve designed lots of Maps using the feature.
Basically you create an arena of your choice, and put a single green flag in the middle. The object of the game is to seize the flag and be holding it at the end of the game time limit,…[Read more]