Frontpage Forums MAPPING HANGOUT MAPPING QUESTIONS How do you make vehicles or AI's follow waypoints in NILE
This topic contains 4 replies, has 3 voices, and was last updated by  Shemihazah 9 months, 2 weeks ago.
Viewing 5 posts - 1 through 5 (of 5 total)
    • bloodhound Participant
      September 29, 2017 at 03:05 #2133

      I see no real instructions in any help guides on how to waypoints work in NILE version 1.6 here is what I have done so far.

      I have inserted waypoints on the map and insured that they are in numerical order for the way I want them to go.  (this is a looping waypoint)

      I have put them into the “South” Group because they are the south Waypoints.  As a note I also have the Vehicles and the AI Drivers also in the “South” Group.

      I now go to my waypoints tab and in the upper box I see “WPList Folder” with sub folders named WPList . have I done it correctly so far?

      there is nothing in the lower box, but I have checked the “loop” box

      and in here lies my problem, how do I get my “South” waypoints into the WPList folder, or into the sub folders? I think my event is correct but I will worry about that after I have the waypoint portion completed.

      there are no connectiong lines connecting my waypoints either. (like there is in MED)

    • IndioBlack Participant
      October 29, 2017 at 22:01 #2300

      You lay your waypoints on the map.
      You go into “Waypoints” Tab
      You make NEW FOLDER
      Then NEW LIST

      On the map, you click on the first waypoint (make sure your pointer is active on the map, by clicking on it in the toolbar).
      The first waypoint goes yellow.
      Now click on the second waypoint. It goes yellow and you get the joining line.

      Then in box, assign loop and Team etc.

      If it’s a vehicle waypoint list, make sure the waypoint circle is quite wide, and the driver has long vision range so the driver can see it

      Don’t make turns too tight or the vehicle’s turning circle may not be able to cope with it.

    • IndioBlack Participant
      November 2, 2017 at 11:39 #2304

      Having done that, go to events, New Event folder, New Event, Conditional – OK.
      New Condition: PAST, put in 0 seconds, or how long after game start that you want waypoint-following to begin.
      New Action: CATEGORY – shows GENERAL to start with, but get drop-down to show GROUPS in your case.
      In lower ACTION pane, select Group to Waypoint.
      Now in opened text box, Use drop down to select which GROUP from list
      Then use drop down to select WAYPOINTL allowing you to choose which Waypoint List
      OK it, then you’re done.

    • IndioBlack Participant
      December 14, 2017 at 10:30 #2365

      No need to thank me, bloodhound.
      Oh, you didn’t try to thank me.

    • Shemihazah Participant
      January 3, 2018 at 11:49 #2368

      You need to add ssnalive(ssn of the vehicle) to prevent bots from committing suicide if the vehicle is detroyed when the bot is on it’s way to that vehicle!

      Fitecommander had some instruction vids on YT how to make maps with NILE. They have been removed unfortunately.

      If you want to make good maps write wac from scratch. The code output from NILE is terrible.

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