Frontpage Forums MAPPING HANGOUT MAPPING QUESTIONS SYSDUMP & SUICIDE: ssn2ssn / ssnuse – wac example with solution * MUST READ *
This topic contains 1 reply, has 2 voices, and was last updated by  Captain 9 months, 2 weeks ago.
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    • Shemihazah Participant
      January 3, 2018 at 15:21 #2374

      A) If you teleport AI to a vehicle and the vehicle is dead, you will get sysdumped!!!


      How to prevent such:

      Add ssnalive to create a conditional trigger that includes both the target vehicle and the AI:


      if {trigger} AND ssnalive(xxxx) AND ssnalive(yyyyy) enter //one trigger, e.g. a variable, with two conditions





      B) If you move AI to a vehicle and the vehicle is destroyed when your AI is heading there, your AI will commit suicide!


      You need to include ssnalive(yyyyy) and ELSE combined with hold/unhold actions to resolve:


      if {condition} AND ssnalive(xxxx) AND ssnalive(yyyyy) enter







      Good luck!


      PS: If the AI dies when you do not include ssnalive conditions your dead AI will start twitching if the teleport command fires! You can use this glitch as an effect combined with random trigger!

    • Captain Keymaster
      January 6, 2018 at 13:21 #2383

      Hi Shemihazah

      Thanks for sharing your mapping tips 🙂

      - Website Administrator

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